Arma 3
CDAH Mod Pack
77 Comments
[DHZ] SWATTY Mar 22 @ 12:44pm 
Is there still some where the redme.txt for server installation is no longer included in the mod package
Kinia <3 Jun 19, 2023 @ 2:21pm 
i have problem with cup_basedata is not signed by a key anyone can help?
Maletzki | AVMG.EU Apr 23, 2022 @ 8:39pm 
Some years we, in our project, asked Lotzo if we can edit CDAH in the future. Today we released the first version of our Rework: https://steamcommunity.com/sharedfiles/filedetails/?id=2798914094

You can use the Rework as replacement for the current CDAH. Objects and item class names are exactly the same, also the configs are almost the same. Please only take a look into the config file as we changed some vars there.
꧁༺Ξlensar༻꧂ Feb 18, 2022 @ 7:55am 
hello, is there anyone who could meter it on the latest version of exile? I managed to adapt the script but no vehicle spawn
Lipuchka Mar 22, 2020 @ 4:02am 
Вроде все работает нормально
Xe-Cute Mar 7, 2020 @ 10:28am 
This version of CDAH used to work with Exile 1.0.3 as far as I remember. Exile 1.0.4 broke crafting with CDAH installed. The developer Lotzo is no longer active in Arma 3 or the modding of it. You can always try Exile Server/client 1.0.3 if you can find it or try and fix the CDAH code for Exile 1.0.4.
Crito Jan 30, 2020 @ 10:49pm 
I could use some help, I installed this twice with same results of not being able to craft anything in this mod or in exile crafting I have all the items needed to craft but the craft button just does not seem to work. I use infastar not sure if that makes a difference or not. can someone help me please?
Grimir Oct 4, 2019 @ 7:05am 
Is there ANY place where i can find a full list of the Craftables and its required Materials ?

Like, i cant figure out how to craft Cartridges - they're not in the Cookbook.:steamhappy:
Xnetsrac Sep 8, 2019 @ 4:06pm 
Hi sorry that I'm bothering, just a little question about CDAH. Do I have to adapt my loottable myself, or will this be done by the mod
Maletzki | AVMG.EU Aug 21, 2019 @ 9:12am 
It seems that CDAH is broken - you need to have a AmmoContainer für heavy tanks, but you can craft it also without it. But when you place one, the Terminal detects it.
LotzoTheBear  [author] Jun 14, 2019 @ 7:51am 
Thx Hawky, Walker CJ, Xe-Cute for the positive reviews. Unfortunately, we withdrew from ARMA some time ago, because we do not see much potential in it and unfortunately we hardly have any time for it in the RL. :-(

Maybe with ARMA 4 but I will not promise
Walker CJ Jan 21, 2019 @ 6:35am 
Love the mod, but using the CDAH Exile crafting overrides/breaks crafting for the standard Exile crafting. Have you been able to manage a fix for this yet? Thanks
Xe-Cute Sep 17, 2018 @ 7:00am 
Fantastic Mod!! Thanks for making such a great Mod available to us. Please, can you fix it for Exile 1.0.4. Using the CDAH Exile crafting overrides breaks crafting for everything.
Bulli Aug 22, 2018 @ 3:46am 
Hallo Lotzo,

da ich keinen Hinweis auf Support im Mod gefunden habe, schreibe ich Dir hier einfach...
Folgendes Problem habe ich auf meinem Server :

ich kann keine Workbench oder anderes bauen. Der Craft button ist schwarz aber es passiert nichts.

Auf demServer laufen folgende MODS:
-Exile 1.0.4
-CBA_A3
-Extended Movement
-Extended Base Mod
-BWMod
-Infistar_Exile
-Infistar Territory Manager
-Infistar XM8

Als ich den Mod installiert habe, hatte ich in der Altis.pbo keine init.sqf Datei sondern nur initPlayer.sqf und initServer.sqf. Ich habe dann eine init.sqf erstellt und den Satz wie in der Anleitung eingefügt.
Battleye läuft auch normal.

