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There's really nothing that compares.
Thanks.
It's still amazing, & I personally am looking forward to possibly seeing more maps!
Loving the weapon choices and appearance for each side though
我方每次當我自己一個人辛辛苦苦佔點之後,對面士兵像是不用錢整團淹進來
然後隊友全部不知道死到哪裡去了,最後不是被對面打成篩子就是被手榴彈炸死
AI隊友到底在銃三小?!
土匪凶残,鲁莽。所以反过来说,他们的生命值是所有阵营中最低的,但行动最快,也是人类中数量最多的。他们装载了大量的自动步枪和SMG。这些枪,不像他们的幸存者兄弟,开火很快,但不是那么准确。他们是唯一一个拥有火焰喷射器的阵营,这是他们在近距离战斗中掌握的最高点。
受感染者是数量最多的,他们以绝对的数量和力量压倒了敌人。但是要小心,因为感染对宿主的控制时间越长,它们就会变得越强大(他们看起来就越怪异)
military v zombies
bandit v zombies
Why is player survivability the only parameter that can be changed? It's useless due to the way the health system is set up for this mod.
Please allow players to tune the difficulty a bit, at least.
Only frustration is the lack of 'standing guard' that military has. once survivors and bandits are wiped, there's so much back capping from zombies that it's only ever a ring-a-mole across the map.
sometimes doing the paratrooper reinforcements keeps a group around for security, but by the time you've gotten one side of the map, the otherside is back to being zombie controlled. So very frustrating.