RimWorld

RimWorld

Glitter Tech Classic
1,702 Comments
GEORGEBUILDER May 10 @ 12:31pm 
is this ce compatible at all?
ozfresh May 5 @ 11:22am 
Thanks for the response. Do they both have the EMP mortar?
Sam_  [author] May 5 @ 8:27am 
This is the original, the other is unofficial and lacks the new 1.5 features of the mod.
ozfresh May 4 @ 11:39am 
Whats the difference between this mod and the other Glitter tech mod?
[82AD] Silentwolf123 Apr 28 @ 4:10pm 
yes
Geno Cidal Apr 26 @ 6:23am 
Is this the mod that adds in the Robotic Assembler?
Doc Cams Apr 9 @ 4:19am 
One thing for sure.
The mortar sure is effin OP.
Deals 500+ damage.
tribals...gone
medievals....gone
industrials....gone
pirates.....gone
warcaskets......gone
Any human enemies.....gone

sad to say in the description, no balancing can be done yet.
also, no in game setting to edit damage.
Buggy Prophet Apr 3 @ 5:43am 
actually, after 1.2 Empire don't wear BETA armor any more, not 1.5. Could you please add a mod option to customize proportion of Empire BETA/ALPHA armor and weapon? I will even pay for it.
Herbert Apr 2 @ 6:59am 
CE compatibile?
Buggy Prophet Apr 1 @ 1:16am 
on 1.5 empire don't wear Beta armor any more, plz fix it. I think it's the core of elevating battle system. vanilla→OC/peb→alpha/beta.
Lord_Eol Mar 31 @ 12:28pm 
@Cadia: Yes

@dev: I mean was that comment really worth removing and shadow banning lol
Cadia Stands Feb 26 @ 5:56am 
Can we deep drill Titanium?
Farbott Jan 3 @ 2:25am 
Vehicles expanded compatability? Looks like it with the functional tanks
pgames-food Dec 18, 2024 @ 5:58pm 
hi ive seen some nano suits available in research i think is where i saw them
Rano Cordovan Dec 18, 2024 @ 2:27am 
Are there no more fibre skin suits and speed skin suits? Thank you.
Nanook Dec 13, 2024 @ 8:35pm 
the faction settlement doesnt sell anything except some junk in my case. why is that ?
zerggodmaster Nov 29, 2024 @ 10:26am 
well @Zanx since this one is going based on the original glittertech from my experience seeing that many with ABP was a common. remember story tellers throw more at you based on the colony wealth. the neutral glittertech faction has character running around with good shield belts and knives that insta down normal people in a single hit without breaking limbs
Zanx Nov 10, 2024 @ 3:03pm 
I thought the story tellers had some sort of limit to how much shit they could throw at you?
about 2 years into my game, and a pirate raid of the GT faction just showed up about with 17 raiders all wearing nano suits with ABP rifles.

I mean, that is just game breaking/destroying, you cant prepare for that xD

is there anyway to fix/change this or Do i just uninstall the mod?
Robux minor Oct 15, 2024 @ 9:56pm 
ce??
joseph_a_weiss Sep 28, 2024 @ 2:20pm 
I get it, but also a shame. Because they caused some trauma for me and my colony and I really wanted to go wipe them off the map. Love the raids though. They are a terrifying enemy.
Sam_  [author] Sep 28, 2024 @ 2:54am 
They don't have bases, they are operators from distant worlds, dropping from orbit on some unknowable mission.
joseph_a_weiss Sep 28, 2024 @ 2:36am 
Question! Orion Corp has bases across the world map but I don't see any for the Commandos. Are they supposed to have bases? Or no bases for them?
Tefnut Sep 27, 2024 @ 4:14pm 
Honestly have no idea how both ended up enabled.
Tefnut Sep 27, 2024 @ 4:14pm 
Wrong glittertech, I forgot theres a second!
Sam_  [author] Sep 27, 2024 @ 4:32am 
This mod doesn't add any new events, including three way battles. What it does add is a powerful faction that combines elements of mechanoids and pirates. All events used exist in the base game and behave as the base game.

