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Add to the nickname list in XComGame.int
Those are per class.
So...what weapon type were you trying to rename? And what character class? And do you have any other mods for weapons/weapon mods (e.g. Grimy's kind of stuff)?
@Green Cross
Odd, works fine for me in WotC. The weapon didn't get a name then? Does the class of soldier the weapon was equipped on have a set of nicknames defined? That seems to be where the names are pulled from.
Some of the material in these guides may help:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
And if you use the Firaxis launcher: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/fix_duplicateactivemod
According to the mod compatibility list on Reddit, yes.
i will find a time to test...
thx.
congrats about your second son... and good lucky with your wife...
my mother finished the treatments 3 months ago...
everything is gonna be alright friend :)
To test it for the community, if you feel motivated, fire up only LW2 and this mod together and see whether the button is present and whether it works. Remember it'll only work for soldiers that can themselves have nicknames, so Rookies won't see the button at all (if they do, it's a bug, and probably won't work).
Still, having it work on the weapons screen (for named weapon) would be neat. I won't have time to look into this in the short term, but maybe one day. :)
My ideal would also be for automatic naming of weapons. Where if you pick a repeater on an Assault Rifle it always names it to a specific name, like Repeater. If you place a stock on any weapon it names it Guaranteed.
With names being configurable in the ini file.
Just some thoughts.
I *believe* that the function used to generate nicknames for weapons uses the same lists that the soldier nickname function uses, which are all arranged by class in the INI file. (I forget which one offhand.) It's possible that it's a subset or has some other filter (i.e. not the full list that the soldier name function uses) but I didn't drill down far enough to know for certain beyond the "Rookies can't have nicknames" limitation that the two functions share.
Thus, neither GenerateNickname method will return a name for a Rookie or a Rookie-class assault rifle...which is an annoying engine-only difference that the player never encounters except for mods like this.
I went in to do this thinking I'd need to leverage the soldier nickname code, which is selected for based on class and gender, randomize those things and fake it to get the nickname...then I found the weapon upgrade code actually has a function that does precisely that.
So... there isn't a list of weapon nicknames per se ? Rather, weapon nicknames are generated based on the soldier nickname list (which I've extended using a couple of mods).
Just wondering if there's a specific weapons list I could take a look at and see if inspiration strikes for adding to it.
Though I have to report that, for a time, it stopped Extended Character Pool from working, but I got both working after deleting my config files a few times.
Praise brute force! Praise modders! Thanks for the great mod thade :D
It's possible that if I can add weapon naming to rookie weapons that we win; I'll give that a go as soon as I have a chance.
Not sure why, just somtimes the button is greyed out. For the record, I've only really used it for weapons that I modified from "scratch" (rather than ones that came in Grimy Loot Boxes), but it certainly seems to work!
I should also mention it is an amazing mod, seeing as how I have no creativity with weapon names (WH40k Orks are more clever).
If you could get back to me after you're between campaigns (even if it's a while from now) it would be very helpful to me. :) Thanks!