Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Considering that my biggest gripe with WOTC was the paucity of missions, this is a nice add-on.
does that mean this mod needs a new save, or just some features don't work without a new save?
No, those're supply raids with a UFO.
During that mission only the lowest tier of enemies showed up, just 4-Health Advent Troopers and some basic sectoids. Not only that, after completing that mission the Avatar-Doom-Clock disappeared from the geoscope, there are no more dark events in place AND EVERY MISSION only spawns the lowest tier of enemies. It`s like the Advent-Aggression-Progress together with the Avatar-Progress did reset and is now like in the very beginning of the game again!
I dont know if this bug is directly connected to this mod, but the circumstances that lead to it can not be met without this mod (I suppose you cant get multiple Guerilla-OPs via Scanningobjectives by the vanilla ruleset).
.... to be continued
I created a german translation for this mod. If you want to include it, just download the file via the following link:
https://drive.google.com/open?id=0B2zReRE6W6hSM1FSNy1FU2Y3RlU
I never noticed that in my last playthrough with this mod loaded. I researched a couple of Guerilla Missions and at least on Facility Lead. So I know this mod was working right.
I never had any duplicate research items.
At a guess it's a conflict with another mod. Not Better Laboratory or Craft Loot!, I was running both of those research-affecting mods.
I'd like to propose you a french translation for your mod, i translated names and explanations of the missions in the .ini file and it works. If i send it to u, it is possible to add it ?
With the brute force facility one, do I need to have a certain number of facility lead items in inventory and if so, what is the amount?
"Adds in repeatable research "techs" that [...] spawn a mission of the corresponding type"
Get Tygan to do some research, consuming some resources, and get a mission for your boys and girls.