XCOM 2
After Action - Days Wounded
92 Comments
ptt172906 Mar 29, 2019 @ 9:07pm 
一个非常(非常)简单的mod,可以在行动后的屏幕上显示受伤的天数,这样你就不用在每次任务结束后马上去军械库查看你的伤兵会有多长时间不能行动。


老实说,我不确定为什么香草游戏没有启用这个功能……
它的代码基本上是完整的(它只是调用了错误的函数),所以实际上,我想这是一种bug修复。


注意,因为这需要更改Firaxis的一个类,它将与覆盖“UIAfterAction_ListItem”类的任何其他mod发生冲突。
B [KRAG] Bird Dec 31, 2017 @ 12:02pm 
WOTC BUG: This mod removes the memorialize button when your soilders die. It was a feature added in WOTC.
Mr. Nice Aug 31, 2017 @ 11:42am 
It's not needed, WotC includes equivalent functionality by default.
Booker DeWitt Esq. Aug 30, 2017 @ 7:36am 
Does it work now in WOTC?
64bitrobot Aug 29, 2017 @ 10:01pm 
o7 I will miss needing this mod, but thank you for having done it.
SuperSparky May 24, 2017 @ 4:59pm 
From what I can see here they fixed this within the game, but thank you for fixing it before firaxis did because this was frustrating to deal with, I bought this game months after release and it was still a bug then
SquarelyCircle Jan 30, 2017 @ 8:38pm 
That list is terribly inaccurate. I've found 2 compatability reports that are wrong, and I haven't even booted up LW2, yet.
BKz Jan 22, 2017 @ 4:27am 
does this mod work with LW2
Alejandro Monteagudo Sep 29, 2016 @ 10:43am 
Thanks for your work, even though it has been rendered useless by the implementation in the core game that you mention in your own descrtiption
J0ust Sep 3, 2016 @ 4:39am 
You need to flag this as deprecated. But thank you for the time that it was relevant.
General Jack Ripper Sep 1, 2016 @ 6:32pm 
I guess this mod is defunct now, but thank you for it all the same.
姜信姜疑 Aug 29, 2016 @ 9:42pm 
This is a practical mod.:pilotoption:
Coup d' oeil Aug 7, 2016 @ 5:50pm 
gsme has this now. mod not needed
11:11 Aug 5, 2016 @ 11:36am 
One of the most needed mod!
-bg- Jul 20, 2016 @ 1:14pm 
the update affects games even without shen's last gift, in fact enabling this mod will cause the health bars below the after action screen to not display properly.
DAOWAce Jul 20, 2016 @ 7:39am 
Oh, it's fixed? Jesus, still tons of subs. He should put out an update to remove the modifications and tell people to unsub now.

Explains a minor issue I was having with another mod.
Lanko Jul 12, 2016 @ 11:26pm 
Do you need to have Shen's Last Gift or they updated the mod to be in Vanilla?
Cahos Rahne Veloza Jul 1, 2016 @ 2:58am 
resonansER is correct, the Devs finally realized information such as this is important for us.

Kudos on your mod getting the Devs' attention all the same :)
Gonanda Jun 30, 2016 @ 2:57pm 
This is mod obsolete, after last DLC (Last Shen's gift) options of this mod support in game. :psi:
rughe.cotone Jun 26, 2016 @ 10:20am 
After my first day playing, I thought "I should make a mod for that."