Könntest Du mir bitte helfen ? Ich wäre Dir sehr dankbar. Vielen Dank im Vorraus !
Rollo Jun 27, 2018 @ 11:23am 
I have found a bug and i have a suggestion on how to fix it but i have to get hold of any of the creators. The just of it is that if the network request for creating the vehicle does not get a possible position to spawn the vehicle the resources get taken out of the box and the vehicle does not spawn and there is a error message logged in the extDB log. This can be prevented the resources get taken serverside and only if the creation if the vehicle is possible. Than we can still log an error if the coordinates are not present but at least we not going to loose resouces.
Jeune ivoiri1 Jun 2, 2018 @ 10:53am 
The CustomCode don't work on my server exile, i'don't know why :/
LotzoTheBear  [author] Apr 28, 2018 @ 4:26am 
okay , thats very easy: in the folder "content to add" u'll found the folder "vehicleRecipes". There u'll find all recipes for the different classes and stages of the workshop. just edit it by yourself. and u are good to go. don't forget to import it to your mission.config like it is discribed in the instructions :-)
Tora Apr 27, 2018 @ 4:19pm 
yeah, or helicopters, or... Whatever you want to craft, yes.
LotzoTheBear  [author] Apr 27, 2018 @ 10:59am 
@[PTG] TORA: u mean recipes for new cars or for new craftings?
Tora Apr 26, 2018 @ 4:31pm 
Can we add recipes to the mix in the file? if so, how? I would think you might not have added the simulated apache from Franze & Nodunit into the mix... I'm just curious as to what the total list of vics there are in the recipe list and if we can modify that list with a group of materials to be used for other vehicles you haven't added. Thanks.
evilmanul33 Apr 14, 2018 @ 1:49am 
норм
Niphoria Mar 24, 2018 @ 10:36pm 
@Angrysquirrel Yes
Angrysquirrel Feb 2, 2018 @ 6:23am 
Error - CDAH workshop requires Exile assets. Do I need Exile for this mod?
Fraggin Frakers Dec 18, 2017 @ 6:59am 
how do you get the anvil?
Sleepy Joe Oct 27, 2017 @ 9:49am 
hey, amazing work! <3 Thanks for share it!
MrVibes_RSA Oct 1, 2017 @ 7:31am 
Hi Lotzo Sorry for the late reply I take it something I added I added wrong and was interfering with your mod So I rebuilt it from scratch and seems to working perfectly now thanks ;) awesome Mod
LotzoTheBear  [author] Sep 24, 2017 @ 2:47am 
does it work now?
MrVibes_RSA Sep 23, 2017 @ 5:08am 
@Lotzo Like this? Im an ass I had it in class CfgCraftingRecipes thank you for the fast and kind assistance

class Exile_AbstractCraftingRecipe
{
name = "";
pictureItem = "";
returnedItems[] = {};
components[] = {}; // Required components
tools[] = {}; // Required tools (matches, gas cooker etc.)
requiredInteractionModelGroup = ""; // See CfgInteractionModels
requiresOcean = 0; // isSurfaceWater test
requiresFire = 0; // inflamed object nearby
requiresConcreteMixer = 0; // Check if concrete mixer is nearby
};
#include "CDAH_crafting\vehicleRecipes\CDAH_Vehicle_recipies_config.hpp"
class CfgCraftingRecipes
{
#include "EBM\recipes.hpp"
#include "CDAH_crafting\deviceRecipes\CDAH_Device_recipies.hpp"
#include "CDAH_crafting\expandedCraftingRecipes\CDAH_ExpandedCrafting_config.hpp"

