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Probably the one with LW2 in the title.
Just a hunch.
plus the fact that i cant even blow myself up even if i wanted to since i need to wait till the next to turn to detonate charges :^/
would it be possible to make X4 not require you to have AP to use it and let me blow it up in the same turn? like, be able to do a yellow move and plant X4 in the same turn? or do a blue move, plant x4, run and detonate it in the same turn?
Just checked and the exact line would be: SILENT_TAKEDOWN_SHOW_GHOST_EFFECT=true
In the case of the Katana-Mod, the corresponding .ini would be "XComKatanaMod.ini", same line. (the Ninjatō from that Mod has the "Silent Takedown"-skill as well)
3rd aspect:
visually, and most importantly, this holographic look actually produces a visual glitch on any soldier that is visually setup using the invisible head mod.
lets use the awesome garrus vakarian mod by kexx as an example. to setup garrus you have to use the invisible head mod to get rid of the default human head, and put turian head in.
now after silent takedown holographic effect wears off the next turn, garrus will have a default human face sticking out from underneath the turian head, for the rest of the tactical battle. it will only get back to normal after he returns to base. i tested this out with multiple characters, not just garrus, they all have the same issue.
because of these 3 points, i hope you will get rid of the holographic cloaking effect for silent takedown all together.
love your mods, cheers!
i have been using this class mod for a while now, really love it, so much fun to play and the detection mechanism is brilliant, also the extra covert gears are awesome as well.
i just have one small issue: can you please please get rid of the "holographic" cloaking visual after the soldier activates the silent takedown? there are actually 3 aspects regarding this:
1st, it's completely unnecessary. player already pressed the button to activate silent takedown, there is no need to remind us that the ability is active.
2nd, visually, frankly speaking, it's a mess. now normally silent melee takedown should be an awesome looking cinematic scene, with your badass soldier wearing awesome looking armor stabbing an enemy in the back! now all these awesome visual is covered up by this horrid holographic look, all those awesome details of those armors won't show up.
due to character limit, 3rd aspect will be in next post.
I'd like to propose you a french translation for your mod, i translated names and explanations of the perks in the .ini file and it works. If i send it to u, it is possible to add it ?
Toggle UI on/off in ini
Fix reload makes UI disappear
Fix Suspicion Level not decreasing
Your suspicion level resets to 0 when you kill the last member of a pod and no other enemy saw/sees you this turn (Unconcealed squad members included).
@liltimmy
Yes i am using perfect information myself.
Change to Silent Takedown:
If you dont take down an enemy in melee your concealment breaks at the end of the round,
Some crazy shit is possible when the stars align, like for example if you get reaper and you upgrade your knife with a piece from Grimys loot, there's a 90% melee damage when stealthed mod, this makes your knife attacks do ~25 damage
With 25 damage you oneshot most enemies in the game and with speed PCS, Wraith suit and and SMG you have enough mobility to run around and l=kill everyone in 1 go, doesn't matter even if you have a mod that increases the pod size by 3 X :D