Portal 2

Portal 2

Point Blank - Revised
48 Comments
Superchoco25 Mar 2 @ 4:58pm 
Nice map
Run-777 Jan 17, 2022 @ 7:53am 
Was fun - appreciate it!
BigBopper Jan 17, 2022 @ 7:53am 
Good one. Thanks for your efforts.
n/a Sep 12, 2019 @ 5:18am 
No problem for the late reply, I've just been sitting up here in Washington on my own sort of going crazy for a couple years, so nothing new there too haha I'm actually thinking of moving all the way across the country as well just to get out of this mess. No new maps, or mods lol, I can't even think about projects anymore, I'm leaving that part of me behind for a while.. maybe I'll come back one day. I don't have an instagram, but I saw yours, and man I might just grab some of those pics for reference material, which I still collect as a hobby haha.... I mean, feel free to add me again on steam if you want..
TS_Mind_Swept  [author] Sep 11, 2019 @ 11:50pm 
Also I'm always quoting stuff from that video but no one knows what I'm talking about (not that they can because it's not a video they could have seen [which kind of makes it funnier :Undyne:]), thanks for grabbing it for me, and sorry again for the belated reply :l
TS_Mind_Swept  [author] Sep 11, 2019 @ 11:48pm 
Sorry it's taken so long for me to get back to you, I had a feeling that would happen if I didn't respond right away (which I didn't ofc, because why would I be proactive about stuff? That would actually make sense). I've been getting through it (sort of), bout ready to set the place I work on fire with everyone in it, but you know, nothing unusual; I'm also sort of across the country right now and probably will be at least a few years.
Don't remember if you said you were on Instagrahm or not, but I'm on there now too; so yeah, I guess if you want to see what I'm up to (sort of), perhaps look me up on there if you are. As usual, I try to keep the same name across platforms. If you're not on there though, what have you been up to? Anything interesting? Any new maps (or mods ;p) coming out Soon™?
n/a Sep 4, 2019 @ 8:55pm 
Got it right here for you ;) https://youtu.be/kHkT-Md2tXA how've u been?
Anon May 7, 2018 @ 5:38am 
Played the map ages ago, but forgot I recorded :D https://www.youtube.com/watch?v=mGnUk99IWRA
TS_Mind_Swept  [author] Apr 13, 2017 @ 9:57pm 
I didn't build the puzzle in a map, I copied a few key pieces to the style and tried to vary them somewhat so that it didn't look exactly the same. It's like using a model, you use models over and over again, it's not like you make a new different model for everything you want to do, especially something that performs the same function, so for all intents and purposes what I did was fine.
As for the thumbnail, the idea of it was to show the main test area, not to show what "style" it is; besides, you want people to discover things in the map, if you take pictures of everything then there's nothing else to find ;p
| \_/ () Apr 13, 2017 @ 9:57am 
Oh MAN, that was great! I love the art therapy style and you did a fine job recreating it. So fine infact, that I guessed that you exported a valve map and built your puzzle in it. Yup, the description says I'm pretty much right. I'm okay with that though, because it's a new puzzle so I don't know why that would be plagiarism.

Good job to Ace Pyder for the puzzle. I'm not a speciallist in coop maps but I had quite a lot of fun playing this one.

You can't see it's an art therapy map from the thumbnail, I would've chosen another. - Because art therapy is so great. Everithing else is perfect!
TS_Mind_Swept  [author] Mar 4, 2017 @ 11:46am 
If by easy you mean no ninja moves and not josepezdj difficult, then sure, I guess so.
Kalinka Mar 4, 2017 @ 9:31am 
Easy:steammocking:
TS_Mind_Swept  [author] Feb 27, 2017 @ 1:51pm 
You can thank A Spyder for that, as I mentioned in the description, it's his puzzle.
€in€r vØn vi€l€n Feb 27, 2017 @ 11:58am 
It was fun. Not too hard and not too easy.
n/a Jan 24, 2017 @ 8:19pm 
:undyne: :p2chell:
TS_Mind_Swept  [author] Jan 24, 2017 @ 7:27pm 
I just saw it earlier, I even played a few levels with the proper cave textures. The entire portal community is grateful. :D::p2cube::p2turret:
n/a Jan 24, 2017 @ 7:08pm 
Oh btw, I emailed Gabe Newell about the cave textures and he actually responded with "fixed, thanks". So, finally, right?
n/a Jan 22, 2017 @ 3:28pm 
:torielsad:
TS_Mind_Swept  [author] Jan 22, 2017 @ 11:55am 
You paid 15 bucks for it? I thought you only paid 10…Dang
n/a Jan 22, 2017 @ 5:47am 
I figured. There's no Way you have would've paid $15
TS_Mind_Swept  [author] Jan 21, 2017 @ 8:33pm 
What else? I got it for much less than you did, so I figured I'd lay it on you. ;p
n/a Jan 21, 2017 @ 7:46am 
oh, thats what it was for
TS_Mind_Swept  [author] Jan 20, 2017 @ 8:22pm 
In case you're wondering, yes I got :tobdog: just to bug you.
n/a Jan 20, 2017 @ 5:52pm 
:papyrus:
TS_Mind_Swept  [author] Nov 21, 2016 @ 1:23pm 
Orly?
tangente918 Nov 21, 2016 @ 3:30am 
great
eszter Oct 6, 2016 @ 4:41am 
was fun af =)
TS_Mind_Swept  [author] Sep 23, 2016 @ 2:29pm 
Thx, be sure to read the description, at least at the beginning of it, it says where I got the puzzle.
Delta_STW5™ Sep 23, 2016 @ 1:55pm 
Dude this map was amazing! We did have some struggles with getting past the turrets on the extrator funnel (we used the cube as shield lol), but then we figured it out. Great job!
thefyrewire Jun 19, 2016 @ 8:56am 
Great map! A little short, but very well put together visuals, and we enjoyed the puzzle. Here's our blind playthrough: https://youtu.be/U1WB9A2yocU

