Gnomoria
Extended Metals v1.0.1
25 Komentar
Shadmir 5 Mar 2017 @ 12:45pm 
*given
Shadmir 5 Mar 2017 @ 12:45pm 
If you have gives up on this mod I can take it off your hands if you want
Shadmir 5 Mar 2017 @ 11:39am 
what has happened to the development of this mod?
BourrinoSprotch  [pembuat] 20 Agu 2016 @ 1:09pm 
I have no clue how to do a mergeable mod, and I don't really have time to try anymore. Also, my mod modifies a bunch of files (items, research, workshops, materials, world gen...) so it'll surely be complicated to make it mergeable.
Jessi 19 Agu 2016 @ 11:48pm 
Is there any way to potentially have this as an addon mod, to use with modpacks?
BourrinoSprotch  [pembuat] 26 Jun 2016 @ 3:48pm 
AFAIK, gun barrels material doesn't change the damage. If I'm wrong, then I suppose titanium.
Bullets (and bolts) deal piercing damage, so orichalcum is the best material for them.
Rephath 26 Jun 2016 @ 3:27pm 
What is the best metal for gun barrels? What about bullets?
Kelizo 27 Mei 2016 @ 1:11pm 
Love this mod, thank you :)
Sleban 17 Mei 2016 @ 7:14pm 
Can someone tell me why when i try to load this mod it doesnt work? Its disabling my remove job ability or theres nothing in the mod folder
Jessi 11 Mei 2016 @ 2:59pm 
Is this compatible with other mods, or only addons?
BourrinoSprotch  [pembuat] 4 Apr 2016 @ 7:05am 
You can make workshops buildable after a research (just like any other building), but I don't think it's necessary. It would only make it more complicated and that's not good. It may require some new sprites if I want to do it good. Also, sprite integration is the one thing I just hate when I do video games/mods.
And if that's what you were thinking about, no it won't fix the "any ore" problem.
Steve Zissou 4 Apr 2016 @ 5:04am 
Is it of any benefit to maybe have a different workshop ('foundry'?) for smelting the more advanced metals...? Can you make workshops appear at higher levels of research?
BourrinoSprotch  [pembuat] 4 Apr 2016 @ 3:46am 
The "any" option should be back for slivers. I don't think disabling sliver melting would be worth having 5 different options for slivers, without the "any" option. And you should not be able to get the new metals via prospecting (by default, only a selective list is enabled)
rft50 3 Apr 2016 @ 4:21pm 
The Author could just make it so you can't get Silvers from prospecting.
Sami 3 Apr 2016 @ 4:06pm 
Since you can smelt the slivers regardless, is it possible to reinstate the "any" option on slivers only? Since those turn up semi-randomly, that one gets *painful*.
BourrinoSprotch  [pembuat] 3 Apr 2016 @ 12:23pm 
This issue with the forge comes simply from the fact that I forbid the player from making tungsten/mithril/orichalcum/titanium right away. And the only way to do that is to remove the "any" option. I agree it's a bit annoying, but there's no way around it.

For the fact that you can't smelt the new ores, it's just because you did not unlock it yet (via the Smelting lab). I did that to prevent players from rushing down to -70, get the new ores, and get a godlike army beginning of year 2. You should unlock it at research level 8, which is after the "faster steel" level.
Sami 3 Apr 2016 @ 6:52am 
I like this a lot so far, but it has a couple of minor issues with the forge.

The "any..." options are gone for both slivers and ore, which gets kind of tedious/annoying. Also, there's no option at all to smelt any of the new metals from ore (although it works fine from slivers).

I have no other mods installed.
klaus1138 2 Apr 2016 @ 6:37pm 
Wow, This mod sounds awesome. I needed an excuse to start a new kingdom, and it looks like I just found it!
okiemarine 1 Apr 2016 @ 1:06am 
The spear idea is awesome. "GNOMES!!!!! WHAT IS YOUR PROFESSION!?!?!?"
BourrinoSprotch  [pembuat] 31 Mar 2016 @ 10:09pm 
I swear I did not change the aiming stat!
Hobo 31 Mar 2016 @ 6:28pm 
They look like stormtroopers whith the white armor. :steamhappy:
okiemarine 30 Mar 2016 @ 1:45pm 
Ok. I appreciate you taking the time to look.
BourrinoSprotch  [pembuat] 30 Mar 2016 @ 1:44pm 
Ok, so I had a look at Tacyn's mod.
First, I'm not sure how to do a mergeable mod.I I've googled a bit but can't still figure out how.
Second, his mod modifies metals (notably steel's recipe). To merge this, I'll need to hard code the merge myself (meaning I can't just do a "mergeable with everything" version. This will not work with anything that mods what I modded)
BourrinoSprotch  [pembuat] 30 Mar 2016 @ 1:28pm 
I did not check anything about merging mods. I'll download Tacyn's mod and have a look.
okiemarine 30 Mar 2016 @ 12:36pm 
Any way to use this alongside Tacyn's mod?