Cities: Skylines

Cities: Skylines

Roads United Core 2.0
337 Comments
大白 Nov 16, 2024 @ 10:58pm 
Can an update be made??? Because some new roads do not support textures! I hope to make up for this deficiency! And some road textures may also have errors!
BremerJung Jul 11, 2024 @ 1:08pm 
The mod works incorrectly. The texture pack is displayed, but I always have to reselect it before city loading. It also hinders the terminal textures of the airport DLC. White structures appear at night. Only unsubscribing helps. Are there any good alternatives now?
ASOM30 Aug 12, 2023 @ 7:26am 
Is it broken still.
Chris6d Apr 5, 2023 @ 2:20pm 
Not sure what the difference is between this mod and the old Roads United Mod, as they both still work fine for me. Oh well
terrellrjc4l Mar 19, 2023 @ 10:25am 
This mod along with all of the other Roads United skins for it work perfectly fine and have always worked for my game. I have all of the dlc expansions and I have never had issues with this one or the Core+ version.
notreal Mar 12, 2023 @ 10:59am 
@killface cream.api .)

but yeah, paradox ruins any game. they wanna be take2/ea/ubi.
hate that CO seems to be fine with it, they shouldve split off for the new game.
DagiBee Feb 8, 2023 @ 4:22pm 
@Killface wich dlcs are you missing? let me know
gmorris_89 Dec 30, 2022 @ 9:00pm 
@Killface I totally get it dude. Yea the developers are money grubby, but compared to others its minor. We really need a modern city game so bad.
Fx Nov 3, 2022 @ 9:02am 
Very unfortunate to hear... What is the last game version compatible with this mod?
Svis Jul 26, 2022 @ 5:57am 
I hope this game goes bankrupt
Killface  [author] May 12, 2022 @ 11:06am 
@PoMMeS: I't should be optional (mod options).
PoMMeS May 10, 2022 @ 9:48am 
Sadly a bit buggy. My main problem is that the mod removes the lane arrows.
Killface  [author] May 4, 2022 @ 10:00am 
If you're planning a paid DLC with let's say airports, it would hurt your sales if someone else did something very similar and provides it for free.

That's why e.g. Adobe doesn't touch things which are already taken care of by plugin developers. Many of those were Adobe employees themselves. They do respect the people which make their software kind of whole.

I do like modding and I did like CS, but with the DLC bloat I don't care any more. It's not a city builder, it's just a franchise with a store front. To support all DLCs, I'd have to buy them. No gifts or donations yet.
I started working on this mod 2016, and there's not much real content to keep me playing, just the same mechanics over and over again packed in 5-15 $ DLCs.
majin_kratos May 1, 2022 @ 12:36pm 
And why are they ruining their sales? With mods people still buy the game and the dlc, indeed it is without mods that people would buy the game and the dlc less. It is a shame your choice even if it is understandable, because it is you modders who make the game beautiful
Killface  [author] May 1, 2022 @ 8:09am 
It's a corporate making money from stuff they can sell. Mods are welcome as long as they don'thurt their sales.
majin_kratos May 1, 2022 @ 3:59am 
Wtf? They are totally crazy! That's what makes the game beautiful. Without that they would play much less and they would lose too
Killface  [author] May 1, 2022 @ 3:02am 
https://store.steampowered.com/bundle/2202/Cities_Skylines_Collection/ Catch them all!
https://happygamer.com/paradox-interactive-brings-a-launcher-to-cities-skylines-fans-are-annoyed-59260/
"Many users have taken to social media, along with the Steam page for Cities: Skylines itself to voice their displeasure over yet another launcher being added by Paradox, complete with new User Agreements that everyone will need to accept in order to continue playing the title that is now five years old."
"In Section 3, Article IV, the new End-User License Agreement seems to outlaw modding the game;"
majin_kratos May 1, 2022 @ 2:22am 
Are you referring to paradox updates that cause mod bugs? In that case agree
Killface  [author] Apr 30, 2022 @ 9:29pm 
When they introduced theier new buggy launcher, they censored people asking to make it at least optional. In the mean time, this kind of additional store front took up to 3-5 minutes just for starting up. Their DLC policy is even worse than EA and the Sims.
No interest in supporting a company which censors customers voices and warms up boring DLC crap just for the sake of making money.
majin_kratos Apr 30, 2022 @ 2:26pm 
What do you mean, "started treating their customers like shit"?
Killface  [author] Feb 10, 2022 @ 2:06pm 
@Snacko: Because I stopped modding CS when Paradox Interactive started treating their customers like sh*t.
The Plus mod only uses an alternative, overly bloated naming scheme for no reason. No idea what's else was changed and what issues may rise.
Gikkio Feb 10, 2022 @ 1:09pm 
no work for me
Snacko Nov 18, 2021 @ 10:45am 
I've had this installed along with "Roads United: US Edition - Reworked", and "Roads United: North America PLUS". I just saw that the AutoRepair mod's log says these are incompatible with this. Why doesn't it say that here?
Gordin Sep 8, 2021 @ 2:05am 
Works great for me (with TM:PE and Intersection Marking Tool).

