XCOM 2
Remove Missing Mods
191 Comments
fadster Jan 22, 2023 @ 6:19pm 
I used this mod to remove links to a missing mod, then saved the game. That save loaded fine without any warnings. Then I saved the game again and when I tried to load that subsequent save, I got the warnings for missing mods (including this one) again. Is this normal?
Geek4EverTerry Nov 13, 2021 @ 8:49pm 
It's work for me but, for odd reason the Ripjack was lock-on equipped on some of my units. Is there a way to get rid of this bug?
_m_a_ Dec 4, 2020 @ 10:59am 
does not work for me.
Colossus715 Nov 21, 2020 @ 4:52pm 
Works just fine. Been using it for a long time.
Abbadon Nov 21, 2020 @ 1:08pm 
doesnt work , waste of time
Kurnn Aug 23, 2020 @ 10:15pm 
Is this still working?
Pacheco Kid Nov 20, 2019 @ 10:26pm 
This is just what I needed. Thank you.
Darkblue Oct 5, 2019 @ 6:03pm 
Just wanna drop a thanks!
Ratchet&Clank Sep 1, 2019 @ 2:20am 
You are the man.
FallenStar Jul 24, 2019 @ 10:45am 
Thank you, it works great!
Svarty Jan 7, 2019 @ 3:55am 
Colossus715 Dec 11, 2018 @ 4:19pm 
@Svarty

What's decrypt ADVENT lockbox? I've never seen that before.
prokolyo Dec 11, 2018 @ 3:03pm 
I see, thanks!
sq_paradox  [author] Dec 11, 2018 @ 2:57pm 
@prokolyo
You can keep it always loaded. There's no need to remove it after every use, it's just an option.
prokolyo Dec 11, 2018 @ 2:48pm 
Hi, can I keep this mod always loaded, or it does have to be removed after every use? Thanks.
Svarty Aug 7, 2018 @ 4:27am 
Here is where the button appears: https://i.imgur.com/rgv3VBK.jpg
thefloyddroid Mar 30, 2018 @ 6:15pm 
Never mind. I didn't enable the mod ffs
thefloyddroid Mar 30, 2018 @ 6:05pm 
Ok, I give up. Where is the Avenger HUD? I checked the main view of the Avenger (where you can see all the rooms like the Bridge, Engineering, etc.), nothing. I checked the screen where you access the Bridge to view your world map, nothing. I checked the Commander's Quarters, nothing. Engineering, nothing. Armory, nothing. Research lab, nothing. Proving Grounds, nothing. Guerrilla Tactics, nothing. AWC, nothing. I went to do a supply raid and the screen where you edit your sqaud, nothing. I checked the before (on the Skyranger), while on, and after a mission (again, on the Skyranger), nothing. Checked the Main Menu, nothing. The Mod selection screen that pops up before XCOM 2 loads, nothing. Even checked Steam's XCOM 2 menu, nothing. I do believe that's EVERY screen in the game.
PeaceMaker Feb 17, 2018 @ 1:25pm 
Good idea. This should be part of the main game. Can`t belive the Devs didn`t think of a way to remove mods you don`t want properly.
Kwic Jan 26, 2018 @ 5:00pm 
Very tired.. It is not 01.00am but 02.00am !!
Kwic Jan 26, 2018 @ 4:58pm 
Ok.. I just saw that. 01.00 in the morning here.... Sorry
Dragon32 Jan 26, 2018 @ 4:54pm 
@Kwic:
Read the first line of the Description.
Kwic Jan 26, 2018 @ 4:49pm 
Is this working with WotC ? Seems not with my games or I missed something...
Bert Nov 25, 2017 @ 12:04pm 
@sq_paradox oh, thx for letting me know :)
Dragon32 Nov 25, 2017 @ 9:19am 
Oops
sq_paradox  [author] Nov 25, 2017 @ 7:13am 
@Dragon32
Thanks, but your thinking of the other version again. Once I finally get this updated it will be true here as well, but hasn't happened yet.

@Davac222
No, this does mod not work in tactial. However, the next update should... once I get around to doing it.
Dragon32 Nov 25, 2017 @ 2:27am 
@Davac222:
You need to edit this mod's .ini to enable the Remove Missing Mods function in tactical
Bert Nov 25, 2017 @ 1:54am 
Hi , i am playing on ironman and my game started crashing because of some mods.. i found the mods, but the last save is in the mission, so does this also work in missions?
sq_paradox  [author] Nov 13, 2017 @ 4:04pm 
There's a decent chance this isn't working 100%. The problem that initally plagued the WotC version is still in this version – the gamestate may not be properly saving. You can try using the unbind mods button then spending 5-10 seconds on the globe letting time pass before you save.

