RimWorld

RimWorld

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[T] ExpandedCloth
 
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0.225 MB
Jul 17, 2016 @ 5:25am
Dec 20, 2017 @ 12:21pm
9 Change Notes ( view )

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[T] ExpandedCloth

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Description
Expands the game's cloth system.

● Cotton plants now produce fibre when harvested instead of cloth
● Adds a cotton processing research topic that unlocks a new workshop, the textile bench
● The textile bench lets your colonists process fibre into cloth and recycle unwanted apparel
● Padded sleeping spots can be built with fibre

Difficulty
Players who use this mod in conjunction with [T] MoreBedsCloth will find that this makes the early game more challenging, as you cannot immediately build beds. There are a couple of ways to cope:

● Grow and harvest some cotton as quickly as possible in order to build padded sleeping spots as a stop-gap while you research cotton processing, or...
● Edit your starting scenario so that it starts you with enough cloth to build beds for your starting colonist(s). You need 12 cloth for a normal bed, 18 for a double, and 24 for a royal.

Known Problems
Please be aware that ExpandedCloth currently has some drawbacks:

● The "% hit points" or "Allow non-deadman's apparel" filters on some of the apparel deconstruction recipes are ignored by colonists who work the bills.
● Deconstructing apparel will only return Cloth, even if the garment was made of another material (such as devilstrand or hyperweave).
● Deconstructing apparel does not factor in the condition of the item, so a garment at 1% will give the same number of materials as a brand new garment.

Although I'm aware of these problems, I don't have an ETA for a fix at present. I'll post any news in the comment section.

Translations
Many thanks to Proxyer for creating a Japanese translation of ExpandedCloth. You can find it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1204561836

Save & Mod Compatibility
ExpandedCloth patches the vanilla cotton plant to give cotton fibre upon harvesting instead of instant cloth. It should be safe to use with vanilla RimWorld saves, but using it alongside mods that make any similar changes may cause incompatibilities depending on your load order.

More Information
T's Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title - old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

Enjoy T's Mods? Donations of trading cards or emotes are welcome. :)

For more information on all of my mods including prerelease versions, credits, and license information, please check the T's Mods thread on the Ludeon forums.[ludeon.com]
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86 Comments
edstirling Feb 14 @ 6:18pm 
but how can i uncheck the option for non-construction of a deadman's non-apparel?
VoltronAWK Dec 9, 2017 @ 12:20pm 
found a known bug; seems to apply to only pants; will continue and monitor it; thanks for a great mod; ";"
Brimmy Dec 1, 2017 @ 10:00pm 
So i have this and the Dye Vat mod and ngl i have so much pink it makes me super happy but what i'm not happy about which i've blundered many times now in not realizing that they deconstruct everything no matter the quality XD

looking through the comments tho it seems u know of the issue and are in the middle of fixing it i shall keep waiting patiently for that fix :3

Thanks for the awesome mods <3
Icicle Nov 22, 2017 @ 7:50pm 
The (non-)deadman apparal deconstruction problem... is there anyway to solve it?
Eddy63 Nov 19, 2017 @ 4:19am 
thanks for updating
Telkir  [author] Nov 18, 2017 @ 12:58pm 
Thanks @Proxyer - I updated the links! :steamhappy:
Proxyer Nov 18, 2017 @ 10:01am 
I am pleased that a wonderful Mod has corresponded to B18. And Sub-MOD of Japanese translation for this Mod also corresponded to B18. I will report this to the author. Thank you. :2016popsicle:
Waterkey Nov 9, 2017 @ 1:45am 
Please make same mechanism for Devil textile!
Telkir  [author] Nov 5, 2017 @ 7:36am 
The A18 unstable prerelease of all TMods is now available through the Ludeon forum thread [ludeon.com]. :2017stickycrab:
Telkir  [author] Oct 26, 2017 @ 2:28pm 
@KarratKake - Try this:

* Go to <Steam> / steamapps / workshop / content / 294100 / 726236520
* Open Defs / RecipeDefs / ExpandedClothProduction.xml in a text editor
* On line 25, change the number in "<Cloth>6</Cloth>" to set how many pieces of cloth are produced from 20 cotton fibre
* Save and enjoy