Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






Looks interesting.
I wanted to past this with a projector but it told me that there were some items that were not available in my (vanilla) planetary world. Any idea what those items might be?
Kind Regards,
Asterixxx
Any LCD screen that updates information will require 3 things. A script, a programable block, and a timer block. In this case the script is preloaded.. The timer block is already set up. You just have to start the timer. I only go into detail in case you run into similar situation on other builds :)
Off to make blueprints, at least that's something I can do until they fix the ships sinking problem! :D
That said you can keep all the ice and stone. Just turn off the two Sorting blocks. I do this when I need ice or stone.
As for the thrust to weight ratio its a little harder to work out in survival but if you are designing in creative mode you can build your basic ship and then just add thrusters to it one at a time until it will barely take off. (fill it to the mass limit you want to be able to carry first)
Whatever amount of thrusters it takes to barely lift off you want 2x that many lifting for decent control of the vehicle and 1 x that many for directional controls. If you want fast response to your controls double it again. So barely lifting is a 1:1 ratio. decent control is 2:1. and fast response is 4:1