Stellaris

Stellaris

Multiple Crises - Cepheus Edition (3.4.5)
596 Comments
Silverstar124 May 10 @ 4:46am 
o7
CallMeLoL3 May 8 @ 11:02am 
o7
Benediction May 7 @ 8:44pm 
o7
fryfamily1993 Nov 10, 2024 @ 3:31pm 
o7
Slimehound Nov 24, 2023 @ 9:35am 
o7
Klukai Jun 9, 2023 @ 4:58am 
o7
Cúchulainn Mar 20, 2023 @ 12:59am 
o7
Space Jazz Feb 2, 2023 @ 1:24pm 
tysm
Ryuichiro  [author] Feb 2, 2023 @ 12:41pm 
Don't use this for the current game version! The feature is now part of base game, this mod only exists for people who want to roll back the game version to the "Cepheus" update.
Space Jazz Feb 2, 2023 @ 11:26am 
This still work? game crashed and am trying to single out which mod might have caused it since I now have a lot of out of date mods after not playing in literal years
Masato Jan 22, 2023 @ 12:15am 
o7
Connacht Jan 21, 2023 @ 6:16pm 
o7
Skyver Jan 16, 2023 @ 5:38am 
o7
RE:Deemer Jan 11, 2023 @ 11:08pm 
o7
Grimmech Jan 10, 2023 @ 9:11pm 
o7
ejbattlelord Dec 7, 2022 @ 6:41am 
o7
Mystery Dec 4, 2022 @ 11:07pm 
o7
s0urdough Nov 14, 2022 @ 11:15am 
o7
LykosNychi Oct 24, 2022 @ 5:20pm 
o7
Symphony Oct 4, 2022 @ 11:20am 
Thanks for the good times brother, appreciated your work! :cozybethesda:
LemonKnight Sep 30, 2022 @ 10:04pm 
Definitely appreciated this mod. Thank you for making it and maintaining it.
3RG0PR0XY Sep 28, 2022 @ 7:18pm 
Fantastic job with the mod. Much love and keep up your good work wherever it may take you
Peter34 Sep 26, 2022 @ 3:40pm 
Thanks for having maintained this mod while it was needed!
HappySack Sep 26, 2022 @ 9:59am 
Good bye to one of the first mods I ever got.

Thank you for the good times.
Gyro Sep 26, 2022 @ 7:56am 
Salute!
StoneColdSteveAutism Sep 23, 2022 @ 5:23am 
one of my favorite mods for a long time, thank you for taking the time to make it
SM47 Sep 22, 2022 @ 2:54pm 
Thanks for a great mod
ejbattlelord Sep 21, 2022 @ 2:18pm 
i salute you for your work comrade o7
Ryuichiro  [author] Sep 21, 2022 @ 12:05pm 
Link3000XD Sep 21, 2022 @ 11:16am 
so multiple crises got added into the basegame. what else got basically changed? :goggles:
Baltimoron Sep 21, 2022 @ 7:48am 
Thanks for your work.
Ryuichiro  [author] Sep 21, 2022 @ 6:30am 
Gentlemen, it has been a privilege playing with you.
The latest patch implements this mod's functionality into the base game, making it obsolete. I will leave it up for Patch 3.4 and rename it to reflect that. Have fun defending the Universe!
Umajianu Sep 20, 2022 @ 3:23pm 
Farewell old friend!
KirGeo Aug 31, 2022 @ 3:37am 
Thank you for this wonderful mod, made the game fun for a long time. Will miss it with the next update form paradox.
Zockerhörnchen Jun 10, 2022 @ 7:46am 
Ich möchte mich bedanken, dass du deine alten Versionen online gelassen hast im Workshop. Als Niven-Spieler (Tiles FTW!!!!) ein Wohlgenuss.
BlacKBurn May 16, 2022 @ 3:06am 
Thanks
Ryuichiro  [author] May 15, 2022 @ 6:11pm 
It worked fine, but they changed a few timings in the crises triggers. I updated the mod with these vanilla changes and pushed up the supported version.
BlacKBurn May 15, 2022 @ 12:42pm 
does this still work?
Ryuichiro  [author] Apr 7, 2022 @ 10:24am 
Ja, Deutsch is fine. Die Mods sind höchst wahrscheinlich nicht kompatibel. Eine Mod die es erlaubt simultane Krisen zu haben edititiert mit ziemlicher Sicherheit die gleiche Datei, die ich verändere.

Aber jede Mod, die simultane Krisen erlaubt muss logisch gesehen auch mehrere Krisen erlauben, also deaktiviere einfach meine Mod und alles sollte funktionieren.
Link3000XD Apr 7, 2022 @ 3:01am 
guessing from the german text ...glaube ich das sich doch deutsch schreiben kann oder? writing german is fine right? .w.
Link3000XD Apr 7, 2022 @ 3:00am 
huho.. what if another mod enables it that for example two different crisis CAN spawn at the same or similar time. does this mod overwrite or outright STOPS it from happening? ...weil da steht es können NICHT mehre gleichzeitig auftauchen, heißt das der mod geht sicher dass es NICHT möglich ist? oder heißt dass dass es "wie in vanilla sowieso nicht und auch mit diesem mod nicht" geht? :goggles:
Ryuichiro  [author] Mar 11, 2022 @ 8:29pm 
No, BUT the last time I checked midgame crises were not exclusive to begin with.
Antanael Mar 11, 2022 @ 8:48am 
does this mod enable even multiple midgamecrisis ?
Brokkhouse Feb 23, 2022 @ 9:30am 
Fantastic, thank you!
Ryuichiro  [author] Feb 23, 2022 @ 8:54am 
Updated.
@Brokkhouse Both the updated and the previous version should be fully functional. There was a small code change that could affect people who used the "Only Unbidden" flag which I doubt anyone who has this mod active does.
Brokkhouse Feb 23, 2022 @ 7:08am 
Hi, thank you for a great mod. Is this compatible with 3.3.1?
OldEnt Dec 30, 2021 @ 2:49pm 
Dynamic Difficulty - Ultimate Customization.
Ryuichiro  [author] Dec 30, 2021 @ 2:23pm 
@Oncosis The mod has no settings. I guess that a delay would be reasonably easy to implement, but I wont create a new mod for that myself, maybe you can find someone who would be willing to. I think the crises already scale, but that may have been in an older version. Adding or even changing scale is quite some work though, not comparable with adjusting the trigger system that starts the crises.
Vitatious Dec 17, 2021 @ 6:56am 
tfw unbidden decides to invade right after the prethoryn scourge attacked while getting the contingency ghost signal event. 10/10 mod
Pendraig Dec 13, 2021 @ 2:23pm 
This looks great, exactly what I was looking for - two questions, apologies if they've already been answered somewhere below:
1) Is it possible to set a delay between one crisis ending and another starting?
2) Is there any way to make crises scale in strength the later they occur?

I suspect the 2nd might be beyond the scope of this mod, but maybe the first is possible. I see you can set crises to occur no later than a specific year, but this could end up in multiple at the same time if you take "too long" to clean up a crisis.