Gnomoria

Gnomoria

Extended Metals v1.0.1
25 Comments
Shadmir Mar 5, 2017 @ 12:45pm 
*given
Shadmir Mar 5, 2017 @ 12:45pm 
If you have gives up on this mod I can take it off your hands if you want
Shadmir Mar 5, 2017 @ 11:39am 
what has happened to the development of this mod?
BourrinoSprotch  [author] Aug 20, 2016 @ 1:09pm 
I have no clue how to do a mergeable mod, and I don't really have time to try anymore. Also, my mod modifies a bunch of files (items, research, workshops, materials, world gen...) so it'll surely be complicated to make it mergeable.
Jessi Aug 19, 2016 @ 11:48pm 
Is there any way to potentially have this as an addon mod, to use with modpacks?
BourrinoSprotch  [author] Jun 26, 2016 @ 3:48pm 
AFAIK, gun barrels material doesn't change the damage. If I'm wrong, then I suppose titanium.
Bullets (and bolts) deal piercing damage, so orichalcum is the best material for them.
Rephath Jun 26, 2016 @ 3:27pm 
What is the best metal for gun barrels? What about bullets?
Kelizo May 27, 2016 @ 1:11pm 
Love this mod, thank you :)
Sleban May 17, 2016 @ 7:14pm 
Can someone tell me why when i try to load this mod it doesnt work? Its disabling my remove job ability or theres nothing in the mod folder
Jessi May 11, 2016 @ 2:59pm 
Is this compatible with other mods, or only addons?
BourrinoSprotch  [author] Apr 4, 2016 @ 7:05am 
You can make workshops buildable after a research (just like any other building), but I don't think it's necessary. It would only make it more complicated and that's not good. It may require some new sprites if I want to do it good. Also, sprite integration is the one thing I just hate when I do video games/mods.
And if that's what you were thinking about, no it won't fix the "any ore" problem.
Steve Zissou Apr 4, 2016 @ 5:04am 
Is it of any benefit to maybe have a different workshop ('foundry'?) for smelting the more advanced metals...? Can you make workshops appear at higher levels of research?
BourrinoSprotch  [author] Apr 4, 2016 @ 3:46am 
The "any" option should be back for slivers. I don't think disabling sliver melting would be worth having 5 different options for slivers, without the "any" option. And you should not be able to get the new metals via prospecting (by default, only a selective list is enabled)
rft50 Apr 3, 2016 @ 4:21pm 
The Author could just make it so you can't get Silvers from prospecting.
Sami Apr 3, 2016 @ 4:06pm 
Since you can smelt the slivers regardless, is it possible to reinstate the "any" option on slivers only? Since those turn up semi-randomly, that one gets *painful*.
BourrinoSprotch  [author] Apr 3, 2016 @ 12:23pm 
This issue with the forge comes simply from the fact that I forbid the player from making tungsten/mithril/orichalcum/titanium right away. And the only way to do that is to remove the "any" option. I agree it's a bit annoying, but there's no way around it.

For the fact that you can't smelt the new ores, it's just because you did not unlock it yet (via the Smelting lab). I did that to prevent players from rushing down to -70, get the new ores, and get a godlike army beginning of year 2. You should unlock it at research level 8, which is after the "faster steel" level.
Sami Apr 3, 2016 @ 6:52am 
I like this a lot so far, but it has a couple of minor issues with the forge.

The "any..." options are gone for both slivers and ore, which gets kind of tedious/annoying. Also, there's no option at all to smelt any of the new metals from ore (although it works fine from slivers).

I have no other mods installed.
klaus1138 Apr 2, 2016 @ 6:37pm 
Wow, This mod sounds awesome. I needed an excuse to start a new kingdom, and it looks like I just found it!
okiemarine Apr 1, 2016 @ 1:06am 
The spear idea is awesome. "GNOMES!!!!! WHAT IS YOUR PROFESSION!?!?!?"
BourrinoSprotch  [author] Mar 31, 2016 @ 10:09pm 
I swear I did not change the aiming stat!
Hobo Mar 31, 2016 @ 6:28pm 
They look like stormtroopers whith the white armor. :steamhappy:
okiemarine Mar 30, 2016 @ 1:45pm 
Ok. I appreciate you taking the time to look.
BourrinoSprotch  [author] Mar 30, 2016 @ 1:44pm 
Ok, so I had a look at Tacyn's mod.
First, I'm not sure how to do a mergeable mod.I I've googled a bit but can't still figure out how.
Second, his mod modifies metals (notably steel's recipe). To merge this, I'll need to hard code the merge myself (meaning I can't just do a "mergeable with everything" version. This will not work with anything that mods what I modded)
BourrinoSprotch  [author] Mar 30, 2016 @ 1:28pm 
I did not check anything about merging mods. I'll download Tacyn's mod and have a look.
okiemarine Mar 30, 2016 @ 12:36pm 
Any way to use this alongside Tacyn's mod?