Stellaris

Stellaris

Multiple Crises - Cepheus Edition (3.4.5)
596 kommentarer
Silverstar124 10. maj kl. 4:46 
o7
CallMeLoL3 8. maj kl. 11:02 
o7
Benediction 7. maj kl. 20:44 
o7
fryfamily1993 10. nov. 2024 kl. 15:31 
o7
Slimehound 24. nov. 2023 kl. 9:35 
o7
Klukai 9. juni 2023 kl. 4:58 
o7
Cúchulainn 20. mar. 2023 kl. 0:59 
o7
Space Jazz 2. feb. 2023 kl. 13:24 
tysm
Ryuichiro  [ophavsmand] 2. feb. 2023 kl. 12:41 
Don't use this for the current game version! The feature is now part of base game, this mod only exists for people who want to roll back the game version to the "Cepheus" update.
Space Jazz 2. feb. 2023 kl. 11:26 
This still work? game crashed and am trying to single out which mod might have caused it since I now have a lot of out of date mods after not playing in literal years
Masato 22. jan. 2023 kl. 0:15 
o7
Connacht 21. jan. 2023 kl. 18:16 
o7
Skyver 16. jan. 2023 kl. 5:38 
o7
RE:Deemer 11. jan. 2023 kl. 23:08 
o7
Grimmech 10. jan. 2023 kl. 21:11 
o7
ejbattlelord 7. dec. 2022 kl. 6:41 
o7
Mystery 4. dec. 2022 kl. 23:07 
o7
s0urdough 14. nov. 2022 kl. 11:15 
o7
LykosNychi 24. okt. 2022 kl. 17:20 
o7
Symphony 4. okt. 2022 kl. 11:20 
Thanks for the good times brother, appreciated your work! :cozybethesda:
LemonKnight 30. sep. 2022 kl. 22:04 
Definitely appreciated this mod. Thank you for making it and maintaining it.
3RG0PR0XY 28. sep. 2022 kl. 19:18 
Fantastic job with the mod. Much love and keep up your good work wherever it may take you
Peter34 26. sep. 2022 kl. 15:40 
Thanks for having maintained this mod while it was needed!
HappySack 26. sep. 2022 kl. 9:59 
Good bye to one of the first mods I ever got.

Thank you for the good times.
Gyro 26. sep. 2022 kl. 7:56 
Salute!
StoneColdSteveAutism 23. sep. 2022 kl. 5:23 
one of my favorite mods for a long time, thank you for taking the time to make it
SM47 22. sep. 2022 kl. 14:54 
Thanks for a great mod
ejbattlelord 21. sep. 2022 kl. 14:18 
i salute you for your work comrade o7
Ryuichiro  [ophavsmand] 21. sep. 2022 kl. 12:05 
Link3000XD 21. sep. 2022 kl. 11:16 
so multiple crises got added into the basegame. what else got basically changed? :goggles:
Baltimoron 21. sep. 2022 kl. 7:48 
Thanks for your work.
Ryuichiro  [ophavsmand] 21. sep. 2022 kl. 6:30 
Gentlemen, it has been a privilege playing with you.
The latest patch implements this mod's functionality into the base game, making it obsolete. I will leave it up for Patch 3.4 and rename it to reflect that. Have fun defending the Universe!
Umajianu 20. sep. 2022 kl. 15:23 
Farewell old friend!
KirGeo 31. aug. 2022 kl. 3:37 
Thank you for this wonderful mod, made the game fun for a long time. Will miss it with the next update form paradox.
Zockerhörnchen 10. juni 2022 kl. 7:46 
Ich möchte mich bedanken, dass du deine alten Versionen online gelassen hast im Workshop. Als Niven-Spieler (Tiles FTW!!!!) ein Wohlgenuss.
BlacKBurn 16. maj 2022 kl. 3:06 
Thanks
Ryuichiro  [ophavsmand] 15. maj 2022 kl. 18:11 
It worked fine, but they changed a few timings in the crises triggers. I updated the mod with these vanilla changes and pushed up the supported version.
BlacKBurn 15. maj 2022 kl. 12:42 
does this still work?
Ryuichiro  [ophavsmand] 7. apr. 2022 kl. 10:24 
Ja, Deutsch is fine. Die Mods sind höchst wahrscheinlich nicht kompatibel. Eine Mod die es erlaubt simultane Krisen zu haben edititiert mit ziemlicher Sicherheit die gleiche Datei, die ich verändere.

Aber jede Mod, die simultane Krisen erlaubt muss logisch gesehen auch mehrere Krisen erlauben, also deaktiviere einfach meine Mod und alles sollte funktionieren.
Link3000XD 7. apr. 2022 kl. 3:01 
guessing from the german text ...glaube ich das sich doch deutsch schreiben kann oder? writing german is fine right? .w.
Link3000XD 7. apr. 2022 kl. 3:00 
huho.. what if another mod enables it that for example two different crisis CAN spawn at the same or similar time. does this mod overwrite or outright STOPS it from happening? ...weil da steht es können NICHT mehre gleichzeitig auftauchen, heißt das der mod geht sicher dass es NICHT möglich ist? oder heißt dass dass es "wie in vanilla sowieso nicht und auch mit diesem mod nicht" geht? :goggles:
Ryuichiro  [ophavsmand] 11. mar. 2022 kl. 20:29 
No, BUT the last time I checked midgame crises were not exclusive to begin with.
Antanael 11. mar. 2022 kl. 8:48 
does this mod enable even multiple midgamecrisis ?
Brokkhouse 23. feb. 2022 kl. 9:30 
Fantastic, thank you!
Ryuichiro  [ophavsmand] 23. feb. 2022 kl. 8:54 
Updated.
@Brokkhouse Both the updated and the previous version should be fully functional. There was a small code change that could affect people who used the "Only Unbidden" flag which I doubt anyone who has this mod active does.
Brokkhouse 23. feb. 2022 kl. 7:08 
Hi, thank you for a great mod. Is this compatible with 3.3.1?
OldEnt 30. dec. 2021 kl. 14:49 
Dynamic Difficulty - Ultimate Customization.
Ryuichiro  [ophavsmand] 30. dec. 2021 kl. 14:23 
@Oncosis The mod has no settings. I guess that a delay would be reasonably easy to implement, but I wont create a new mod for that myself, maybe you can find someone who would be willing to. I think the crises already scale, but that may have been in an older version. Adding or even changing scale is quite some work though, not comparable with adjusting the trigger system that starts the crises.
Vitatious 17. dec. 2021 kl. 6:56 
tfw unbidden decides to invade right after the prethoryn scourge attacked while getting the contingency ghost signal event. 10/10 mod
Pendraig 13. dec. 2021 kl. 14:23 
This looks great, exactly what I was looking for - two questions, apologies if they've already been answered somewhere below:
1) Is it possible to set a delay between one crisis ending and another starting?
2) Is there any way to make crises scale in strength the later they occur?

I suspect the 2nd might be beyond the scope of this mod, but maybe the first is possible. I see you can set crises to occur no later than a specific year, but this could end up in multiple at the same time if you take "too long" to clean up a crisis.