Just a minor issue: Everytime after i load a game, i have to toggle the options to disable arrows which point in all directions (left-right or left-straight-right) off and on again in order for them to take effect.
Bedna Jun 16, 2021 @ 3:52am 
I used this mod but did not find a texture pack that fitted me so I uninstalled it again (only a matter a taste, nothing wrong with the mod) but AFTER that, my road textures look like something made in ps2 (not really but they look REALLY bad and the save is broke, cant go back to what the roads looked like before). So make sure to have a backup save in case it breaks the save for you as well like it did for me. Luckily I had a different save earlier on that map that I could use instead otherwise I would have to restart from scratch.
If the mod dev want's to do bugtesting with me, feel free to contact me and I'll gladly help.
notreal May 2, 2021 @ 2:00pm 
does this work or should I use 3.0 beta? and if the latter, is it close to stable release on steam?
Crispy1961 !!ARTxolo†l Dec 11, 2020 @ 11:33am 
@Killface: Is there an ETA on the new release with the fixed road arrow hiding functionality? On your github page I still only see the Sep 30 release. Thank you in advance.
LastZolex Nov 7, 2020 @ 2:17pm 
@Crispy1961: Killface linked to it several comments ago. Look here:
https://github.com/Killface1980/RoadsUnited_Core/releases/tag/pre-3.0
Crispy1961 !!ARTxolo†l Nov 2, 2020 @ 5:16am 
@Killface: Awesome. Will it be released here, or where should I look for it?
Cylun Nov 1, 2020 @ 7:50am 
@Killface I used 3.0 with the provided Germany pack, without any 2.0 mods subscribed but got the DirectoryNotFoundException referring to the textures of 2.0. I'm not sure, maybe it's just because I did not manually update the selection box to Germany 3.0, and there were some outdated 2.0 settings? Regardless, when I subscribed 2.0, the DirectoryNotFoundException was gone. What I'm still getting is the NullReferenceException. But I have many mods subscribed. It could be any of them. Maybe it's the Intersection Marking Tool or Node Controller? The Mod Compatibility Checker doesn't report anything though. I will have to try.
Killface  [author] Nov 1, 2020 @ 7:38am 
@Cylun: 3.0 should be compatible to all existing texture packs. Are you using both versions at the same time? I'll try to replicate.
@Crispy1961 !!ARTxolotl: Road arrows should be consistent with the next version, fixed.
Cylun Oct 31, 2020 @ 6:27am 
The Mod C:\Users\Matthias\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\RoadsUnitedCore [RoadsUnitedCore3.dll] has caused an error [ModException]

