Arma 3
Advanced Rappelling
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Update: Aug 24, 2016 @ 8:19pm

v1.3

- Added custom animations for rappelling (same used in urban rappelling - thanks Ruppertle)
- Added ability to shoot while rappelling (client needs addon installed locally)
- Added ability for player to turn left and right +- 25 degrees while rappelling
- Added ability to rappel faster by pressing the turbo key (defaults to left shift)
- Added override variable to disable shooting while rappelling: AR_DISABLE_SHOOTING_OVERRIDE. Set the variable to true in your init.sqf file to disable shooting while rappelling
- Added override variable to limit number of rappel positions: AR_MAX_RAPPEL_POINTS_OVERRIDE. Set the variable to any value between 1 and 6. Defaults to 6.
- Improved rappelling simulation so that rope doesn't lag behind player as much when helicopter is moving.
- Improved smoothness of rappelling (less bouncing as you descend)

Update: Jul 13, 2016 @ 6:20pm

v1.2
- Minor adjustments to rappelling sounds to improve timing
- Fixed issues with AR_Rappel_All_Cargo (editor-placed cargo groups now work and should support every heli)
- Reduced max rappel speeds. Action is only available under 100km/h. Players will fall from rope if heli reaches 150 km/h while rappelling.
- Added ability for pilot to rappel if engine is off
- Improved timing of AI rappelling (they don't all jump at once now)

Update: Jul 10, 2016 @ 9:36pm

v1.1

- Adding rappelling sounds (thanks to Mynock for the audio files)
- Adding ability to detach before reaching ground
- Player will fall off rope if reaching end
- Rappel action removed if moving more than 150km/h
- Improved rope attachment points on player
- Added function to auto-rappel cargo units at a specific position and height

Update: Jun 29, 2016 @ 6:21pm

v1.0.1

- Adding ability to define custom rappel positions using AP_CUSTOM_RAPPEL_POINTS variable

Update: Jun 29, 2016 @ 2:30pm