I need to update this, which I can probably do this weekend. I have access to the original files again so it's just a matter of having time to test.
Ghost Fox Nov 13, 2017 @ 3:25pm 
He clicked the button. If he then saved, and immediately loaded that new save, and was still warned about a missing mod? Then no, it does not work 100%.
Kaldin Nov 13, 2017 @ 2:54pm 
@AFK: Well, my mistake, kinda. But he used it wrong, period. This mod works 100% after all...
Ghost Fox Nov 13, 2017 @ 2:26pm 
For someone telling people to "use your fricking brain for once", you're... not doing too well on the reading-comprehension and context sections. Tell someone to use a mod that he's saying he's tried without success, in that mod's comment thread ... well. Mote, beam, &c.
alekspav86 Nov 13, 2017 @ 10:52am 
I loaded old save before adding mods. Since they weren't bind to this save it will work. Lost few missions but it is ok.
alekspav86 Nov 13, 2017 @ 10:37am 
@「死の火」 Yamino Takamaru
If you read what I wrote you would have realized that I already did that and didn't work.
Dragon32 Nov 13, 2017 @ 10:27am 
@alekspav86:
Apologies, assumed this was the discussion thread for the WoTC version.

But yeah. Enable this mod and disable mod you want to remove. Launch save. Click Remove Missing Mods. Save. Exit. Disable this mod. Launch new save and play.
Kaldin Nov 13, 2017 @ 4:44am 
@alekspav86: Use the "remove missing mods"-mod. And use your fricking brain for once, it's simple logic that the mod is bound to the save, so you have to unbind it which the aforementioned mod does for you...
alekspav86 Nov 12, 2017 @ 10:52pm 
@Dragon32
Sorry but I don't see point in that thread. "Bug occured with War of chosen" (which I don't have). DefaultModOptions.ini has only LW mod and that is ok.
All other mods are unsubscribed (several times) and removed from Steam folder (by steam).
I have default game launcher (skulls alien) and XCOM2ModLauncher_1.2.1 which see that there is only 1 mod and that is LW.
So by launchers everthing is cleaned and it still asks for them even those had no effect on game at all. This mod added button which couldn't help so beside LW this is second that at least showed to be loaded at least partialy.
Dragon32 Nov 12, 2017 @ 4:25pm 
alekspav86 Nov 12, 2017 @ 12:51pm 
Sorry but it doesn't work in my case. Removed mod (info above enemy hp line) because it doesn't work no matter what. Now I get message missing mod and downloaded this one to clear this mess. Aftrer selecting mod in launcher and clicking this button and confirming nothing happened. It still asks for missing mod. I verified game and no change.
I Darkstar X Oct 8, 2017 @ 6:53am 
Thank you! ^^
Ghost Fox Oct 7, 2017 @ 7:17pm 
Congratulations on identifying the problem.
I Darkstar X Oct 7, 2017 @ 4:29pm 
IN FACT, I have succeded! Read here for my results, at the very bottom: http://steamcommunity.com/app/268500/discussions/0/2765630416819436366/
I Darkstar X Oct 7, 2017 @ 9:15am 
Well actually I HAVE narrowed it done, good sir! The first time I had this error, I had many many more mods than I do now! I removed all the cosmetic mods and mods I assumed could not possibly affect Shadow projects. (With the exceptions of cosmetic mods that are listed as requirements of other mods)

And while this mod does not disrupt gameplay, IT DOES do a whole lot when it does its thing, so perhaps it casues some sort of clutter effect, so to speak? Regardless, I would prefer to discuss this in a civilized manner.
Kaldin Oct 6, 2017 @ 9:43pm 
True, but I kinda think you somewhat misunderstood what I meant. Basically, reading the description of especially this mod would have told him that it's impossible that it could have anything to do with it. Main reason I chose to post that comment responding to his on this mod. That also could easily have ruled out other mods he posted on, since I think there was at least one cosmetic one as well.
Ghost Fox Oct 6, 2017 @ 9:07pm 
No, I'd say it's... well, it's either a missing/mangled file or a mod conflict, and in neither case are descriptions likely to be useful. Yes, he's failing basic troubleshooting, but in this case it's not a reading-comprehension failure.
Kaldin Oct 6, 2017 @ 8:37pm 
@AFK: Yeah, I think so too, but that EXACTLY is the reason for my comment. Since that kinda stuff equates to a stupid idiot in my book. That kind of person could as well have subscribed to a mod deactivating a certain feature, forgot about that, and then bother on other mods about why that is deactivated.... (dunno if that might be the case here through)
Ghost Fox Oct 6, 2017 @ 7:53pm 
He's posting that on every mod he's using, I think, without bothering to try to narrow it down.
Kaldin Oct 6, 2017 @ 5:18pm 
@I Darkstar X: How about you even TRY to read the description of what you're posting on, stupid idiot?
I Darkstar X Oct 6, 2017 @ 12:23pm 
Hey, just a question, but does this mod cause issues when you research teh Codex Brain Shadow Project? When I did in my playthrough it stopped the scanning, but the cutscene did not trigger. The Decrypt Codex Brain Shadow Project was unlocked however. I was just curious if you knew anything about this XD
Dragon32 Oct 3, 2017 @ 10:40am 
@ Seva, 5n0w:
Assuming you're using the WoTC version and not this one.