Space Engineers

Space Engineers

ODST Orbital Drop-pod
12 Comments
starfury May 28, 2021 @ 4:53pm 
i do hope you get this perfected someday, in the meantime all i can say is, "HELLJUMPERS IN THE TUBE!!"
Feet first into hell boys!
MrEvan312  [author] May 28, 2021 @ 12:51pm 
It is possible but I am not aware of how.
C. Kitchen [NPA] May 28, 2021 @ 12:03pm 
anyway to set this up as a respawn ship from high orbit?
starfury Dec 11, 2016 @ 5:38pm 
anyway u can do an all in one? would take too much time to grab each one individually
Sigma Sep 4, 2016 @ 12:18am 
I found that the energy shield mod prevents the thing from disintergrating my own drop pod on impact entirely. It seems to be bugged to make the object invincible, and I'm not sure why. But either way, it makes it work like it does in the game and lore
ManiacNathan Feb 18, 2016 @ 11:23pm 
i do say it was going to be harded
MrEvan312  [author] Feb 18, 2016 @ 9:17pm 
Weelll... wasted a whole day trying to perfect an automatically stopped version with sensors. It's super erratic, sometimes the pod only needs 200m to stop, other times it will barely be slowed down with 900m meters start. I guess the room for human error is more effective than whatever I can do.
MrEvan312  [author] Feb 17, 2016 @ 4:07pm 
It just needs a couple sensors... and a LOT of testing.
ManiacNathan Feb 17, 2016 @ 3:55pm 
That is going to be harded to get it to land automatically and to keep it the same size even harder still
MrEvan312  [author] Feb 16, 2016 @ 8:36pm 
Glad you like it, I love it too. I'm gonna work on getting her to work with a sensor mod so she'll automatically stop and land just right. Works alright as it is, but there's a bit too much room for human error.
ManiacNathan Feb 16, 2016 @ 7:28pm 
i think i am now in love with this Drop pod, was testing it out going about 1000m/s still landed just fine
MrEvan312  [author] Feb 14, 2016 @ 1:32pm 
Tutorial posted