So thank you.
Warden1986 Jun 26, 2016 @ 5:43am 
Good work !:steamhappy:
darktoto Jun 12, 2016 @ 3:35pm 
can someone confirm if LW Toolbox works with it ?... i huh... i don't want to mess up my saves :P
SerenityNow Jun 5, 2016 @ 1:48am 
Good quality of life mod, thumbs up!
The BlackVision May 24, 2016 @ 5:56pm 
Would love this if it had an option for use with the Wound Recalibration mod - this calculation still comes out as the standard time instead of the adjusted one that mod applies. Tis a real pity as I love both mods.
Kail May 24, 2016 @ 10:11am 
This conflicts with LW Toolbox no? They both override UIAfterAction_ListItem.
PatientLandBeaver May 16, 2016 @ 6:43pm 
Confirmed working with Alien Hunters DLC and latest patch (May 12)!
Dry Critical May 16, 2016 @ 5:48am 
XD hopefully
Kanan May 16, 2016 @ 4:49am 
Hope this gets updated, its a small tweak, but extremely useful :/
Dry Critical May 16, 2016 @ 12:00am 
still works for me,thou i did uninstall the Alienhuntersfuckinguselessdlcthatbringsapatchruiningessentialmods dlc
Memoria May 14, 2016 @ 7:03pm 
Here's hoping this gets updated soon. It's too convenient to not use.
VinasErgoth May 13, 2016 @ 6:04pm 
What has already been said, mod seems to have stopped working since the DLC dropped.
paulbelow May 13, 2016 @ 9:37am 
not working since dlc for me.
Ray Jefferson May 13, 2016 @ 8:08am 
This mod work with new dlc?
henriquejr May 13, 2016 @ 5:40am 
Hi! Where is the mod's owner? I posted my question below in Nexus also, and I got no answers 'til now.
henriquejr Apr 30, 2016 @ 4:17am 
Does the number of days displayed take into account if we have AWC plus staffed engineer + 'Heal Faster' as Resistance HQ bonus ?
PatientLandBeaver Apr 29, 2016 @ 10:51pm 
Confirmed working and compatible with LWS Toolbox mod.
F A B L E D Apr 24, 2016 @ 2:50pm 
Well it works for me :P
Farakill Apr 8, 2016 @ 1:41pm 
doesn't work for me too
freehotdawgs Apr 3, 2016 @ 7:49am 
The mod doesn't work for me.
LCG Apr 3, 2016 @ 1:16am 
Hello.

This one doesn't work for me (Linux plateforme) and make after mission loads veeerrrryyyyy loooonnng!
BratwurstBreeder Apr 1, 2016 @ 5:53am 
Did not have any of the saving problems other people complained about, but I noticed that using the mod seems to screw up the UI, especially in the Avenger (as in graphical bugs, e.g. having construction site colours all over the place when building a facility) and sometimes in missions (damage given or taken not displayed, just a shortened / lengthened field which contains blackness).

As far as I can say, it is not a conflict between two or more mods, as none seems to use the class you mentioned.

Might want to take a look into that, since the mod itself or better said, the idea behind the mod is a very good one.
Jhales Mar 30, 2016 @ 11:04am 
Soo... had the bug again. Now I'm not sure about anything.
Jhales Mar 30, 2016 @ 8:48am 
@feandrad infinite load or wounded save game break? I have no solution for the former, the latter I recommend using the Nexus version of this mod for now, since for me that version works perfectly.
feandrad Mar 30, 2016 @ 8:01am 
@Jhales Same bug here, but I don't have any mods from Nexus.
Jhales Mar 29, 2016 @ 11:22pm 
And by infinite load screens I mean when loading during mission and stuff. I don't think it's related to this mod at all.
Jhales Mar 29, 2016 @ 11:19pm 
Ok, so I have it fixed on my end. So for some reason, the version of the Capnbubs Accessories pack I grabbed of Nexus last month had all the XCom classes in its files for some reason. It was conflicting with this mod that actually uses that one specific class. So I switched over to the Workshop version of Capnbubs and also for good measure switched to the Nexus version of After Action, just to make sure that all the files were installed correctly. So Ninja Seven, if you have any mods from Nexus, take a look at them and see if there's any random XCom classes in their Src folder. Now I just have to figure out why trying to load a save leads to infinite load screens.
Luckyman Mar 29, 2016 @ 11:11pm 
Why didn't work?
Jhales Mar 29, 2016 @ 7:35pm 
Glad someone else has the issue. I'm going to have to delete whatever files this mod affected because even a brand new save without the mod has this issue. :steamfacepalm:
Ninja Seven Mar 29, 2016 @ 9:22am 
Looks like this. I have the same problem