Portal 2
Gelato
14 commentaires
Petutski 23 janv. 2016 à 7h52 
Great use of gels! Thanks!
Lepo 3 janv. 2014 à 10h17 
Another outstanding map by you! Was stuck for many minutes at the beginning but it was very fun to solve this! Awesome use of gels!
LeeDavis 12 févr. 2013 à 1h48 
Another nicely designed puzzle!
Last 1 U C 2 sept. 2012 à 4h34 
all of your maps have got that certain twist that makes them really entertaining....great work again!!
Atreju 4 aout 2012 à 6h19 
Nice map. Had some start problems but then it was not to hard :) You would probably enjoy my maps as well.
Le Petit Mort 30 mai 2012 à 7h03 
Not much here that hasn't been seen already, but map is enjoyable all the same.
EvanED 28 mai 2012 à 14h58 
Yeah I expected something totally different for getting up to the top too, and think it's okay as-is. First time I've seen you take a downwards -sloping panel into some gel too, I think.
Artisanal Lemming 27 mai 2012 à 20h39 
Nice use of gels. I would say that the angled panel should stay where it is. It directs you towards the right path to the exit but doesn't give away the actual solution.
new318 25 mai 2012 à 0h12 
this was quite nice, but initially confusing as to where the exit is, for me anyway, and I didn't have a problem with the accidenatlly decoy sloped panel
Phaaze 24 mai 2012 à 17h29 
Yeah, but the fact that it's a decoy works well, no need to remove it =) Although if you must remove it, I *think* you can turn it into a glass panel (but I haven't checked to see if you can put those at angles)
MananTheMoon  [créateur] 24 mai 2012 à 16h22 
Sorry about the angled panel seeming deceiving. I actually didn't put it in there to be mean or tricky, but rather because that panel is necessary for you to be able complete the first jump and make it to that raised platform.
Phaaze 24 mai 2012 à 10h03 
That angled panel decoy! Nice one!
MananTheMoon  [créateur] 22 mai 2012 à 19h07 
@Stric_Matic - Thanks for the comments. As for the indicator dots for the button, I couldn't figure out a good way to get them to appear without moving the angled panel (which would of course break the puzzle if I did so). I'll try to mess around with that to see if I can get the switch circuit to show up.
Stric_Matic 22 mai 2012 à 3h24 
Decent map, good use of gels. Two issues I had: first, the upstairs button has no indicator dots leading from it, it took me awhile to figure out it moves the panel above it.

Second, the angled panel that seems like it's perfect to paint with blue gel and use to bounce over to the exit is in fact a decoy, which is a bit mean :) I managed to paint the correct area via the panel above the button but I was sure for a while that I wasn't the right solution and spent time try to get the gel on the (black) angled panel somehow.
I don't mind extra portal surfaces but using dummy elements that fool players is a bit on the mean side :D

Otherwise, good job , I've found loads of maps with only a few dozen subscribers that are better than some of the ones with thousands of subs.