Space Engineers

Space Engineers

[HS] CEU Wasp II Interceptor [INT]
20 Comments
5URG3  [author] Jul 17, 2020 @ 12:50pm 
You are welcome to upload your dual projector version if you add a link as you have done on the Maintenance Manual. Comment on this page when you're done and I'll give it a rate.

I can't let you have the branding. I've quit SE but I've not stopped building spaceships. Hyperion Systems has transferred to Starship EVO. You can write Hyperion Systems Approved or something on your thumbnail or in the description and I'll back you up if needed.

I've been playing SE since the start of the year and have released several ships. It's better now, but it's still buggy and lacking in real depth. Since the only progress I can see now is tweaks and DLC. I'd rather try something new. Sorry about the Carrier, but it wouldn't have been any use in game anyway. :)
Dragon Master Jul 16, 2020 @ 1:36pm 
Do you still have the assets you used for the screenshots? The logo and the font? I'd like to apply your branding to mine, since you approve. And since you're still out of the game, I'll upgrade mine to a dual projector version, with the "maintenance manual" in one and the complete ship with armor in the other.

If you find yourself with some time on your hands, do consider coming back to SE. They've been fixing a TON of bugs, as well as considerably improving performance. I took a six month hiatus myself because of a bug that destroyed the station I was building. It's now fixed, so I'm playing again. I'm still holding out hope that you'll finish your carrier someday, all these years later. :steamhappy:
5URG3  [author] Jul 16, 2020 @ 12:14pm 
@Dragon Master - Thanks, I like it. I hope it can help people out.

The Wasp II was uploaded from my old PC, so I'm not sure if I can update it. I'm no longer playing SE, so I'm not going to re-upload it either.
Dragon Master Jul 15, 2020 @ 11:34pm 
@5urg3 I've just published this as I had the same problem Deadshot reported and ended up getting enthusiastic in solving it. Welding small grid by hand is such a nuisance. This makes it much easier and more reliable.

If you don't like it, I'll remove it. If you do like it, I'll polish up the description a bit more. If you really like it and want to adopt it, please do. :steamhappy:
MarQue77 Jun 17, 2020 @ 7:37pm 
Yeah, Ii also notices that the projection is offset incorrectly
Midnight Jan 27, 2018 @ 5:55am 
we have same problem as deadshot
DeadShot Sep 28, 2017 @ 11:46pm 
I cannot for the life of me, figure out how to put uranium in it...I haven't missed building any conveyor junctions. Please help
Jaiden Sep 19, 2017 @ 11:56pm 
Absolutely loving the interceptor, used it for years. I've just revisited SE and I've noticed that your projection is offset incorrectly, I've fixed this but I'd love for the original to be fixed too!
bruin_o9er May 14, 2016 @ 3:02pm 
Great Fighter Design, from one builder to another. It’s nice to see a ship that’s proper survival ready & functional. She’s a bit drifty when turning, but I would think it’s more of a boom and zoom fighter anyway. Took on 2 Dryads, won, but suffered some extensive damage. Good Job.

P.S. Your wing guns shoot your forward centre guns in tight turns.
5URG3  [author] Apr 15, 2016 @ 6:16am 
@Captainbladej52 Someone mentioned this the other day, I just checked it out myself. You are correct, it did overload. I think I must have accidentally deleted a couple of small reactors before I uploaded. I don't like ships to overload, so I have just corrected it. Thanks for your feedback.
captainbladej52 Apr 15, 2016 @ 6:05am 
downloaded a few of your blueprints such as this one and I like what I see. great maneuverability, firepower and so on. I have however ran into an issue that's been giving me fits and that's the power consumption of the fighter. it's operating dangerously close to 100% power consumption at almost all times when I get her up to full speed. I realize that when you get going at full speed in any ship you're going to use up more power. If you don't mind my asking do you have plans possibly correct this? Would love to use them alongside some of my own fighters but the power issue prevents this.
xenolego Mar 30, 2016 @ 7:09pm 
Nice!
xenolego Mar 30, 2016 @ 7:09pm 
:O
Hyperion Mar 27, 2016 @ 8:00am 
Only if I could build that good.
5URG3  [author] Mar 22, 2016 @ 10:58am 
@Cumu[FR] Yes, that can do as a workaround, but it's an ugly solution IMO. Connection and seperation is what the merge block should be for.
Cumu[FR] Mar 22, 2016 @ 10:53am 
An alternative should be to not use merge block but decouple with a grinder as Keen demonstrated in their videos.
5URG3  [author] Mar 22, 2016 @ 10:50am 
@Cumu[FR] Thanks. Yes, I've had issues with merges and ownership. Needs a fix I think.
Cumu[FR] Mar 22, 2016 @ 10:48am 
Nice looking. Not related with your ship but I have some issues with floating merge block when I transfer ownership of the welder to me. Do you know a fix ?
5URG3  [author] Mar 22, 2016 @ 2:37am 
Ah yes, the exposed cockpit argument has been around almost as long as SE. I wish we had better options for building flight seats inside of small ships.

However, unless you are sitting still, this ship is pretty survivable. It's foward acceleration is good enough to outrun turret tracking and the PB switched decoys (ECM) help with turrets too. Also, with RC and Cameras, it is also capable of remote operation.
oldmannox Mar 21, 2016 @ 8:23pm 
looks nice but if you was to take this into combat it whould get blown up pretty fast they should off the bat make cockpit 10x more stronger then the blocks around it cause once that go's the rest means nothing ! other wise nice fighter