Counter-Strike 2

Counter-Strike 2

de_infernoX - Inferno rebalanced!
21 Comments
baiyo ☂ Mar 6, 2018 @ 9:10am 
Radar????
Nevrice May 9, 2016 @ 10:52am 
i feel like the new b enterance is too open so many corners to camp in and its abit time consuming to get through it all
BokeR. May 9, 2016 @ 5:24am 
The new b entrance is dope
LukeJFR May 8, 2016 @ 11:15am 
I like the new B route, feel like it should extend to the B door in the dark section of the B bombsite and the white pillar along with the buildings seem a bit to much, would work with more simpler and less confusion by the surroundings. Other than that this looks great.
ALiVE May 7, 2016 @ 12:02pm 
and the grenade skywall above B has to be higher, because of throwing smokes as a ct from B Alley (and also one mistake in the corner on CT B Alley entrance you cant jump
ALiVE May 7, 2016 @ 11:56am 
very nice, but i would mix the 3kliksphilips underground with your banana and A and maybe a wooden plank to the end of the car, so you cant get picked by the awp while going to 2nd entrance!
Based__ May 7, 2016 @ 11:18am 
This is definitely a better Inferno than the old one, but Alt B needs a bit more work. You can still get picked off from Banana, Alt B has a very chunky flow. I love the addition of a second entrance to B, but I'd say it should enter into B from either dark or construction, through a door maybe. Like I said though, this is a very big improvement, would love to see this map in the queue again.
Xen  [author] May 7, 2016 @ 9:04am 
Thanks for the nice comments all!

@1017 Brocksquad I didn't want to add any other buildings to other parts of the map apart from B's new alley because I didn't want to change the aesthetic. I'm now thinking that allowing people to smoke off Banana from elsewhere on the map isn't so overpowered with the new entrance so will probably remove the invisible walls next iteration :)

@Aloaargh Unfortunately not, I don't have the means to host a server with it at the moment.

@MrDorry thanks for the fantastic feedback, I'll fix these next update!
May 7, 2016 @ 6:16am 
Nice inferno!
Camobeast May 7, 2016 @ 1:25am 
valfe pls add this like new inferno!!!
Toni Montana May 6, 2016 @ 2:35pm 
I am yes , for making the original inferno something similar to this! It will balance the map more. I hope valve will notice that and update the original inferno, also I hope so much for the happy grafitti. It will be epic!
Aloaargh May 5, 2016 @ 10:30am 
Any servers with this map?
500 DNAs in my ding ding May 4, 2016 @ 3:50pm 
I really like this idea, but imo invisible walls to block smokes and flashes are not the way to go, rather just build one or two new towers and let people come up with newer, more creative smokes.
𝔻𝕠𝕣𝕣𝕪 Apr 27, 2016 @ 3:46pm 
few more places where the bomb can be stuck http://imgur.com/a/X9gAg
𝔻𝕠𝕣𝕣𝕪 Apr 27, 2016 @ 1:54pm 
Some things to change http://imgur.com/a/AuhJb
kEPIppaI Apr 27, 2016 @ 2:51am 
Very nice job, i hope, that Valve puts it in the game! Congrats! :)
^1~^0polo Apr 22, 2016 @ 4:11am 
Good job !
yoda b ballin Mar 8, 2016 @ 2:55am 
Tbh the b route is very poorly done. I'd much prefer a one-way drop positioned closer to banana than a new route, as this new route can also be easily used by ct's to destroy any b push
Xen  [author] Mar 1, 2016 @ 11:33am 
@Grumperson thanks very much for the in-detail feedback! The pixelwalk on balcony is going to get removed when I compile the map next. I missed the concrete beam in new alley, I'll add a small clip ramp for it. Truck seems to be high on the list of things people want gone so I'll replace it with some crates soon probably.
offline Mar 1, 2016 @ 11:29am 
couple of suggestions from me with pics: http://imgur.com/a/S7pU4
Xen  [author] Mar 1, 2016 @ 7:11am 
Changes can be seen in the change notes, video or pictures :)