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It's also possible that this is because of the EW Roll mod, because in EW the minimum was 1%. It's possible it's not a bug. I don't have a save unfortunately and even if I did I have a million mods installed it wouldnt load most likely. You could probably save yourself trouble and put an INI entry that says "MinimumChance=0" for your base mod and I could just change it to 1.
@GeminiGod I saw that also once, I'm pretty sure that one is a bug because a 100% shot is 100% with a firearm. I think it's XC2 base calc melee-related, not this mod.
With so many small problems in XC2 its hard to tell when its a mod's fault or the base game engine. I dont blame the modders ever.
@Gemini - an enemy missing with a shown hitchance of 100% could be possible because both Perfect Information and this mod shows hit chance before aim assists are applied in flyovers (this mod can only show aim assists in the shot UI atm).
@ADVENT - I don't know how an enemy can hit with a flyover shown chance of 0%. This is more likely another bug in my implementation.
If either of you have saves where you can replicate bad shot chance displays, I can run them with the game in debug mode so I can get a better idea of what's happening.
Thanks for the latest fixes.
Great work here. Minus the known kinks I'm sure you will fix, this mod overall is a lot cleaner than the similar Perfect Information mod with one key difference. Perfect information displays the crit and dodge chance, which is really valuable info, especially when playing certain other mods such as EladDv's 2nd Wave Reborn.
I am going to start a game using this mod with the hope and prayer that you will incorporate cute little icons and numbers next to your cute green aim stat for crit and dodge.
Also, does anyone know how Steam Workshop tags work? There's a "tags" field in ModBuddy when I submit mods but putting stuff in there doesn't seem to do anything.
@Bleu - I'm working on enabling those target icons on mission objectives and certain unactivated pods (they sometimes don't show properly). Will keep your suggestion in mind and see if it's doable.
@Andy - Sure. I'll also look into the ScreenListener thing from your comment thread and see if there's a better solution for compatibility.
Do you think it would be possible to mod in theoretical hit chances on top of the enemy soldier names when selecting tiles to move to, right next to the crosshair icon that is displayed on their health bar and which indicates that the enemy unit will get a shot at you?
This way one could know what hit % one would get against each enemy BEFORE spending the soldier's action points.
Not requesting (but if you do this I'd love you for it), but I'd actually want to know if this is possible)
Encountered an interesting case when a faceless attacked my soldier on the first retaliation mission and flyout showed 100%, but he missed.
http://steamcommunity.com/sharedfiles/filedetails/?id=577517577
http://steamcommunity.com/sharedfiles/filedetails/?id=577474474
How to instal manually?
It seems this mod right over here
Always Show Shot Breakdowns is incompatible with yours, probably because they override the same files, as you mention. I was wondering if it would be at all possible to reconcile the modifications in them somehow so that they don't overwrite? Maybe by teaming up with the other creator? Because as it stands, yours overrides his fix, and I'd love to use them both.
Thanks again
Yes I know it's obscure, but it's where all your steam workshop subscriptions are stored by ID.
@Alex: forgot about those, I'll look into it.