Don't Starve

Don't Starve

Better Thulecite Items
47 Comments
Cimon Jun 12, 2024 @ 10:19am 
古いMODなので修正を希望しているわけではないのですが、私の環境ではこのMODをONにするとゲーム中の海賊帽・クイーンマントの王冠・ガスマスクなど多くの帽子アイテムのprefabが消失して、インベントリからも消えますし、製作することもコンソールで出すこともできなくなります。どれもゲームの進行を妨げてしまう重要なアイテムなので注意すべきです。
liuzihengheng Dec 1, 2023 @ 6:12pm 
极大提高远古物品所需远古材料数量,同时让耐久极大提高
jesse Apr 8, 2023 @ 1:19pm 
O mod necessita ser refeito
jesse Apr 8, 2023 @ 1:19pm 
O modo causa erro ao iniciar o mundo
Best Jul 3, 2020 @ 5:06am 
Lazy Explorer gives 135% speed boost now:steamfacepalm:,and other items seem different like this
Cheggf Mar 10, 2020 @ 6:35pm 
That's basically every mod for this game.
Boon Boe Mar 10, 2020 @ 4:02pm 
I think the mod is a little bit broken. The ruin items are no longer super expensive, and everything is even more powerful than it was before lol.
aquelarrefox Jun 23, 2019 @ 8:07am 
hi, what kind of changes needs to be sw compatible?
Cheggf Jun 19, 2019 @ 4:47pm 
Delete this.
POPCORN Jun 1, 2019 @ 5:53am 
is this a bit too OP?
Rougheredge Oct 30, 2018 @ 5:20pm 
It says "also has a DST version" but I can't find anything of the sort in the DST workshop.
Enchantress Aug 14, 2018 @ 8:31am 
Will be keeping an eye on this to see if you get SW to make it compatible. Love the concept.
Thieverpedia Mar 18, 2018 @ 3:27pm 
How would you expect players to get that much thulecite without the construction amulet and deconstruction staff?
Leon  [author] Nov 27, 2017 @ 4:26pm 
TBH I probably could, I just don't have the time, if someone wants to do it and send it to me or repost it, they totally should.
Fen_San Nov 23, 2017 @ 10:02am 
I want to see the day you are able to make this compatible to SW
Salamandross Aug 30, 2017 @ 7:28am 
Finally thulecite items are worth using, also i love that you didint just buff them but made the cost bigger, great mode
badtiming220 Jan 28, 2017 @ 8:08pm 
Nah, I like this mod way too much. :)
Leon  [author] Jan 27, 2017 @ 5:27pm 
I dont have SW unfortunately :/ You can find similar mods to this though. Increasing durability of thulecite items that is
badtiming220 Jan 22, 2017 @ 11:14pm 
Can we make it SW Compatible? Or will you still have to look through it first?
Leon  [author] Jan 9, 2017 @ 5:38pm 
they gain the new stats, but not durability, meaning they will have the same number of uses left
badtiming220 Jan 8, 2017 @ 1:44am 
What happens to the items that I had already crafted before installing this mod? Do they disappear, gain the new stats, or what?
Le Quagmire Dec 12, 2016 @ 5:40pm 
Thanks bud
Leon  [author] Dec 12, 2016 @ 4:11pm 
Quagmire, I think they updated the game since my last release. I have patched the DST version, but not this one. Fixing it now.
Le Quagmire Dec 11, 2016 @ 8:48pm 
my base inventory that is, my backpack inventory is fine, but the main inventory bar is gone
Le Quagmire Dec 11, 2016 @ 8:48pm 
so I enabled your mod on my ROG world and now my inventory is gone. Thoughts? I can send a picture if you want
Leon  [author] Dec 10, 2016 @ 11:41am 
@Le Quagmire : You could always start a new world, and cheat your stuff back in, but that might hurt your experience...
Leon  [author] Dec 10, 2016 @ 11:41am 
@Le Quagmire : Not to my knowledge, sorry about that. But with maintaining a DST and ROG version, I don't want to have to keep a third version :/
dazelar Dec 8, 2016 @ 8:50pm 
