Torchlight II

Torchlight II

Passive Skills and Spells
28 Comments
NEMESIS ICEMAN May 28, 2023 @ 12:30am 
Thanks. At first I thought it is not working. Then I tried to click on the haste spell and checked it is now passive. Great work buddy.
Linguistically Inept Jun 9, 2021 @ 5:51pm 
bit weird that that ice shield and shadow mantle arent included; especially considering how strong stuff like elemental boon (bye mana problems; hello damage) and some of the generic spells are... generally though; great QoL mod (even if it does impact balance quite substantially)
Thomas Roderick Apr 19, 2021 @ 11:30pm 
Could you please make the three "shield" skills (ice shield, shadow mantle, forcefield) last a while longer (like 2.5 min or 5min)? It's just a bit frustrating having to activate those three every dozen seconds...
romanova_48 Apr 24, 2019 @ 9:20pm 
Draining Touch at L1 steals 74 hp on hit and 8%... that is a full heal every 3 hits for a starting character its kinda OP.
Druanach  [author] Apr 17, 2019 @ 10:08am 
No, Dervish is not one of the changed Skills.
LeatherFace Apr 13, 2019 @ 5:43pm 
Dervish isn't affected?
LeatherFace Apr 13, 2019 @ 5:39pm 
It doesn't work
Some One Mar 22, 2019 @ 10:12pm 
Very useful mod! I'd recommend expanding to other abilities too, maybe Shocking Orb and Astral Ally. Also, Haste doesn't seem to work...
Ryuuze Jun 20, 2018 @ 6:18pm 
Ug Li; highly possibly caused by something like synergies, varient or essentials, try moving it up 1 tick at a time untill it works as it should, then you should be able to figure where the issue is. (or just unpak them all, and check which mods includes "AFFIXES > SKILLS > SPELL_HASTE1.DAT" (1-6, and .dat.bindat) aswell as "SKILLS > SHARED > HASTE")
dip dip potato chip Apr 8, 2018 @ 11:33am 
Mod load order

Varient
Torchlight 2 Essentials
3 skillpoints per level
Cheap Resurrection
Synergies
Unusable items are red
[THIS MOD]
Ancient Items
Druanach  [author] Apr 7, 2018 @ 2:41pm 
Do you have any other mods?
dip dip potato chip Apr 7, 2018 @ 11:23am 
Haste isn't a passive ability in my game, does anyone else have this problem? Or is it only for a specific tier?
Monsterbitar Feb 16, 2017 @ 2:09am 
True, that one matches quite well with what I want. Unfortunate that it only has a very small selection of spells though, and that it's unfairly favorable to berserker/embermage when there is skills in the other main classes that could benefit as well.
Druanach  [author] Feb 16, 2017 @ 2:04am 
Check out Toggleable Sustained Spell , this seems to do something similar to what you describe.
Monsterbitar Feb 16, 2017 @ 1:10am 
Hi, I like the idea of this alot, but I see a balance issue: they no longer cost mana. Could you make an alternate version of this mod that adds a passive mana loss on the skills that normally cost mana, so that they consume mana over time and stops working if you run out of mana?
ufke Feb 9, 2016 @ 10:07am 
finaly immolation as a real aura and not some time based buff thanks!
steffire3 Feb 6, 2016 @ 4:24pm 
Thank you Druanach :)
Druanach  [author] Feb 6, 2016 @ 3:51am 
Feel free to use this mod or modify it in any way, it's a really simple mod made mostly for myself ;)
steffire3 Feb 4, 2016 @ 6:17pm 
Vanilla as it Should Have Been

http://steamcommunity.com/sharedfiles/filedetails/?id=598144481

We would like to know if it's okay for us to consider using this or recommending this in our mod pack?

also if you could recommend this to others if we decide to use it?

and I will gladly delete this comment if you wish me to do so.

Credits and links will be provided in description if used.
B the Self Feb 4, 2016 @ 11:32am 
you should add a pic, so people will notice the mod easier
Atomicbean Feb 1, 2016 @ 10:41am 
Yay, A mod that makes the Icemage build even more broken/easy to play. lol
In all seriousness though, this is going to make actually using some of these abilities way more enticing, since I won't have to remember to actually use them, and considering the sheer amount of difficulty increasing mods in existance for this game... It's not like it'll make it too easy.
*Yuki* Feb 1, 2016 @ 8:01am 
you can replace its tier3 bonus with smthing else (maybe hp regen? or mana boost?)
Mars Club Jan 30, 2016 @ 7:48am 
I understand :D Thank you again for your immediately reply! Hope you will publish more interesting mod like this!
Druanach  [author] Jan 30, 2016 @ 7:42am 
I removed the tier 3 bonus (reduced cast time and reduced cast cost), because you don't need to cast the skill (it does not affect other skills, only elemental boon itself).
Mars Club Jan 30, 2016 @ 7:41am 
Thank for your reply! :) Why you remove the tier III bonus of Elemental Boon? (I think it will be suitable for my character Vette Class)
Druanach  [author] Jan 30, 2016 @ 4:14am 
I might also try to fix the missing tooltip of Elemental Boon eventually. Maybe it's related to the removed tier 3 bonus.
Druanach  [author] Jan 30, 2016 @ 4:13am 
I don't have that spell yet and don't want to cheat it, so I just have to assume it works =P
Mars Club Jan 30, 2016 @ 2:04am 
What about spell Elemental Overload?