Sid Meier's Civilization V

Sid Meier's Civilization V

Natural Wonders Enhanced
24 Comments
Quineloe Mar 6 @ 8:12am 
yeah I wwas like "Grand Mesa is a wonder? It has less yields than a diamond mine..."
FrozenBasalt Apr 26, 2020 @ 9:56am 
Crashes if you have any DLL mod apparently. I recommend trying "Gibraltar, Reef, and Krakatoa fixes" for at least part of this mod's contents.
Azuron Jun 5, 2019 @ 3:14am 
Conflicts with "DLL - Various Mod Components v 89". Will crash game at city founding.
mathl33t Apr 2, 2019 @ 12:38am 
Don't know if you'll see this, but I love the new tile yields with this mod, it actually makes each map size have one less NW per map, not one more. (I.E, when playing standard, there were only 4 wonders and in 6 games of searching for 50 turns I only found 2 total).
Mokpo Alex Apr 20, 2018 @ 3:32pm 
this caused my whole mod screen to be unavailable :( booo and this was the only mod which affected the new BNW wonders
Globin Mar 3, 2018 @ 10:05am 
This mod made my game crash time after time until i turned it off. Each time i clicked found city it would crash.
Tentacool May 20, 2017 @ 12:16am 
This mod appears to crash my game when I settle my first city. Maybe it's incompatable with another mod I have. IDK.
Dr. Oz The Great And Powerful Feb 5, 2017 @ 2:42am 
is there any way to increase the first find yield for El Dorodo?
Aheadatime  [author] Apr 20, 2016 @ 11:38am 
(Part 2) @IDKYMAN

- To delete the tile yields, delete the brackets that the 3rd, 4th, and 5th results are in starting from <Row> and ending at </Row>

- Exit the Text Document and hit "yes" when it asks if you want to save on the way out

All done. The rest of my mod is intact, and you have just tweaked Fountain to your liking. Do keep in mind though, if I update this mod in the future, it will re-download to your computer. If that happens, you'll have to repeat these steps.

If you mess up along the way, simply unsubscribe from this mod to remove the contents from your computer, and re-subscribe to download the mod's original contents so you can try again.
Aheadatime  [author] Apr 20, 2016 @ 11:38am 
(Part 1) @IDKYMAN - If you want the old Fountain back, you can mod this yourself quite easily. It will take less than 2 minutes.

- Go to Computer > Documents > My Games > Civ5 > MODS > this mod > xml

- Drag the 'WonderYields' file into a blank Text Document to expose its contents

- Hit F3 to search the Text Document

- Type in 'Fountain'

- At the first search result, change InBorderHappiness to "10"

- Skip the second result

- The third, fourth, and fifth results are the tile yields of Fountain
IDKYMAN Apr 16, 2016 @ 9:50am 
like the idea though
IDKYMAN Apr 16, 2016 @ 9:49am 
nope... you got rid of the happiness from the fountian of youth I really liked the fountian of youth. So everything else is good but my faviorite part of it was ruined...
Galactus Apr 11, 2016 @ 2:59pm 
I agree with @Aheadatime

The mod is focused on the NWs and doesn't get carried away with all the potentially innumerable permutations of doing so.

I like the focus, the simplicity, and the execution of that premise.
Danny Apr 8, 2016 @ 6:19am 
...
Aheadatime  [author] Apr 6, 2016 @ 7:00am 
If you choose One With Nature, that comes at the cost of not being able to utilize any other Pantheon. The UN policy never gets passed, and if you have enough votes to force it yourself, you're going to win the game regardless. As for Spain, this is why I modded her passive and put it in the description :)
Danny Apr 6, 2016 @ 4:32am 
Natural wonders already able to get buffed with a Pantheon belief and a united nations policy.
Added 4 faith or 5 culture to them respectfully.
Then you have Spain, who gets double natural wonder benefits... XD
Aheadatime  [author] Apr 5, 2016 @ 12:15pm 
@Danny Well I can't please everyone lol. I know that settling Solomon's early-game make it easy to spam wonders/armies, but I'm fine with that. NWs are supposed to give you early-game advantages that mean less as the game progresses. They're rare and hotly contested, which tells me that it's fine if they're powerful.
Danny Apr 4, 2016 @ 8:21am 
You kept the 6 hammer for Solomons mines?!
You know how OP hammers are in the early game? XD

Some of the weak wonder got buffed like old faithful that is good.
But already powerful natural wonders like Solomons mines or Sinai, don't need more bonusses.
Galactus Apr 2, 2016 @ 2:36pm 
Thank you for the changes. Positively love this mod!
Aheadatime  [author] Apr 1, 2016 @ 7:08pm 
The change has been made. Both components are now separated into two mods. Thanks for your feedback guys.
Toheck Apr 1, 2016 @ 4:59pm 
Two separate sub-versions wouldn't increase most people's mod folders. A lot of people would want just one or the other, and probably wouldn't download what they didn't want.

This is assuming that this version, with both together, is available.
Aheadatime  [author] Apr 1, 2016 @ 4:49pm 
@Galactus I thought about it, but decided to keep them together so that there would be one less mod in everyone's (probably super long) mod folder. I mentioned in the description that you can disable the Spain changes manually. Did you want them divided for a different reason?
Galactus Apr 1, 2016 @ 3:18pm 
I'd be over the moon if you could and would split the mod's functions. Having one for the Spain tweaks and another for the general Natural Wonder changes would be awesome!
Toheck Mar 30, 2016 @ 8:27pm 
I like it. The +2 happiness for each one in-borders sounds like a good idea to me, compared to vanilla with the wildly varying amounts of happiness.