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This happens with both mods: "Advanced Rappelling" and "Advanced Urban Rappelling". The AI will just stand still where they were spawned and "twitch" from time to time. They can't shoulder their weapon and will just fire into the ground. This can easily be tested with "KP Liberation - Lythium" (or other scenarios) and switching to Zeus mode.
AI-related mods running on my server after removing Advanced Rappelling is:
- 3CB Factions
- ACSTG AI Cannot See Through Grass
- ALiVE
- CBA_A3
- LAMBS_Danger.fsm
- RHSAFRF
- RHSGREF
- RHSSAF
- RHSUSAF
I know it sounds weird, but after installing this mod we've encountered weird issue on our server where enemy AI patrols were standing still - not moving at all even after setting waypoint through zeus and shooting to ground without any animation. I know it sound unrelated with this mod but after removing it from server it was instantly fixed. Has anyone experienced similiar issue?
but it says: error - invalid number entered for height??
in any trigger/waypoint's activation field,the group inside the chopper will fast rope
I found out Walkable Rappelling and Paradropping conflicts with this mod. As soon as I removed it the mod functioned properly. Hope this helps
I haven't messed with the Editor for a while now but it sounds like you might have "loop" function active.
When your 5+ metres use your F keys and select who you want to repel then select the repel option in the stroll wheel menu.