Arma 3
3DEN Create as Simple Object
49 Comments
St.DIABLO  [author] 17 hours ago 
Hah 20 min )
St.DIABLO  [author] 17 hours ago 
@Martin Friss
> can you please provide a code that I can put in object description

Yea i think i can (must) do this. Give me 2 weeks.
St.DIABLO  [author] 17 hours ago 
you can restore objects from clipboard (check menu)
Opticshit87 Aug 26 @ 4:08pm 
when you have restored cso from clipboard, is there any way to interact with the objects agian?
St.DIABLO  [author] Jun 12 @ 9:28am 
в теории да, но я уже год не заходил в арму, может там что-то лучше есть
GameOreh Jun 9 @ 4:24pm 
А мод ещё работает?
Martin Friss Oct 11, 2024 @ 5:07am 
Hi, can you please provide a code that I can put in object description?

I would like to use this without a dependency on server.

So I save this on my PC, provide file to sever and voala?

Thanks!
St.DIABLO  [author] Sep 14, 2022 @ 2:21pm 
no this mod NOT compatible with "Local only" (code rewrite needed). By DEFAULT (hardcoded in my code) - createSimpleObject - is Global.
You CAN add to all Objects tag local
createSimpleObject [className, positionASL, local]
local: Boolean - (Optional, default false) true to create a local instance only
just replace "]" to ", true]" in notepad
St.DIABLO  [author] Sep 14, 2022 @ 2:14pm 
meh) i hope this mod now dead ))
St.DIABLO  [author] Mar 24, 2022 @ 11:57am 
Hey.
does this create a dependency ?
YES

