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老实说,我不确定为什么香草游戏没有启用这个功能……
它的代码基本上是完整的(它只是调用了错误的函数),所以实际上,我想这是一种bug修复。
注意,因为这需要更改Firaxis的一个类,它将与覆盖“UIAfterAction_ListItem”类的任何其他mod发生冲突。
https://docs.google.com/spreadsheets/d/128xHU4ZyB7pxQiFZxVoUinpxLzpiUPXql7Co_-oybX8/htmlview?sle=true#gid=0
Explains a minor issue I was having with another mod.
Kudos on your mod getting the Devs' attention all the same :)
So thank you.
This one doesn't work for me (Linux plateforme) and make after mission loads veeerrrryyyyy loooonnng!
As far as I can say, it is not a conflict between two or more mods, as none seems to use the class you mentioned.
Might want to take a look into that, since the mod itself or better said, the idea behind the mod is a very good one.