Sid Meier's Civilization V

Sid Meier's Civilization V

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The Institute - Fallout 4
   
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715.372 KB
Apr 14, 2016 @ 8:42pm
Apr 26, 2016 @ 7:17pm
4 Change Notes ( view )

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The Institute - Fallout 4

Description
Adds The Institute from Fallout 4 as a playable civilization


Trait: The Institute
Cannot settle or annex cities
Generate all non scientist great people -50%
Generate great scientists 100%
Troops may enter enemy territory without open borders
Start with +4 science and two science specialists

UB: Mass Fusion Reactor
Replaces nuclear reactor
Doesn't require Uranium
25% production increase instead of 15%

UU: Synth
Replaces Rifleman
-4 attack
Unique Promotions:
Molecular Transmitter: Paradrop with 20 range
Stealth Boy: Invisibility except to adjacent units.


TO BE DONE:

Write Dawn of Man text
Change UB? - Biosciences division (something to increase growth)
Allow outposts? - Cities with their population auto set to 3, no production/science/unhappiness/anything. Capitol can funnel resources. Only useful for ships/resources really
47 Comments
wb_whiting Jun 3, 2024 @ 8:13pm 
Very cool civ! Mostly works as described, but: Synth units are weird. They cannot be upgraded into later units, they cannot get any promotions other than camouflage, paradropping, and rough/ open terrain buffs. They are both ranged and melee- I 'captured' an enemy city, the synth moved onto the enemy city square and destroyed its air units, but didn't actually transfer control of the city to me.
trident May 22, 2018 @ 2:25pm 
thanks a lot, can't wait to try this one
sky  [author] May 20, 2018 @ 12:36pm 
yeah its because I was cleaning my dropbox. I'll see if I can find my old files. I haven't done any development on this in a while
trident May 19, 2018 @ 1:39pm 
I get an error message when opening the link for the patch, anyone got a solution or does it just not work?
Jpdelta Oct 12, 2017 @ 4:48pm 
Ohh, ok that does make sense. But that would be a nice add on, i was a little startled when i saw i couldnt settle but thank you.
sky  [author] Oct 12, 2017 @ 4:46pm 
I did post a patched version without the city restriction like 5 comments down, but it's probably OP as ♥♥♥♥. To be honest i've no idea, I was hardly a good civ 5 player when I made it and the balance is probably pretty wonky.
sky  [author] Oct 12, 2017 @ 4:45pm 
Yeah, that's supposed to be there. The Institute in fallout 4 canon only had one base, so I wanted to mirror that in the mod. I was working on the ability to settle a few extra cities as outposts (limited to 3 pop so you can claim resources and build a navy) but I don't remember if I ever got that working. I haven't really played civ 5 in a while so the mod is on an indefinite hiatus until I feel like developing more for it.
Jpdelta Oct 11, 2017 @ 11:56am 
YO, just wanted you guys to know about a glitch I found, or maybe it supposed to be there, anyway, it seems you can only found one city.
Jpdelta Oct 11, 2017 @ 11:25am 
nice idea for sure