Space Engineers

Space Engineers

[EEM] Heavy Infantry Bot
134 kommentarer
Bapy 11. apr. 2021 kl. 2:21 
if i wanted to swap out the miniguns for another weapon how would i do that and still have the bot in working order?
poopyface123 14. apr. 2017 kl. 7:26 
Sort of reminds me of the Fallout 4 sentry bots
CplCrutons 10. mar. 2017 kl. 17:30 
how do i put the faces on something else?
savvyartifact42 8. mar. 2017 kl. 17:56 
dont eeven need to check it out to know its awesome
LeonserGT  [ophavsmand] 6. jan. 2017 kl. 1:30 
Yes
JCapt 5. jan. 2017 kl. 20:55 
So does this bot work now?
Stollie 19. dec. 2016 kl. 15:28 
Will do, cheers :D
LeonserGT  [ophavsmand] 19. dec. 2016 kl. 15:26 
Then report it properly on forums, attaching link to this build as part of STR, it's purely vanilla, so if crashes - blame keen :P
Stollie 19. dec. 2016 kl. 15:24 
Its weird, I tried it an empty world - All good
Loaded up my scenario - pasted it into space - All good
Tried to paste it inside the hangar (its killed everyone and vented them to space) - Crashes

2016-12-20 09:21:20.603 - Thread: 1 -> Exception occured: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
LeonserGT  [ophavsmand] 19. dec. 2016 kl. 15:19 
What log says?
Stollie 19. dec. 2016 kl. 15:14 
Damn, I was trying to use this in a scenario, moment I try paste this SE crashes though >.<
Fluffs 6. okt. 2016 kl. 13:38 
Thank you. This is one of my favorite workshop items.
LeonserGT  [ophavsmand] 6. okt. 2016 kl. 1:16 
Yeah, known stuff, but already fixed by Keen's tester - I'll try to update it this evening
Fluffs 5. okt. 2016 kl. 15:33 
Every time I spawn one of these in, all of the rotors are detached.
LeonserGT  [ophavsmand] 17. sep. 2016 kl. 7:17 
Yay! Totally fixed for dev now, haven't tested in stable yet :P
JCapt 14. sep. 2016 kl. 14:30 
Darn... that would have been great to have around. :(
F-16D Block-60 FemboiDILF 14. sep. 2016 kl. 8:21 
Perhaps some sort of assembly station that builds each segment then gently drops them together, so we'd have a means of production and they wouldn't blow up. It'd be quite an undertaking though.
LeonserGT  [ophavsmand] 14. sep. 2016 kl. 1:08 
You can't, it pretty fucked up :(
Broken script now throws "failed to load blueprint" error and rotor "stability" results in sudden explosion :(
All my reserve blueprints are corrupted too. But I still will try to restore it and update
JCapt 13. sep. 2016 kl. 21:16 
Nice bot! I might try it out!
F-16D Block-60 FemboiDILF 2. aug. 2016 kl. 7:13 
I tried building it in regular mode, but I forgot the projector can't render out multiple grids. I tried working out some kind of segmented projector thingy, but it was just too frusterating.
LeonserGT  [ophavsmand] 30. juli 2016 kl. 10:44 
Damned Clang...
Joe Balogna 30. juli 2016 kl. 8:39 
Yeaah.. I ended up no longer using it, after 3 different times of it randomly exploding.
LeonserGT  [ophavsmand] 30. juli 2016 kl. 1:52 
Yes, you can use it, but make sure it's not exploding then pasting anymore :D
There was report about it below, I still haven't checked yet
Joe Balogna 29. juli 2016 kl. 15:39 
Hello! I love this little, blood thirsty defense robot! Can I get your permission to use this robot in a public scenario I'm making? Credit will be given on the Steam Workshop and in-game (An honors wall).
F-16D Block-60 FemboiDILF 22. juli 2016 kl. 11:56 
I wonder if it isn't the recoil impulse of the gun that causes them to break? I'll try making one in a world without block destruction and then deactivate the gun, then try spawing that on a normal world, see what happens.
LeonserGT  [ophavsmand] 22. juli 2016 kl. 11:54 
Just watched w4sted space video with EEM... yeah, same happened there =/
Dammit, clang! Stahp!
F-16D Block-60 FemboiDILF 22. juli 2016 kl. 11:46 
Whenever I place them down they instantly detonate in place. I believe the origin is the rotor in the very center bit connecting the torso and drive train.

The same happens with Aragath's infantry bot.
potoooooooo 3. juli 2016 kl. 6:25 
y didn't you use wheels?
LeonserGT  [ophavsmand] 26. juni 2016 kl. 0:37 
No need in scripting, just change text color of that text panel, that's all
Teksorbkyva 25. juni 2016 kl. 23:03 
How does one change the color of the faces? I'm a newbie to SE's scripting, so I have no idea what are the proper color codes.
Teksorbkyva 25. juni 2016 kl. 20:25 
This thing is terrifyingly efficient at what it does. Really hardy too. It took three missiles to make it stop firing.
LeonserGT  [ophavsmand] 23. juni 2016 kl. 13:55 
Feels like FTL event :P
doofy 23. juni 2016 kl. 12:45 
imagine that thing being deployed through a hole in your ship!
LeonserGT  [ophavsmand] 16. juni 2016 kl. 23:35 
It was - Aragath did it, link in the description
Esports Ready 16. juni 2016 kl. 18:38 
will their be a light infantry bot
Marcos999 12. juni 2016 kl. 12:08 
LeosrGT yes
Private Iron 7. juni 2016 kl. 14:43 
i did, but it didnt work
LeonserGT  [ophavsmand] 7. juni 2016 kl. 14:21 
There's no scripting, just add "detect small ships" on all sensors on it
Private Iron 7. juni 2016 kl. 13:25 
can you make it so it shoots small ships? i tried to do that manually but it didnt work, and i dont want to touch the scripting on it
Le spudd god 5. juni 2016 kl. 13:48 
probably
LeonserGT  [ophavsmand] 5. juni 2016 kl. 11:53 
You mean, controlled by player?
Marcos999 5. juni 2016 kl. 11:45 
you can create a automatic and manual robot
Marcos999 5. juni 2016 kl. 11:45 
You can create a similar robot but manual
Hypergen 5. juni 2016 kl. 9:07 
( ͡° ͜ʖ ͡°)
Ancient Demon 5. juni 2016 kl. 1:54 
(° ͜°)
Fat 5. juni 2016 kl. 1:50 
XD
LeonserGT  [ophavsmand] 5. juni 2016 kl. 1:20 
I can put it into comments ( ͡° ͜ʖ ͡°)
Fat 4. juni 2016 kl. 19:23 
and can you put a lenny face in there faces that would be good as
Fat 4. juni 2016 kl. 19:22 
there like the bots from fallout new vegas (kinda).
Hypergen 4. juni 2016 kl. 18:01 
I like them! they make great security bots for my underground base!