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Are you still gonna be doing this with the annoucment of Long war 2?
I'll double check this week in case something became bug in a patch.
I had an operation on Sept 12 so things have been quite slow getting done.
oh also I Just ment the spark in general
again sorry for the misunderstanding
because i can't wait to see what you do with the new Sparks
I was a little bit worried that Partisan War had been left on hiatus, but seeing a new update always makes me happy. I'm glad that life isn't so crazy for you anymore.
@Patriot Well that's interesting, I'll explore that. =D
@Raidriar We have a CS (o-chlorobenzylidene malononitrile) military tear gas grenade coming. It'll basically sort of do what you are thinking. Other than that we've 2 other grenades we'll probably introduce but nothing final.
@Hell_Nicco Yes, very much yes, we will be integrating that as priority 2 just after weapons update which is priority 1, in some cases we'll have alternating patches to rework one or both along with other changes.
@Morrogander, well that's nice to hear, we're just getting back into high gear on XCom 2 after a summer of insanity with life.
@Bear I'm going to have to review everything again and see what is up.
@Wloczykij Haven't seen that before and its the first report so I can't say how to fix that except reloading which you probably already did.
@Eduardo The Long War Laser Pack will be added in as a priority to go along with another weapon tier, that and fixing those other bugs are what is happening this week. Having said that the weapons damages and stats will be adjusted so that lasers will do a little less than plasma (5 weapon tiers total)- so the top end damage will be mostly the same. The Long War Perk Pack will also be integrated after the weapons are, all soldier classes will be updated to that style of 3 perk options. Enemy power does scale so it'll remain balanced aside from tweaks from time to time. =)
@King That is a planned feature though not integrated yet, having said that the cost of higher end weapons and armor have been and will continue to be balanced for a higher cost.
Soldier Fatigue doesn't seem to work but I had this mod subscribed earlier... I just disabled it in the starting menu, should I unsub as well?
EDIT: with unsubbed Soldier Fatigue mod, the feature doesn't work either ;(
It also does integrate a variety of other mods as well so they remain balanced and requires less effort by players to work out mod conflicts.
Grimmy's loot mod is not balanced with Partisan War, Additional Dark Events should work fine as would Additional Mission types- not quite the same but close. True Concealment and More Squad Sizes are fine (the latter will be integrated in the near future.
Lots of things still to add but with real life there's only so much that can be done at one time. :)
@Belase Yes, there are already more powerful version of enemies of all sorts, there isn't currently a Chryssalidzilla but it will also be added- I was hoping to script in 3 missions for it but we'll see how that goes.
@Yendorciv probably the lack of enemies is from base game, I'll review the codex and fix that- not sure why that's happening but I'll remove codex changes and then add them back while verifying it's working properly., and I know there's an occasional empty reinforcement ship so I'll fix that too.
@Raidriar, in time, been very busy though and a bit sick.
@yendorciv Haven't heard of it happening in Partisan War, I'll keep a look out.
@Kristophy That's true, it's an option for the future.