Total War: ATTILA

Total War: ATTILA

AoC Buildings - Structured and Reworked
11 Comments
broncos1600 Nov 1, 2023 @ 1:52pm 
Could you make a mod that doesn’t restrict the building of trade ports sanitation or barracks etc
Xeryx Oct 30, 2017 @ 6:47am 
well that is too bad you quit playing, it is just starting to come together.
Namy  [author] Oct 30, 2017 @ 3:47am 
Thanks for your comment. To be honest I'm pretty sure that I'm not going to update this mod anymore, stopped playing Attila several months ago.

Nevertheless I uploaded two function plots to give insight in the food and income productions of farms (see picture 5 and 6 above).
Shoogy Oct 29, 2017 @ 12:46pm 
Thanks for the effort put into the mod, currently my game is working fine playing AoC with Age of Vikings and Radious. However I just wanted to offer some insight into building selection, namely Chicken Farms and adding an additional Commerce building for small towns - Chicken farms pose no real benefit considering the other 2 options - they output less food and income as far as I can see, and they also introduce squalor to boot.

Mod works okay, some buildings are missing for me, but its a really great idea and I look forward to seeing how you develop it - because this seems to be the only AoC buildings mod on the workshop - so you have an opportunity to really capitalise on this.

Thanks mate
Xeryx Jul 3, 2017 @ 11:14pm 
Also the level market does not show up in the chain.
Xeryx Jul 2, 2017 @ 11:16pm 
Oh yeah I forgot the description for the Chickens is the same as the cattle. Also you may want to warn people that if they have a mod that changes building values then they will not work with your mod, becasue your tiers are different.
Xeryx Jul 2, 2017 @ 10:39pm 
Hello, I really like your mod overall. I am a bit confused with the different benefits for the different farms. It seems like the base farm is still the best? Is it a fertility thing? like the lower fertility is better for cattle and chickens? Also can you modify minor settlements to unlock the level 2 the ports and shipyards? Currently you can only have them in a major settelment in AOC and that is really annoying. Please!
Cat Girl Enthusiast Mar 16, 2016 @ 1:44pm 
I liked the Charlemagne buildings already, now I love them :)
Namy  [author] Mar 12, 2016 @ 4:34am 
I already had the same idea, but to be honest I don't know how to do it.
It is easy to add the wall-effect to the t3 cities. Then the ai has to build siege weapons, but finally after some turns on the battlemap there isn't a wall around the city.
Radious also adds the wall-effect on t3 cities, but again, as far as I tested it right now, on the battlefield there are no walls.
Gewürzgurkenpriester Mar 11, 2016 @ 7:59am 
Is it possible to add big walls to the level 3 cities?
Solvem Probler Mar 10, 2016 @ 9:17am 
Very nice idea. Played around with the mod for a few hours and I like it so far.