Portal 2

Portal 2

Heartbeat
183 Comments
Sherong Jun 16 @ 4:48pm 
i love the concept
glenmcd[AUS] Dec 13, 2023 @ 2:27am 
Aptly named!! Awesome mechanism, puzzle and design. Small, looks impossible, is possible, easy in hindsight. Marks of a great chamber.
Gordon Freeman Nov 14, 2023 @ 8:05am 
impressive very nice let's see paul allen's test chamber
王者的沉默 Jan 20, 2023 @ 10:53pm 
简单又有趣的图!!
IJabFreely Dec 8, 2022 @ 7:18pm 
Elaborate Scheme
PAUPAU May 28, 2022 @ 7:13pm 
Wow! Moogoo, very clever level. What's more you made ME feel smart. Not an easy task, my friend. Thanks! :steamhappy:
Randallr94 Mar 31, 2022 @ 2:02am 
unique map!
Jägermeister Jan 23, 2022 @ 7:35am 
Really cool idea! Thanks!
694018552 Sep 20, 2021 @ 3:24am 
l like your map.
kursed | save.tf Sep 18, 2021 @ 5:11pm 
x3 fun
Clear_Dark Apr 14, 2019 @ 9:30am 
Genius
tapmage Feb 24, 2019 @ 9:51pm 
Clever use of the beams.
Minquisitor Jan 30, 2019 @ 1:41pm 
That was an elegant chamber, nice work
Sophronius Nov 25, 2018 @ 6:51pm 
great use of the beams, nice job :o)
⭐三日月🌙 Sep 6, 2018 @ 3:56am 
Nice test chamber, thanks!
Kits :3 Jul 13, 2017 @ 2:44pm 
you can use the fly glitch witht the two tractor beams to fly over the gap and go straight to the exit
Kay Jun 10, 2017 @ 10:59am 
Very clever!!
Petutski Jun 8, 2017 @ 4:54pm 
Nice fun map.... now that it works!
Dr_Sensei Jun 3, 2017 @ 9:19am 
Fun
Artmugal Jun 3, 2017 @ 3:08am 
Good idea but so much walking for no reason.
Moogoo The Mangler  [author] Jun 1, 2017 @ 9:07pm 
I've reuploaded the map -- hopefully this will resolve the download issue that some users were experiencing.

Thanks to Petutski for identifying the issue and the solution!
Petutski Mar 12, 2017 @ 10:44pm 
"An error occured while downloading this map!"
Mevious and Zogor experienced this before. The problem relates to some maps released in 2012. Reuploading fixed the issue.
PneumaSoma Feb 25, 2017 @ 10:06am 
There is always an error when I try to download this map :/
D_SeL May 3, 2016 @ 2:25am 
It won't load the map for me, always getting an error.
Whateley Feb 11, 2014 @ 4:43pm 
Cool idea with the boxes. Reminds me of two pistons
SuperQuadro Dec 9, 2013 @ 6:30am 
Very cool!
In electronics such device is call multivibrator.
Liked very much.
JWing01 Nov 23, 2013 @ 4:47pm 
Would have liked noit running so far.
ithilanor Nov 6, 2013 @ 2:16pm 
Very neat! There's a couple of ideas from this that could inspire more maps - toggling between states and the mechanical, repetitive motion.
LordBeDe Oct 28, 2013 @ 12:59pm 
That was an awesome idea.
PsychoBR Oct 16, 2013 @ 4:55am 
Awesome puzzle. Very funny. Thanks.
I recorded my gameplay (valve DEM file format): Download [dl.dropboxusercontent.com]. Comments inside video.

:p2orange: Turrets highly explosive. Handle with care :p2blue:
edeslash Sep 28, 2013 @ 5:12am 
What an incredibly clever solution! Well done man.
Volodymyr Sep 24, 2013 @ 6:08pm 
New ideas are always welcome.
Xbeekeeper Sep 16, 2013 @ 5:51am 
That was FUN!!
If you have time try my new map. http://steamcommunity.com/sharedfiles/filedetails/?id=177646882
Naurgul Sep 15, 2013 @ 9:06am 
Funky and out of the box. I like it. A few points, however: First, if you jump to the platforms before you get them moving up and down you're trapped and you have to kill yourself. Second, what is the proper way to get the cube inside the room with the funnel generator? I just threw it above the fizzler but maybe that's wrong? Third, what's the proper way to get out of that room? I jumped to put the funnel on the outside side and then re-adjusted the funnel exit en route.
JayB52 Aug 29, 2013 @ 9:13pm 
Innovative.
xiaosha Aug 26, 2013 @ 2:46pm 
Pretty clever idea on the final solution!
David Aug 11, 2013 @ 9:15am 
Thumbs up because there was some different and new, the idea of the lifts alternating like that. Good to see something fresh.
Whisper Jul 15, 2013 @ 10:42am 
this is so awesome...
great job!
Pedestria Jul 12, 2013 @ 6:10pm 
Very Nice I know how it works: Ex. 1 Activated by cube droping on another button in a secret room Ex 2 polarity Switched
Xeaver Jun 21, 2013 @ 7:20am 
Very nice idea!
Lamppa May 29, 2013 @ 11:31am 
I was expecting a timing puzzle but I was positively surprised by this little trick that you had up your sleeve, made me smile really. The two puzzles however weren't all that difficult and could have some challenge in them, clearly your mind must've been more in showing off that mechanic rather than creating problems for the more experience players of Portal. Still, a very well thought out thing you had there, beautiful!

Sincerely: P:p2aperture:rtalist
Webg33k May 20, 2013 @ 6:57pm 
How did you make the pressing of the button a single time, change the direction of the tractor beams, even when the cube is pulled from the button? Did that require Hammer?
BUG Apr 3, 2013 @ 4:46pm 
That was cool, I enjoyed it a lot.Thanks.
Onslaught Mar 22, 2013 @ 12:39pm 
It was fun, I enjoyed it.
zoch boggins Feb 26, 2013 @ 8:25pm 
Very nice map!
76561198076503592 Jan 27, 2013 @ 4:28pm 
Nice one.
One little thing: At the beginning you can simply place a portal next to the cube dropper by jumping up, bypassing the powerjump over the fence alltogether. I guess that isn't the prefered way to do it.
darksky Jan 11, 2013 @ 9:22pm 
I have tried making a map, where doors open randomly. I tried building a box full of buttons, where the balls bounced around and would land on pads. While the balls bounced around, like in a lottery container, they didn't sit long enough to active a button. Any ideas about how to create randomness in a map?
darksky Jan 11, 2013 @ 9:06pm 
Pretty Clever.
Mitch McWiggins Jan 8, 2013 @ 11:57am 
Great! Thanks.
Aido Jan 3, 2013 @ 9:11am 
Very well thought out map. Well done.