Details:
System.NullReferenceException: Object reference not set to an instance of an object
at RoadsUnitedCore3.RUCore.SetNodeDirect (RoadsUnitedCore3.Statics.NodeSet,string

Could this be an incompatibility?
Cylun Oct 31, 2020 @ 4:43am 
Roads United 3.0 Germany 3.0 is expecting the workshop content of Germany 2.0.
DirectoryNotFoundException: Directory 'W:\Games\steamapps\workshop\content\255710\598151121\BaseTextures' not found.
Crispy1961 !!ARTxolo†l Oct 29, 2020 @ 3:45pm 
@Killface: I was at 2.0, but I unsubscribed and got the 3.0 working. The behavior is the same. I load the game and the arrows are there. When I go to the options, the remove arrow checkboxes are checked: https://i.imgur.com/YYs2YG7.png

When I uncheck and recheck them, they disappear until I close the game and launch again, when we are back at the start, with arrows visible, yet checkboxes checked.

As a side note, the new 3.0 is great, I can change the road color in real time.
Killface  [author] Oct 29, 2020 @ 12:54pm 
@Crispy1961 !!ARTxolotl: Which version do you use? 2.0 or 3.0 I posted a few comments below?
Crispy1961 !!ARTxolo†l Oct 28, 2020 @ 8:08am 
Hi, I love this mod. I love the function to hide the one lane arrows. However I have to disable and then enable the setting every time I start the game. Anybody know what I am doing wrong?
Phillizae Oct 25, 2020 @ 1:28am 
my roads textures have a low render distance whenever I turn on custom textures. Idk why
LemonsterOG Oct 20, 2020 @ 8:59am 
@Killface -- Hey there. Version 3.0 causes a Network Tiling issue. It errors immediately upon load completion. I've switched back to 2.0. If you think the log file would be helpful, let me know. I can switch the mods back, let it cause the error, the get you the report.
LemonsterOG Sep 30, 2020 @ 12:57pm 
@Killface -- Thanks so much. I hadn't seen .7z as a zip file before (that I'e noticed). If that's the case, I'm good to go. Thanks again. :smileyflag:
Killface  [author] Sep 30, 2020 @ 12:47pm 
@LemonsterOG: The folders have been compressed with 7Zip. You can get it here for Windows https://www.7-zip.org/ or use Keka on Mac.
LemonsterOG Sep 30, 2020 @ 12:31pm 
@Killface -- Thanks so much for the link. When we download RoadsUnitedCore.7z are we to keep the .7z extension? I don't recall ever seeing that extension for a Cities Skylines file. Thanks.
Killface  [author] Sep 30, 2020 @ 11:40am 
Hi there, it's been a while but here is the current 3.0 version for all those interested.
https://github.com/Killface1980/RoadsUnited_Core/releases/tag/pre-3.0
LemonsterOG Jul 15, 2020 @ 12:41pm 
@Killface -- You need to update the description, as the Roads United: North America is not longer compatible with Cities Skylines.
ThePrince757Va May 2, 2020 @ 3:21pm 
Anybody know a name of mods that would make some of NexT highway skins not appear? I can get the standard 3 lanes and ramps to be reskinned, but not the rest.
Playerguy11 Apr 12, 2020 @ 9:29am 
this is now causing my road colors to be messed up, had to deactivate it. Intersections change color on load and default color of all roads is pitch black regardless of setting
jvn2! Apr 7, 2020 @ 6:50am 
Upload 3.0 Please
RobBobBobert Mar 30, 2020 @ 3:25pm 
If this mod ever gets updated, can full support for NExt 2 be added?
leftbehind Mar 28, 2020 @ 7:56pm 
even if you can't upload to workshop, put the source for 3.0 on github so others can continue.
nhatanh0475 Mar 26, 2020 @ 9:38am 
If this mod can update their Thumbnail, meaning they can update the mod for better.
nhatanh0475 Mar 26, 2020 @ 9:38am 
@Brandon Don't you think they is the one who need to update?