Portal 2

Portal 2

Gelato
14 Comments
Petutski Jan 23, 2016 @ 7:52am 
Great use of gels! Thanks!
Lepo Jan 3, 2014 @ 10:17am 
Another outstanding map by you! Was stuck for many minutes at the beginning but it was very fun to solve this! Awesome use of gels!
LeeDavis Feb 12, 2013 @ 1:48am 
Another nicely designed puzzle!
Last 1 U C Sep 2, 2012 @ 4:34am 
all of your maps have got that certain twist that makes them really entertaining....great work again!!
Atreju Aug 4, 2012 @ 6:19am 
Nice map. Had some start problems but then it was not to hard :) You would probably enjoy my maps as well.
Le Petit Mort May 30, 2012 @ 7:03am 
Not much here that hasn't been seen already, but map is enjoyable all the same.
EvanED May 28, 2012 @ 2:58pm 
Yeah I expected something totally different for getting up to the top too, and think it's okay as-is. First time I've seen you take a downwards -sloping panel into some gel too, I think.
Artisanal Lemming May 27, 2012 @ 8:39pm 
Nice use of gels. I would say that the angled panel should stay where it is. It directs you towards the right path to the exit but doesn't give away the actual solution.
new318 May 25, 2012 @ 12:12am 
this was quite nice, but initially confusing as to where the exit is, for me anyway, and I didn't have a problem with the accidenatlly decoy sloped panel
Phaaze May 24, 2012 @ 5:29pm 
Yeah, but the fact that it's a decoy works well, no need to remove it =) Although if you must remove it, I *think* you can turn it into a glass panel (but I haven't checked to see if you can put those at angles)
MananTheMoon  [author] May 24, 2012 @ 4:22pm 
Sorry about the angled panel seeming deceiving. I actually didn't put it in there to be mean or tricky, but rather because that panel is necessary for you to be able complete the first jump and make it to that raised platform.
Phaaze May 24, 2012 @ 10:03am 
That angled panel decoy! Nice one!
MananTheMoon  [author] May 22, 2012 @ 7:07pm 
@Stric_Matic - Thanks for the comments. As for the indicator dots for the button, I couldn't figure out a good way to get them to appear without moving the angled panel (which would of course break the puzzle if I did so). I'll try to mess around with that to see if I can get the switch circuit to show up.
Stric_Matic May 22, 2012 @ 3:24am 
Decent map, good use of gels. Two issues I had: first, the upstairs button has no indicator dots leading from it, it took me awhile to figure out it moves the panel above it.

Second, the angled panel that seems like it's perfect to paint with blue gel and use to bounce over to the exit is in fact a decoy, which is a bit mean :) I managed to paint the correct area via the panel above the button but I was sure for a while that I wasn't the right solution and spent time try to get the gel on the (black) angled panel somehow.
I don't mind extra portal surfaces but using dummy elements that fool players is a bit on the mean side :D

Otherwise, good job , I've found loads of maps with only a few dozen subscribers that are better than some of the ones with thousands of subs.