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but now the ore detector slide disappears when you install it.
I'm not a huge fan of the jump drive mechanic. I prefer to slowly speeding up to high velocities (thanks to another mod that increases the speed limit). The problem? Asteroids. Either I have to turn them off completely, or risk crashing into one.
Phasing more mass draws more power, but moving at greater speeds would draw less power. The speed logic is to discourage precision phasing (through enemy walls or to have missiles pass through you). It would also be impossible to phase within planetary gravity (to prevent immersion-breaking glitches) because science mumbo jumbo.
Power draw = some constant * mass / velocity
While stationary, use 0.1 for velocity so the math doesn't have a stroke
Maybe something called 'radar jamming'.
I just submitted a pull request to fix the turret scrambling when cloaked feature :)
Non-armor blocks
Could I get some clarity on this? What blocks actually work then?
Good news: I found a way to cloak the armor block!
Bad news: I can't uncloak it.
I am currently not at home, but I promise I will look this weekend into the API. Some functions change their behavior from time to time. And I have got a few to test.
But don't get to many hopes. I think i won't find a solution.
Also: This doesn't effect every modded armor, normally they are defined as armor - and won't get cloaked.