XCOM 2
[Vanilla] IMI Uzi
42 Comments
∑3245  [author] Aug 18, 2017 @ 7:15pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
silencer4 May 16, 2017 @ 3:23pm 
@freezingMoon24 I have a change for LW that has 2 size clip but I have an issue with mobility of +3 while I get it in the weapon description it seems not to work in the mission.
FreezingMoon24 May 12, 2017 @ 9:22pm 
I also would like to find a way to add +3 mobility to this weapon, as well as a clip size of 2 to be on par with LW's SMG
Ben_Blake Mar 15, 2017 @ 10:06am 
Your Weapons really look nice but Stats of the Uzi should be -10 Aim (at least! And increasing penalty above 10m) and +3 or +4 Mobility by default but a chance for a bonus shot as it sometimes fires without pulling the trigger^^
@累了。。。。。。。 less damage wouldn't be that realistic, 5 to 10 pistol shots in a row do some damage and there are magazins from 20 to 40 shots... but we can mod it ourselves
Angryscottsman Feb 8, 2017 @ 7:24am 
@E3245 Great mod, I love the look, thanks!

Using as an SMG with LW2, but even after editing the _modifiers ini to give +3 mobility and detection bonuses (which are reflected at the loadout/armory screen) in-mission I'm still only getting base mobility, same as assault rifle (yes I'm factoring in penalties from 3 equipment slots).

It should be Base 15, +3 (uzi/smg) -3 equipment, for total of 15, but in-mission I only have 12, same as non-Shinobi classes.

Ideas? Thanks!
Leile............. Feb 5, 2017 @ 10:37pm 
Why no mobility bonus and as much damage as rifle? Makes no sense. Better add +3 mobility, 1 less damage and 1 less clip size, like the smg mod
scy Jan 27, 2017 @ 1:27am 
@E3245 Thanks!
∑3245  [author] Jan 26, 2017 @ 2:23pm 
@Joel
SMG
scy Jan 26, 2017 @ 9:55am 
Just a quick question, which role does it have in LW2? SMG or Rifle?
∑3245  [author] Oct 26, 2016 @ 6:12pm 
@iriemk
Just go to \Steam\steamapps\workshop\content\268500\668492294\Config and edit the _Modifiers ini over there.
iriemk Oct 26, 2016 @ 5:52pm 
Nice sprayer, thanks very much. But how would I have to edit the INI file to get the mobility bonus back? Don't know much about it, don't wanna break another campaign....xskin mod has been driving me nuts!
Alpha the Mage Aug 9, 2016 @ 5:36am 
Can you add the rapid fire perk to the uzi? It is a rapid submachine gun after all :D (hail of bullets would be good too).
∑3245  [author] Jul 20, 2016 @ 7:36am 
The shoddy Black Ops UZI has been replaced with Millenia's version in the 2.0 update.
J_timberfake Jul 20, 2016 @ 5:12am 
thanks i was asking for the armor skin, i didnt even notice a weapon skin
∑3245  [author] Jul 19, 2016 @ 8:39pm 
@eepicfroyo
Which one, the weapon or the armor?

I don't have that save anymore to look up what I used for the weapon skin, but the armor is from Anarchy's Children DLC.
J_timberfake Jul 19, 2016 @ 7:04pm 
how do we get the skin on the thumbnail
∑3245  [author] Jun 5, 2016 @ 2:05pm 
@Jared4Wally
Not yet, I'm afraid.
Jared4Wally Jun 5, 2016 @ 2:04pm 
@E3245
Can you Make WW2 Guns
USA Guns
Germany Guns And it's Allies
USSR Guns
UK Guns