Either your search continues for the offending mod or you're blaming me for vanilla Rimworld mechanics.
[82AD] Silentwolf123 Sep 27, 2024 @ 12:36am 
Sounds like a skill issue
Tefnut Sep 27, 2024 @ 12:27am 
Soooooo, this is the mod that added the unannounced, drop pod center raids. I finally found it. Little pro-tip. If youre gonna add a major event, theres a whoooole letters system so players arent left lost and confused as to why theres suddenly hostile space marines in the middle of their base. It even pauses the game for you so you have time to actually think and respond.

Yes I'm being passive aggressive, I just had four of these before i finally found out your mod was the cause. "Three way battles" was just too innocuous, like it wasnt a bullshit silent event.

Why, the hell, isn't there a warning about these? I swear they werent here last time I used the mod.
Nörr Sep 2, 2024 @ 9:12pm 
very not compatible with CE if anyone was wondering :]
Brüno Sep 1, 2024 @ 1:56pm 
where to produce advanced bionic parts? I can't find the bills on fabrication bench. I did the research
Krid Aug 31, 2024 @ 5:41pm 
It appears to be impossible to fix this mods machinery when it breaks down.
秋梨膏 Aug 22, 2024 @ 4:15am 
Why am i getting cybernetic stomachs from my deep drill lmfao,and it increases itself after collection.
Lord Rugdumph Jul 27, 2024 @ 5:34am 
Why am i getting cybernetic stomachs from my deep drill lmfao?
I can Jul 20, 2024 @ 2:58am 
Chinese incompleteness!plz
kceeri Jul 20, 2024 @ 1:26am 
Can you make an option to disable alpha and beta poly? maybe for the sequel mod?
hksteg Jul 6, 2024 @ 1:55pm 
i dont think so i get some errors refering to compatability with CE when using this
CoolEtto Jun 25, 2024 @ 7:22pm 
CE compatible?
spoon Jun 21, 2024 @ 2:47pm 
ok nevermind for anyone wondering and who made the same eror as me its a different mod
spoon Jun 21, 2024 @ 2:44pm 
the new scenario doesnt work for me could anyone help and if its a bug could you please fix it
[82AD] Silentwolf123 Jun 18, 2024 @ 9:17am 
Id be interested in any other mods too, think i play with all your mods installed (other than the ones which clash obviously)
ddmer Jun 18, 2024 @ 1:18am 
Can this mod be removed midway through the game? I noticed that I don't seem to be able to use the content in the mod
Sam_  [author] Jun 16, 2024 @ 4:27am 
At this stage I consider this mod completed, and future updates will only be for bugs and game updates. All my focus is now on new mods, including glitter tech 2, which is where I would consider things like the vehicle framework integration.
PewPewsAlote Jun 16, 2024 @ 12:42am 
Just a quick question, do you have any intentions of integrating this mods tanks with the vehicle framework mod? or are you going to keep them in the bounds of your mod?
PewPewsAlote Jun 11, 2024 @ 2:55am 
YAY :D, its safe for me to add then. TYSM!!!
Sam_  [author] Jun 10, 2024 @ 9:27am 
That's one of the things I fixed, their commonality is 0, so the only source is from manufacturing yourself.
PewPewsAlote Jun 10, 2024 @ 8:37am 
before I add this to my save and potentially destroy it, has this updated version of the mod fixed NPCs spawning with betapoly and alphapoly gear? I dont want to install this mod if a tribal is gonna spawn in with alphapoly plate armor.
[82AD] Silentwolf123 Jun 6, 2024 @ 2:04pm 
shoot it
Storkious Jun 4, 2024 @ 10:19pm 
How do I detonate the impaction charge?
pgames-food May 27, 2024 @ 4:44pm 
hi i think you can search for some using a machining table, and assemble some using gold and silicon (if you install a mod like dubs mint menu, or categorised bill menus, they can help you to search for recipes etc in mods, especially if you sort by Mod) :lunar2019piginablanket:
Arctic Rains May 27, 2024 @ 6:15am 
how do you make computer components?
pgames-food May 18, 2024 @ 11:03am 
ah ok, maybe something changed, (a new feature, or a bug), time will tell but at least you can get them friendly to call for assistance if needed :lunar2019piginablanket: