Arma 3
64 ratings
CDAH Mod Pack
File Size
9.586 MB
Jun 8, 2016 @ 5:22am
Jul 14, 2017 @ 3:47am
18 Change Notes ( view )

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CDAH Mod Pack

In 2 collections by Lotzo
CDAH Taunus Server
9 items
CDAH Altis Server
5 items
Now you can build your own crafting-garage in your base and craft your favorite vehicles.
From small karts to heavy tanks, all your dreams come true.

The Mod adds 14 items for crafting and 13 buildings for the garage and a lot of crafting recipes. (around 130 for items & 150 for vehicles)



- subscribe the mod in Steam Workshop

- for serverowners you'll find a "readme" in the mod


First steps how to build your garage:

- First you have to craft a "Craftbox" (Level 1 base required)

- After That you have to craft a "Terminal" (Level 2 base required)

- With this you have the possibility to enter the "Workshop GUI" on the Terminal.

- From here i think it's possible to find your own way ^_^


- Kuma
- Varsuk
- Slammer,
- Mora
- Kamysh
- Panther
- Gorgon
- Marid
- Marshall
- Pawnee
- Taru
- Huron
- Offroader
- Trucks
- Planes
- ... and many more

Have fun.

Thanks HAPPYDAYZ our JODA :-)
Popular Discussions View All (1)
Mar 4, 2017 @ 1:21pm
What does this do?
Claude VonStroke
< >
Xe-Cute Sep 17 @ 7:00am 
Fantastic Mod!! Thanks for making such a great Mod available to us. Please, can you fix it for Exile 1.0.4. Using the CDAH Exile crafting overrides breaks crafting for everything.
Gristle Aug 28 @ 6:55am 
Is it possible to get the override files updated to use with Exile 1.0.4? There were updates to most of the ones being overridden. It seems this script now interferes with some default Exile actions such as gutting animals.
Bulli Aug 22 @ 3:46am 
Hallo Lotzo,

da ich keinen Hinweis auf Support im Mod gefunden habe, schreibe ich Dir hier einfach...
Folgendes Problem habe ich auf meinem Server :

ich kann keine Workbench oder anderes bauen. Der Craft button ist schwarz aber es passiert nichts.

Auf demServer laufen folgende MODS:
-Exile 1.0.4
-Extended Movement
-Extended Base Mod
-Infistar Territory Manager
-Infistar XM8

Als ich den Mod installiert habe, hatte ich in der Altis.pbo keine init.sqf Datei sondern nur initPlayer.sqf und initServer.sqf. Ich habe dann eine init.sqf erstellt und den Satz wie in der Anleitung eingefügt.
Battleye läuft auch normal.

Könntest Du mir bitte helfen ? Ich wäre Dir sehr dankbar. Vielen Dank im Vorraus !
Rollo Jun 27 @ 11:23am 
I have found a bug and i have a suggestion on how to fix it but i have to get hold of any of the creators. The just of it is that if the network request for creating the vehicle does not get a possible position to spawn the vehicle the resources get taken out of the box and the vehicle does not spawn and there is a error message logged in the extDB log. This can be prevented the resources get taken serverside and only if the creation if the vehicle is possible. Than we can still log an error if the coordinates are not present but at least we not going to loose resouces.
Jeune ivoiri1 Jun 2 @ 10:53am 
The CustomCode don't work on my server exile, i'don't know why :/
Lotzo  [author] Apr 28 @ 4:26am 
okay , thats very easy: in the folder "content to add" u'll found the folder "vehicleRecipes". There u'll find all recipes for the different classes and stages of the workshop. just edit it by yourself. and u are good to go. don't forget to import it to your mission.config like it is discribed in the instructions :-)
Tora Apr 27 @ 4:19pm 
yeah, or helicopters, or... Whatever you want to craft, yes.
Lotzo  [author] Apr 27 @ 10:59am 
@[PTG] TORA: u mean recipes for new cars or for new craftings?
Tora Apr 26 @ 4:31pm 
Can we add recipes to the mix in the file? if so, how? I would think you might not have added the simulated apache from Franze & Nodunit into the mix... I'm just curious as to what the total list of vics there are in the recipe list and if we can modify that list with a group of materials to be used for other vehicles you haven't added. Thanks.
evilmanul33 Apr 14 @ 1:49am