∑3245  [author] May 14, 2016 @ 12:28pm 
@Random Professional
Sure, why not.
Chris The Thin Mint May 14, 2016 @ 10:54am 
Hey there! I was wondering if i could use this model as an alternate SMG model for the ballistic tier in my weapon overhaul. I would give you full credit and link to your mod. May i do so?
pifart95 Apr 26, 2016 @ 9:17am 
Thanks for the link bro! Great job with Your mods :)
∑3245  [author] Apr 25, 2016 @ 10:03am 
I've made a mediafire folder for now for people who despise the workshop:
https://www.mediafire.com/folder/uf96dstbv6pq9/E3245's_Mods_for_XCOM_2
∑3245  [author] Apr 25, 2016 @ 9:58am 
@pifart95
Uhh, I'm not sure if the Nexus likes it if I uploaded ripped content without express permission from the copyright holder. I don't want to risk getting permabanned if I actually go through with that. I've seen it happen with some Fallout and Elder Scroll mods. I'm not sure if they enforce it for X2 as well.
pifart95 Apr 25, 2016 @ 4:33am 
when it will be on Nexus Mods??
Jimmy Apr 24, 2016 @ 1:42am 
i mean your a resistance so you take what you can get but your the best of the best resistance kind of like official resisitance but i mean is that like a super uzi or just a generic cod gun
Jimmy Apr 24, 2016 @ 1:41am 
? an uzi hahahahahahah thats so silly
Minaraho Apr 23, 2016 @ 9:43am 
Thanks bud best of luck
∑3245  [author] Apr 23, 2016 @ 9:40am 
@Minaraho
Yes, the M60 and the Stoner 63 is the next weapons I will port.
Minaraho Apr 23, 2016 @ 9:25am 
Great collection of mods! I really enjoy using these with the MGS bdu pack. I hate to ask but is there an LMG on the way soon like the M60, RPF, or Stoner 63? Thank for your great work.
Meatbang Apr 20, 2016 @ 7:47am 
Finally. Was desperately looking for some older weapons that match the resistance armour a little better. Definiently looking forward to the AK47.

Also good choice on the game to port them from, and thanks for putting the work in to make them customisable and whatnot. Really makes a difference.
空.明 Apr 20, 2016 @ 12:55am 
My suggestion for the Uzi stats as someone who actually used this weapon before in real life: accuracy should be SMG / Shotgun based so it should decrease with range with accuracy bonus close up, damage 1 - 5 ( damage 3, spread 2) the extreme rate of fire and recoil lead to much wider range of damage as it is pretty much spraying bullets everywhere, mobility +3 just like the long war SMG since its basically a pistol size weapon, These stats make this weapon unique from the long war SMG in that it has a far higher rate of fire and recoil making it a less reliable damage dealer than the SMG but with a higher damage potential.
∑3245  [author] Apr 19, 2016 @ 6:36pm 
I tried fixing the muzzle flash clipping through the suppressor, but there's no way I can actually fix it, since it is tied to the gun_fire socket. I don't know if there is a way to turn off the particle effect.
∑3245  [author] Apr 19, 2016 @ 3:42pm 
@stefan_nieberding
I'll look into that when I have time.
stefan_nieberding Apr 19, 2016 @ 2:20pm 
i haven´t tested it, but i think the particle effects are a bit off, if you put a silencer (repeater) on the gun, as shown on you screenshot. looks like it´s exploding.
jonupd Apr 19, 2016 @ 7:48am 
You should scale up the size a little
Spicy Jeff Apr 18, 2016 @ 11:45pm 
Could you make a pistol slot version that has +damage but minus mobility and accuracy?
K. Constantine Apr 18, 2016 @ 11:07pm 
@CannonFodder

It ain't me starts playing.
Baka Racker Apr 18, 2016 @ 6:42pm 
Anything else Vietnam War era works for me, my next playthrough is going to be VietCom themed.
guard Apr 18, 2016 @ 6:34pm 
Awesome, great work
d_valroth Apr 18, 2016 @ 4:18pm 
Pretty sure it's +10 aim during reaction fire, so only-10 aim on reactions unlike the other guns which are at -20.
TwoEyedHuman Apr 18, 2016 @ 2:51pm 
ok quick question, how does reaction fire work? is that 10 percent proc chance to return fire and an enemy attacking?
∑3245  [author] Apr 18, 2016 @ 2:10pm 
I know I said I was going to port the AK47, but I wanted a little more diversity in the models that I port. Next will be another SMG from BLOPS, then I'll move onto shotguns.