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Ok so I have been able to fix this with the help of a friend @Equinox_NL which now works, i have uploaded the blueprint to the workshop and for thoses who just want the code: https://pastebin.com/54nerZQa
Дякую тобі, за проведену роботу, все супер працює.
Is there a way I could see your script? I just started my old game back up and was playing around with this but I'm, well, not to great at coding. Or the exact method used to replace these PublicText commands.
If I could see the script then I could figure it out from there.
Thanks.
IMyTextSurface surf = (<IMyTerminalBlock> as IMyTextSurfaceProvider).GetSurface(0);
surf.ContentType = ContentType.TEXT_AND_IMAGE;
MySpriteDrawFrame frame = surf.DrawFrame();
surf.ClearImagesFromSelection();
surf.WriteText(<text>);
frame.Dispose();
I haven't tried it in my pre-existing world to see if it's broken there, but it seems like it might be.
I get a bunch of "LCD Public Text is Depricated" errors when trying to recompile Octopus1PB_Nav Block.
1) Sit in Octopus cockpit
2) Open Control Panel
3) find Octopus1PB_Nav block
4) press its Recompile button
The Octopus should recalibrate, and ready to work. I have done this 2 days ago. Works fine.
Adjusted the script slightly for how I like and it does, in fact, work.
If it does a few strange things then it's usually because of a missed or incorrectly done step. One little thing done out of order or wrong and it can cause issues.
From what I gather is that it still works, but not always efficiently. It does have some things that can really set it off acting strange.
Die zweite Kamera ist unten montiert, wenn man einen Beamer darauf setzt und den Bauplan lädt sieht man ihn, am besten setzt man dort statt der geraden Strecke eine Förderstrecke. hoffe das hilft.
как это исправить?
Бот периодически улетает в небеса и разбивается.
1. From Control Panel window, open Octopus1PB_Nav. Click on Recompile.
2. Dock at connector.
3. From InventoryBar1, Select #5 to save conenctor.
4. Fly to Mine.
5. Set safe flying height by flying to safe height from InventoryBar1, select #9.
6. Hover over Mining Spot.
7. From Control Panel window, open Octopus1PB_Nav. Click edit script. Near Top, change DrillDepth variable to desired drill dept (how low the miner will drill). Save Changes.
8. To Start Automining, from InventoryBar1, select #6
9. Done, watch the Autominer do it's job
1. From Control Panel window, open Octopus1PB_Nav. Click on Recompile.
2. From Control Panel window, open Octopus1PB_Nav. Click Edit. Near Top, Change NewName variable to the name you would like.
3. From Control Panel window, open Octopus1PB_Nav. Click on Argument and type in "Rename" without the quotes. Then click Run.
4. From Control Panel window, open Octopus1PB_Nav. Click Edit. Near Top, Change the name of the ShipName variable to equal your new name. If you don't do this, the script will crash.
5. Enjoy!
Got to make sure you set the height before doing your first mining though, the default height for me was too low and it was skimming the ground.
After saving the better height, it's been working great!
Now to build a fleet of these without them crashing into each other :D
hopefully someone knows :).
does the script work reliably? that's a bit of a problem atm, I'd suggest using the P.A.M. script instead, it does the same things, near enough and is kept up to date, just remember to either turn off or just not build the timers, they're not needed anymore.