Does it come into conflict with other armor or weapon mods? Ive installed a "more durability armor" mod already.
Le Quagmire Dec 6, 2016 @ 6:45pm 
Thank you so much for replying! I'm sad to hear that. Is there a way that I can put my character in a ROG world? Such as going through the teleportato?
Leon  [author] Dec 6, 2016 @ 5:01pm 
Unfortunately you have to have ROG to use this mod.
Le Quagmire Dec 6, 2016 @ 4:54pm 
Allrighty I got this crash:
Could not find an asset matching anim/hat_wathgrithr.zip in any of the search paths
LUA Error stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/util.lua:333 in (global) resolvefilepath (Lua) <331-335>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:53 in (global) RegisterPrefabs (Lua) <47-64>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:81 in (global) RegisterPrefabs (Lua) <68-88>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:155 in (upvalue) LoadAssets (Lua) <84-176>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1057 in (upvalue) LoadSlot (Lua) <1053-1080>
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1125 in (upvalue) DoResetAction (Lua) <1086-1149>
Leon  [author] Dec 4, 2016 @ 11:14am 
Thanks, I'm glad you like it. Its not an issue of testing. The mod almost certainly doesn't work in SW. The issue is that the files it changes are different in SW than in DS. This means that it doesnt change them correctly. I just need to get SW.
# Dec 4, 2016 @ 5:25am 
I *LOVE* your magiluminescense :) There was a 75% sale recently, it might still be on, that's when I got it. I had your mod from DST, and was really happy to find it for DS. If you only need SW to test the mod I'd be more than happy to test the items for you.
Leon  [author] Dec 3, 2016 @ 8:27pm 
I'm glad i have a big fan lol. I'll look into it, I dont have SW myself yet so that will have to change.
# Dec 3, 2016 @ 5:22am 
Hi, I'm a big fan of your mod. Can you please make it SW compatible?
Leon  [author] Oct 25, 2016 @ 8:34pm 
Try getting 3 of those items and then tell me it's OP.
Moat Oct 24, 2016 @ 7:33am 
@Rayne: Pretty sure that's the point. Extremely OP items, but very hard to get and non-renewable.
X-1337 Oct 23, 2016 @ 10:55pm 
some of the shipwrecked items i cant seem to craft when this mod is on. any help?
Lovasidae Oct 11, 2016 @ 12:03pm 
I'd call op as hell, but those reconfigured construction costs are crazy anyways. Well, i guess people have found worse reasons to make mods.
Leon  [author] Sep 28, 2016 @ 4:16pm 
I have fixed the wall bug. Version 1.6 has the fix.
Razgriz Jul 21, 2016 @ 4:58am 
enable this mod....walls become invisible :(
LordQuorad Jul 5, 2016 @ 3:34pm 
Stone and hay walls in Shipwrecked are invisible when I enable this mod. I haven't built any other wall types yet so I don't know if all walls are invisible.
Leon  [author] May 19, 2016 @ 6:26pm 
@Caxoish I'll look into it.
Caxoish May 19, 2016 @ 12:11pm 
hi, i like the mod, but my stone walls now are invisible. :c
Moat May 16, 2016 @ 10:26pm 
Well, all damage numbers are also multiplications of eachother, it's just that some happen to be whole numbers (ex. 34 * 1.5 = 51, 34 * 2 = 68, etc.).
Leon  [author] May 16, 2016 @ 3:53pm 
Haha, yeah i actually knew that from TUNING.lua, but it's a dumb number IMO when most numbers are in whole number amounts.
Moat May 16, 2016 @ 5:14am 
"59.5 <- wtf is this number even?"
34 (spear damage) * 1.75 = 59.5

got your answer buddy