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https://dl.dropboxusercontent.com/u/35895921/The%20Institute%20-%20Fallout%204%20(v%203).zip
I like the new UA quite a bit though.
UA: Mankind Redefined
May only settle or annex 3 cities. Gain +1 science per specialist each era. Troops may enter enemy territory without open borders
UB: Biosciences Division
Replaces hospital. 35% food is held after growth. +6 food.
the UU would stay the same.
Any thoughts?
Its a shame the game isn't more like civ 4 with the 'promotions unlock from tech' though.
I've gone ahead and added two unique promotions - I think this will screw up animations, but i'm not sure. Unless anyone objects strenously, i'll leave it like this. You can probably expect v3 up tonight unless I can't get it to work.
Also, i've been thinking about a replacement UB. What do you think about something that increases growth speed? I was thinking make the food requirements that of half the population, but that might be a bit OP.
Maybe it could function like a library? For every X number of citizens, science increases? The science bonus or how many citizens are needed could improve as you advance through each era.
As for the UB Palace, they actually do start with a palace clone. It gives them some extra science at the start and some specialist spots. Just a general science building. Do you have any ideas for what it would do?
Also, I feel like their unique building should be a replacement of the Palace, Obviously it would be called the Institute, but what it could do can maybe change as technology is researched?
- Coastal start bias
- Strategic resource start bias. I'd need to do some research, but I think it should be possible to guarantee at least one of every type close enough to work.
I'll admit, I'm kinda attached to having outposts, but I might not be unbiased since i've spent a lot of time thinking about it. I'd also appreciate if you all could let me know how the civilization has worked for you, balance-wise.