Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Nevertheless I uploaded two function plots to give insight in the food and income productions of farms (see picture 5 and 6 above).
Mod works okay, some buildings are missing for me, but its a really great idea and I look forward to seeing how you develop it - because this seems to be the only AoC buildings mod on the workshop - so you have an opportunity to really capitalise on this.
Thanks mate
It is easy to add the wall-effect to the t3 cities. Then the ai has to build siege weapons, but finally after some turns on the battlemap there isn't a wall around the city.
Radious also adds the wall-effect on t3 cities, but again, as far as I tested it right now, on the battlefield there are no walls.