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System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]
Props used for this building are out of date. if it works, it works.
Crump Food Mart
Utility Meter
Used by:
Courtyard Apartments
Imperial Courts 105
Imperial Courts 205
Imperial Courts 215
McDonald's
windowbars
Used by:
Check Into Cash
Crump Food Mart
Flynn's Bail Bond
Generic 1x4 Low Commercial
Pres Wine and Liquor
Sheik's Pawn Shop
windowboard
Used by:
Crump Food Mart
mod abandonned...
Do you have a collection of low density single-family houses using these assets?
[LSM] !GetSecondaryAssetRefs 722043706.Random Security Doors
[LSM] !NULL asset 722043706.Random Security Doors
I think LSM might be better managing the error now, but for anyone without LSM it will break their game.
@Lemonster: It's not just a missing prop asset - those are super common and don't break anything. It's specifically a _null_ asset - in other words, it exists but it's value is null.
There was an older version of a mattress included within this asset. That older mattress has been removed and replaced with a newer version.
Older assets that use old version of the mattress will cause the mattress to appear on the Loading Screen Mods missing asset list.
Newer assets that use the new version of the mattress will work seamlessly.
As for this appearing on the broken and bloated list, I had the TM:PE team relook at this asset and they still say it has problems and they will not remove it from their list.
Personally, I have found that this asset works fine. If there's a problem, it's behind the scenes and hasn't effected my game or the assets that use it.
<3 to know what is in the updates
Cheers!
Loading custom asset door1 from 722043706 [Modding]
System.NullReferenceException: Loading custom asset failed [Random Security Doors_variation_1]
Object reference not set to an instance of an object [Modding]