XCOM 2
MGSV GZ MSF Headgear
135 Comments
Steel Thunder Sep 11, 2017 @ 1:50pm 
Someone please update this to WOTC pronto.
Red Aug 31, 2017 @ 10:04am 
Yeah this mod breaks WOTC hard. like config delete and revalidate hard.
Umber_Eyes Aug 31, 2017 @ 12:42am 
Is it not working with WotC?
WhackyRavenLand Aug 30, 2017 @ 8:08am 
Update, pleeease! =D
Nasarog Aug 29, 2017 @ 11:46am 
Willl this be updated for War of the Chosen?
Drakster Aug 29, 2017 @ 10:56am 
Please update this mod for WOTC.
Tankred Jul 13, 2017 @ 7:24pm 
Hey, is there any chance of the arms getting fixed? The tattoo issue is still there for the t-shirt sleeves.
Slappy Jun 26, 2017 @ 4:35pm 
i like it,it doesn't break XCOM's art style much at all
CentralBrad Jun 15, 2016 @ 5:09pm 
One with holes in the mouth would be cool to. Or one which appears more as a lower face scarf that covers the nose and mouth but leaves upper face.
ZtatiC Mar 30, 2016 @ 4:04pm 
This kind of mod doesn't override any class?
Trencher_1375 Mar 26, 2016 @ 3:17am 
Nice looking mod. Great work.
Bronx9146 Mar 23, 2016 @ 10:04am 
The Jungle Fatigues and possibly MSF Sneaking Suit?
Bronx9146 Mar 23, 2016 @ 10:04am 
are you also gonna add MSF uniforms used in Ground Zeroes and The Phantom Pain?
Kanan Mar 9, 2016 @ 11:21am 
Dunno if you have seen this, but this reddit thread shows how to get rid of unecessary files in XCOM 2 mods that only make it harder to load:

https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/

If you have already, then just ignore my post :)
VENØM Mar 3, 2016 @ 5:19pm 
The nightvisions goggles set's red lens is now black. I'm actually cool with this though.
Reaper Mar 3, 2016 @ 3:46am 
Toast of the Army
The Big Red 1 Mar 2, 2016 @ 1:52pm 
looks cool
SoundwaveSpectre Mar 2, 2016 @ 11:14am 
Ever since I dl this one, (I only have two mods active), my game runs so slow. Any idea why? The only other active mod i have is the capnbubs balacalvas accessory pack.
ferret Feb 26, 2016 @ 9:08am 
So you can use the headset as a lower face prop?
vewlixx Feb 25, 2016 @ 7:25am 
thanks man, good work
Ninya  [author] Feb 25, 2016 @ 7:24am 
okay it's up
let's hope it actually works this time!!!
http://steamcommunity.com/sharedfiles/filedetails/?id=632252203
vewlixx Feb 25, 2016 @ 7:21am 
oh okay cool. hope my char pool doesnt get fd up
Ninya  [author] Feb 25, 2016 @ 7:20am 
cause the female parts are broken as fuck and it won't let me upload
i'm going to upload a new addon with the fixed parts
say thanks to the xcom 2 modbuddy!!
vewlixx Feb 25, 2016 @ 7:18am 
whyd you remove the bdu pack?
Ninya  [author] Feb 24, 2016 @ 10:18am 
soon
ErdoGaming Feb 24, 2016 @ 10:13am 
How far have you come with the BDU pack, I ask because I could not be more hyped to see someone actually doing armour sets, and more so to see them be classic military type designs.
Ninya  [author] Feb 23, 2016 @ 11:22am 
i'll get it fixed after i finish the bdu pack
Ravioli Soup Feb 23, 2016 @ 11:21am 
Hey, Nindzya.
Dunno if anyone has mentioned it yet. But the normal maps on the uncoloured balaclava is missing. The coloured version is fine. Just wondering if the mod is missing it, or if i need to resub
Hellburgs Feb 23, 2016 @ 12:21am 
i used the beatdown mod to try and boost the will of my troops wearing the MSF balaclava and all it did was kill them! 10/10
Profile_Name Feb 22, 2016 @ 10:03pm 
@rikashiku
no.
rikashiku Feb 22, 2016 @ 6:38pm 
You all are really getting this because of the chance to make a Deadpool in this game, right?
Green Dean Feb 22, 2016 @ 3:20pm 
Even if you don't like MGS or have never played MGS, this mod adds a lot of great options!
DrGreenThumb Feb 22, 2016 @ 12:43pm 
i like the idea of it being used as a lower face prop but maybe there is a way to make it unable to be placed on random recruits so you dont get the hair clippingin the beginning
Tequila Sunset Feb 22, 2016 @ 10:18am 
Great mod, but I really don't like the fact that the balaclava is selectable as a lower face prop. Hair clipping through the balaclava is really jarring, and I would absolutely love this mod if they were removed from the lower face prop section.
Neonblast Feb 22, 2016 @ 3:47am 
awesome
熊! Feb 22, 2016 @ 12:42am 
sdad
Chapelle Feb 21, 2016 @ 9:53pm 
Thank you, Boss !
purry1977 Feb 21, 2016 @ 9:25pm 
Thank you for being always made good mode.
I wish also be applied to the current mode hat.
Should sunglasses can be modified slightly overlapping itdeonde see covered?
[♥♥♥] XCOM Commander Feb 21, 2016 @ 4:28pm 
Welcome home, boss! *Staff Morale Increased*
Wisigothi Feb 21, 2016 @ 5:57am 
you are doing well, keep up the good wrok and thank you for helping me get my charater the way i have it in my mind.
HighOnTea Feb 21, 2016 @ 3:28am 
@Nindzya Nyub
Cool! Keep up the good work!
Ninya  [author] Feb 21, 2016 @ 3:24am 
i wanna do a russian equipment pack later on, for now i'm just gonna stick with the western mgsv equipment
HighOnTea Feb 21, 2016 @ 12:51am 
@Nindzya Nyub your work looks great! I think you will be the first to port entire body models into XCOM 2!

Are you planning to add something like Gorka 3 as you have in this port of yours (khaki variant on the left):

http://steamcommunity.com/sharedfiles/filedetails/?id=341847794

This is one of the most common outfits which even tourists in Russia wear,so one could expect resistance to have that as base equipment. Would be intersting to see it combined with the vanilla armors from XCOM 2 and some new backpacks pouches, of course. Hood and helmet with armored visor would suit for customizing squad member like in Battlefield.

What do you think?
kojak Feb 20, 2016 @ 8:54pm 
you're the real mvp
SerWind Feb 20, 2016 @ 3:06pm 
Yeah that's what I was looking at. So they are going to be one single uniform then? Mostly interested in the legs but I guess if they are being ripped they'd just come as a single entity huh.
Ninya  [author] Feb 20, 2016 @ 2:57pm 
i might do msf fatigues later on, though, n add it to this pack, so stay tuned to that
SerWind Feb 20, 2016 @ 2:49pm 
I heard there was going to be an update including torsos/legs/arms? Curious if true if there's a time frame for that. Not to rush you but I figure I'll just wait until then.