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At the same time it is still good, it lacks polish.
No compatibility, no bug fixes, 50% of the character's left hand grips are incorrect and it's all forever. It's amazing that no weapon mod maker has been able to adapt it to the modern reality of Arma3...
Reaching out to potentially spark your interest in a partnership deal with BisectHosting! Us at Bisect have noticed your workshop project and think you’d fit in well with the rest of our creators. We offer a variety of awesome perks for our creators. Things like free servers, full access to our artists, and a personal promo code! If interested, let me know and we can discuss more details.
Can’t wait to hear from you!
Thanks,
Martin
BH Partnership Manager
Discord: bhmartin
What is BT for example?
I see that the future release says you're planning the SRS sniper rifle - as the marksman of my player group, can't wait to see that! Hoping it's as compact and lightweight as the real deal, for those OPS that need a whole lot of walking and climbing.
Good stuff!
This mod is compatible with ACE3 and JSRS Sound MOD?
That bunch of text makes 0 sense.
That's unspecific to the mod, but if you have ACE3 you can enable the "Overheating" module and use water sources (meaning placed objects (also needs the "Field Rations" module; you can replace map objects through scripting if necessary: "hideObjectGlobal" "nearestTerrainObjects" "BIS_fnc_createSimpleObject" "ace_field_rations_fnc_setRemainingWater") or canteen or water bottle) to cool it.
ACE3 also has settings under the "Overheating" module to change how hard it's to overheat a weapon.
Yeah, and the mod's been dead for 6y.