But you can delete this dependency from mission (manually) OR save trigger to notepadd++ and copy it to your mission
Warhammer Actual Mar 24, 2022 @ 11:25am 
One quick question, does this create a dependency ? I wouldn't think so, but I figured I would ask.. Ty in advance
ASYS May 23, 2021 @ 7:55am 
в любом случае твоя штука прям ощутимо прибавила фпс-а.
St.DIABLO  [author] May 23, 2021 @ 7:27am 
Попробуй триггер из sqm перевести в sqf и приаттачить его в init
Может слегка лучше будет. А так - мне сказали еще когда вог был жив - простые объекты не сильно спасают после одного из апдейтов (если делать стандартную галочку)
ASYS May 23, 2021 @ 5:41am 
множество людей будет тебе крайне признательно если ты поработаешь над своим модом и сможешь его оптимизировать для большего фпс-а :))) Мы тут миссию для ТвТ сделали на 1,5 к объектов и твой инструментарий смог в разы поднять фпс. У меня в мастерской см. "
"Балаклаву", и вообще приходи ее играть !
St.DIABLO  [author] May 23, 2021 @ 3:51am 
Если честно мод забросил :), но проверю код (но там он тупой как пробка (берутся параметры из скрипта и создаются объекты по описанию, как будто это делает игрок) если честно, возможно есть какое-то ограничение внутри бисов на это дело). Пока могу предложить разбивать на разные тригеры это (переименовываешь один потом создаешь новый)
ASYS May 23, 2021 @ 2:00am 
спасибо за отличный инструмент!!! А еще я заметил что при 1500 объектов обратное восстановление из симплов не работает. Папка создается, но пустая
SycHolic Feb 12, 2020 @ 12:46am 
Uncooked this removes objects from your mission file itself and saves their spawn position as a single script you could lay out a whole base and store it as a script instead to spawn the base. Believe someone tested this method (not this mod but the method itself) and spawning an object as a simple object via script vs over the mission file object list is insanely faster. Unless BI fixed it believe any object spawned by the mission itself are spawned normally then flagged applied after its seen in world, this does it in the first place. Im only saying this because the coder of Tanoa I&A does it in this exact way but he just calls a spawn scripts for what composition he wants and still does it this way cuz its faster.
St.DIABLO  [author] Feb 9, 2018 @ 8:16am 
yep
Cruisie Feb 8, 2018 @ 10:00pm 
This work with current arma 3?
St.DIABLO  [author] May 18, 2017 @ 2:37pm 
After 1.70 this mod can be actual because Simple object checkbox appears at not all objects:steamfacepalm:
St.DIABLO  [author] Sep 29, 2016 @ 10:45pm 
Ok, you can create sqf with simple objects:steamhappy:
Uncookedzebra Sep 29, 2016 @ 4:42pm 
So nothing then....
St.DIABLO  [author] Sep 29, 2016 @ 2:16pm 
you can create simple object :))
Uncookedzebra Sep 29, 2016 @ 1:30pm 
So whats the "almost" part?
St.DIABLO  [author] Sep 29, 2016 @ 12:27pm 
now mod and vanila does almous same.
Uncookedzebra Sep 29, 2016 @ 11:34am 
How is this better than what is available to us in EDEN now?
St.DIABLO  [author] Sep 26, 2016 @ 1:21am 
Towa, check this https://dev.arma3.com/post/spotrep-00059
now creating simple objects are same (like this mod). :steamhappy:
I'll rewrite the code in accordance with the new requirements.
BremerBierbude Sep 25, 2016 @ 11:00pm 
NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Any Chance to Revive it?
St.DIABLO  [author] Sep 25, 2016 @ 10:03am 
mod RIP after 1.64 :)
St.DIABLO  [author] Jul 18, 2016 @ 12:20pm 
[Lude] Towa, i just cant test my new version :) No Internet/Time/Arma :)
BremerBierbude Jul 15, 2016 @ 6:49am 
The "trigger creating" works with this older version, thank you. if i define my objects as simple object, create the trigger and delete all simple objects, it works ;-) you must leave all of them inside the trigger. it don´t works @ vehicles/aircrafts and things like exile trader signs.. standard objects like tents, desks, sandbagwalls etc. works fine.
BremerBierbude Jul 13, 2016 @ 10:14am 
No :-/
St.DIABLO  [author] Jul 13, 2016 @ 9:49am 
@[Lude] Towa, hotfix works? (i cant check, no arma)
BremerBierbude Jul 13, 2016 @ 9:20am 
You are my Hero! Thanks a lot :-)
St.DIABLO  [author] Jul 13, 2016 @ 8:45am 
@[Lude] Towa, sorry my fault. I`ll try fix it.
BremerBierbude Jul 13, 2016 @ 7:44am 
it doesn´t work for me :-/ Pressing the "create the SQF+ Copy to Clipboard"-Button, nothing happens. Press the "Create Trigger" semms broken too. :-/ (Latest official Arma Build with Apex + Exile 1.0.0)
St.DIABLO  [author] Jul 13, 2016 @ 6:39am 
@h0nkX, I do not have much time to deal with this mod (vacation). Updated to ARMA 3 v1.62 (not tested by me :P cant download arma with my "SUPER speed internet" (300 KB/s)
. Jul 12, 2016 @ 1:18pm 
How's progress pal?:steamhappy: good work tho!
St.DIABLO  [author] Jun 23, 2016 @ 12:00am 
@Bloodwyn, i will wait release (jule 11) and update this addon.
Bloodwyn Jun 22, 2016 @ 1:27pm 
Im not THAT stupid. :D It´s absolutly fine that it doesn´t work for devbranch. Many missioncreators are working on Tanoa servers rigth now, so I am telling them, that this addon does not work for dev ;)
St.DIABLO  [author] Jun 22, 2016 @ 7:07am 
@Bloodwyn
requiredVersion=1.6;
dev version - 1.63
St.DIABLO  [author] Jun 22, 2016 @ 7:06am 
@Bloodwyn
I do not even tested :)
Bloodwyn Jun 22, 2016 @ 6:54am 
seems not to work for dev brach, as far as i´m concerned ;)
KOBELT Jun 8, 2016 @ 8:54pm 
@St.DIABLO

Thanks so much!
St.DIABLO  [author] Jun 8, 2016 @ 11:53am 
@TrentMK,
problem fixed in current version (0.914)
KOBELT Jun 8, 2016 @ 2:30am 
Here's what I get with my trigger.
'[["Land_FMradio_F",[14274.8,16370.9,0.813],[0.458,359.16,89.708]]]'

The real object is positioned in 3den at [14274.807, 16370.852, 0.813].
The rotation coordinates are correct to all 3 decimal places, but the x and y are rounded down to one.
St.DIABLO  [author] Jun 7, 2016 @ 2:59am 
@TrentMK,
Thank you for feedback,
can you provide me restore array? (i want check this problem),
I have only a slight displacement of the object (check my screenshot).
http://steamcommunity.com/sharedfiles/filedetails/?id=699077545

Restore array you can find in end if init trigger (looks like
[["Land_CanOpener_F",[2839.58,5657.26,0.296],[317.305,1.002,62.951]]] )
KOBELT Jun 7, 2016 @ 1:43am 
I love that you made this mod, but is there any way to get coordinates/rotation to 3 decimal places, rather than just 1? For small clutter items, it really messes up their position.