class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
{
name = "Breaching Charge (Big Momma)";
LotzoTheBear  [author] Sep 22, 2017 @ 2:24pm 
@Wybrator: do u placed "#include "CDAH_crafting\vehicleRecipes\CDAH_Vehicle_recipies_config.hpp" above/over "class CfgCraftingRecipes"??? this is in the most cases the mistake!!!
MrVibes_RSA Sep 22, 2017 @ 1:33pm 
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
cdah_workshop is the error im getting
MrVibes_RSA Sep 22, 2017 @ 1:21pm 
I'm not seeing any recipes also, don't know what im doing wrong installed it about 3 times now following the instructions...
Synful Sep 11, 2017 @ 6:31pm 
Hey guys, my cdah seems to be broken. I'm not seeing any recipes?
LotzoTheBear  [author] Aug 30, 2017 @ 3:24pm 
@Synyster: Good idea. will will look for it
Synful Aug 27, 2017 @ 1:36pm 
Is there any way I can build cars using existing cars? I'd like to have a feature where I can have say a hatchback nearby the terminal / craftbox, and have it appear as an ingredient to make a better vehicle. Possible?
CarToyz Jul 15, 2017 @ 8:47am 
Lotzo, I have joined the TS many times, but never see Admins online - what is a good time to join the TS to get assistance ??
LotzoTheBear  [author] Jul 14, 2017 @ 5:49am 
No, you don't its only a small fixing for fresh installing the Mod.
NEXISS Jul 14, 2017 @ 4:15am 
Thanks for the update guys, do we need to and or what should we be replacing in our exile server mission files, as its bug fixes I'm guessing not everything needs replacing. many thanks.
LotzoTheBear  [author] Jul 14, 2017 @ 2:58am 
Small little update :-) Nothing new, only bugfixes
LotzoTheBear  [author] Jul 13, 2017 @ 11:43am 
COME TO OUR TS AND WE WILL TALK ABOUT YOUR PROBS :-)
CarToyz Jul 13, 2017 @ 9:08am 
Installed this MOD exactly as the instructions indicated, I have installed many other mods to include infiStar, EXAD, XM8APPS, etc - so I am familiar with installing MODs.... my issue with CDAH is that the Craft Button is disabled and non of the CDAH recipes have pictures. I tried the trick [LFQ]Rocky mentioned with commenting out the two lines and now I can craft, except I get nothing when making the Craftbox and still no pictures/icons for the CDAH recipes.... any thoughts ??
Pfoti Jun 24, 2017 @ 3:00am 
hallo leute kann mir jemand sagen wann der taunus server wieder geht
Ameliea May 20, 2017 @ 1:10pm 
Where i can download it? i dont see it in my Workshop, will install it on my arma3 server
Homer May 1, 2017 @ 4:50pm 
I copy this line _baseLevel = (nearestObjects [player, ["Exile_Construction_Flag_Static"], 150]) getVariable ["ExileTerritoryLevel", 1]; Of your CDAH_ExileClient_object_item_craft.sqf file and the craft button is re-enabled.
Jay therefore activate the script ExileClient_gui_crafting_show = "CDAH_crafting \ logic \ CDAH_ExileClient_gui_crafting_show.sqf";
And the craft button is still disabled I looked at the script of your pbo it is not diferent so I am blocking
Homer May 1, 2017 @ 11:54am 
Hello from I installed the mod we can no longer craft anything
Homer May 1, 2017 @ 6:31am 
Hello I have a big problem we can not craft the ithem come the terminal everything is in green and we can not click on craft its not marching you maid and explain to me what to do to fix the problem thank you
a7mad Apr 15, 2017 @ 4:17am 
hi i craft many vehicle but after craft i do not know where respawn
Slowpoke Apr 4, 2017 @ 9:37am 
Go to your config.cpp in your mpmissions folder and search for "minimumDistanceToTerritories = 150; and change it to the distance you require.
Up2Dat3 Apr 4, 2017 @ 8:01am 
Hey. How i can change the 50 m radius from the flag to 150 m? Please help
[Fin] LukeZi Mar 14, 2017 @ 1:27pm 
Seems like there is something wrong with downloading this mod.. Folder size shows only 456kb and Arma 3 shows mod as corrupted. Any ideas why? Found out that there is .pbo file missing
YesYesJo  [author] Mar 7, 2017 @ 3:03am 
i get your problem, but cant help with that. sorry! we announced our update some hours before. this is more then we can do... its always the same problem with updates, when using third party mods. trust me, i know what i am talking about... its reeeeally stressful, if suddenly 100 player cant connect to your server and you dont know why. we have been there... BUT this is the responsibility of the server owner! i dont know the server your playing on and we are glad, he is using our mod. so please have patience with them! updates ALWAYS collide with real life stuff, because you cant plan them very good...

cheers!