XCOM 2
Start Your Own Missions
Showing 1-6 of 6 entries
Update: Nov 26, 2016 @ 10:53am

Update: May 9, 2016 @ 8:23pm

Added
Created Guerilla Ops should now choose a dark event to counter if possible.

Update: Apr 4, 2016 @ 8:06am

Added separate soldier rescue operation tech.


Added a more intel heavy facility lead tech that doesn't require the facility lead item.

Update: Mar 27, 2016 @ 10:52pm

Landed UFO raids can now be started by XCOM.

Revamped how Guerilla Ops and City Center Operations choose their rewards courtesy of davidlallen, both mission types should now have access to the full set of potential rewards the vanilla spawned missions haev.

Update: Mar 17, 2016 @ 6:25pm

Council and Supply Raids can also be started by XCOM with their own respective "techs"

Mod should now be able to integrate itself into playthroughs already under way. Won't be able to add the other two techs to saves already made with the mod, however.

Update: Mar 15, 2016 @ 4:33pm