Torchlight II

Torchlight II

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Passive Skills and Spells
   
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Jan 28, 2016 @ 10:35am
Dec 29, 2016 @ 2:14am
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Passive Skills and Spells

Description
Tired of recasting buff spells all the time? Then install this mod, which makes most time-based buffs into passive abilities that are always enabled.

In particular, this mod makes the skills Elemental Boon, Immolation Aura, Stormclaw, and Battle Rage passive, as well as the spells Elemental Overload, Elemental Protection, Haste, Retribution, and Draining Touch.

I didn't change Iceshield and Shadowmantle because I think that they would be quite overpowered (Iceshield can get to 125% chance to reflect missiles for example).


Other Changes

All the changed skills have no visual effects just like other passive skills.

Elemental Boon has been changed to not affect pets and other players to prevent them from getting the effect permanently, and its mana regeneration effect was halved.

Stormclaw is not limited to melee weapons any more - useful to make the single-target pistols, bows, and crossbows attack multiple enemies.

Elemental Overload's damage bonus scales with the spell level from 10% at level 1 to 35% at level 6 (the original spell had a constant 25% damage bonus and instead increased duration and cooldown with the level).

Draining Touch was buffed a lot to give 7.5 health stolen + 1% life steal per level, e.g. 45 health stolen + 6% life steal at spell level 6 (previously it gave only 33 health stolen at level 6).


Compatibility

This mod should work with all languages, except maybe not for the description of Elemental Boon which was changed to reflect the alterations made.

This mod changes the existing skills, so it is compatible with all mods that use the original skills (like Classy Classes), and it even works on existing saves (active spells will be changed to their passive variants automatically).

This mod does not bind to your save and can be safely removed at any time.
28 Comments
NEMESIS ICEMAN May 28, 2023 @ 12:30am 
Thanks. At first I thought it is not working. Then I tried to click on the haste spell and checked it is now passive. Great work buddy.
Linguistically Inept Jun 9, 2021 @ 5:51pm 
bit weird that that ice shield and shadow mantle arent included; especially considering how strong stuff like elemental boon (bye mana problems; hello damage) and some of the generic spells are... generally though; great QoL mod (even if it does impact balance quite substantially)
Thomas Roderick Apr 19, 2021 @ 11:30pm 
Could you please make the three "shield" skills (ice shield, shadow mantle, forcefield) last a while longer (like 2.5 min or 5min)? It's just a bit frustrating having to activate those three every dozen seconds...
romanova_48 Apr 24, 2019 @ 9:20pm 
Draining Touch at L1 steals 74 hp on hit and 8%... that is a full heal every 3 hits for a starting character its kinda OP.
Druanach  [author] Apr 17, 2019 @ 10:08am 
No, Dervish is not one of the changed Skills.
Conker's Bad fur day Apr 13, 2019 @ 5:43pm 
Dervish isn't affected?
Conker's Bad fur day Apr 13, 2019 @ 5:39pm 
It doesn't work
Some One Mar 22, 2019 @ 10:12pm 
Very useful mod! I'd recommend expanding to other abilities too, maybe Shocking Orb and Astral Ally. Also, Haste doesn't seem to work...
Ryuuze Jun 20, 2018 @ 6:18pm 
Ug Li; highly possibly caused by something like synergies, varient or essentials, try moving it up 1 tick at a time untill it works as it should, then you should be able to figure where the issue is. (or just unpak them all, and check which mods includes "AFFIXES > SKILLS > SPELL_HASTE1.DAT" (1-6, and .dat.bindat) aswell as "SKILLS > SHARED > HASTE")
wowowowowowowowowowowowowowowow Apr 8, 2018 @ 11:33am 
Mod load order

Varient
Torchlight 2 Essentials
3 skillpoints per level
Cheap Resurrection
Synergies
Unusable items are red
[THIS MOD]
Ancient Items