(Apologies, my mic is a bit loud compared to the game. Didn't check volume balance.)
TS_Mind_Swept  [author] Jun 11, 2016 @ 11:25am 
Well that's what I was going for, I'm glad you thought well of it.
The Sojourner Jun 11, 2016 @ 1:35am 
My 2 little pennies read the following: "outstanding" and "work" :p2cube:

Indeed this is on par with Valve's work. You even used some of my favorite coop GLaDOS lines :p2cube:
TS_Mind_Swept  [author] Apr 27, 2016 @ 10:52pm 
I did add some antlines, not full connections, but i think it works and is a fair compromise for not having any (like i'd like to have it). I wrote about it in the changenotes.
Gimzie Apr 27, 2016 @ 10:44pm 
The Art Therapy style here is really well done, maybe better than the Valve original. Puzzle is nicely done, but the entire map could use some small antlines. (Cut out tiles with antlines on them)
TS_Mind_Swept  [author] Apr 24, 2016 @ 4:06pm 
blegh antlines. (and as for that laser thing, there's a video on the original that has antlines to the emitter and the ppl still didn't notice it, so your point is invalid)
totes amaze balls Apr 20, 2016 @ 9:26am 
Loved it. Involved lot's of thinking long distance. Visuals were nice (except that trippy cube).
Needed some antlines.

9.999999999999/10
TS_Mind_Swept  [author] Apr 17, 2016 @ 8:42pm 
It's a fairly open ended puzzle, what don't you think you did right?
Sheazer Apr 17, 2016 @ 8:00pm 
Still not sure we did it right. But that was awesome.
TS_Mind_Swept  [author] Apr 17, 2016 @ 3:38pm 
Description has bin updated, have a look.
azertyuiop Apr 17, 2016 @ 12:52pm 
Good one :)
Talisac Apr 17, 2016 @ 12:52pm 
Nice one, short and good portal puzzle!
TG Apr 17, 2016 @ 5:38am 
Wow, terrific, I know you used the process of looking into art therapy maps, or decompiled them, but I really like this map and it is really like Valve's. Thumbs up!
n/a Apr 17, 2016 @ 1:58am 
No problem, glad to have played it!
Aleskei Apr 17, 2016 @ 1:01am 
:)
TS_Mind_Swept  [author] Apr 17, 2016 @ 12:59am 
Your comments to me are the biggest compliment you could ever give, and I want you to know that I really appreciate it.
TS_Mind_Swept  [author] Apr 17, 2016 @ 12:59am 
I took a lot of notes from the in-game art therapy Maps, plus I copy pasted a few things (the long walls as well as the entrance and exit and the work-in-progress test Chambers, and let's not forget the observation rooms way over there) I tried to make a few edits to the things I lifted though so it wasn't pure plagiarism. A few of the things you see I did myself like the and the entrance and exit catwalks/cages, as well as everything that's part of the test chamber, including the vacuum tubes. All the while thinking of the things you said about test chamber geometry, lighting, etc. I'm going to be adding more to the description later including a link to your map, I just wanted to get it up right now.
Aleskei Apr 17, 2016 @ 12:45am 
Nice coop destruct map i like it thanks you ofr you're efforts !
n/a Apr 17, 2016 @ 12:44am 
Not bad at all, good quality, not often I see this theme done right. It was also interesting to see how the little changes had an impact on the overall gameplay, like how you could see the funnel from the far room, how the ledge was shorter so you could grab the cube, but also use the cube to jump up to it, if needed. No outstanding issues (of course you know I can find the bad in anything). The way the turrets huddled together made me laugh. Adding to favorites.