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I managed to get update to work again and added checkpoints in the drain, but i won't do much details there soon, as the sheer number of things in the map turns editing in a game of waiting :(
However I have to give you some criticisms: the lack of checkpoints is unbearable, it may not matter that much after you studied the track and you're going for the speedrun, since you'd reset anyway, but in the first routing runs (and racing online) dying and restarting from where you were 30 seconds before is incredibly frustrating. Also I gotta say that I found the first part of the map terrible. Besides looking pretty bland, it has weird transitions and a couple of obstacles that are close to unreactable, plus that part where you need to use the front thruster to stick to the road and you just have to know it beforehand.
thanks for the feedback, will apply it the next time i'm doing something like this again!
Btw, the keeping of default roads (and assets) on some places was sometimes deliberate, to make keeping track of the "intended" route more easy :)