Crusader Kings II

Crusader Kings II

(DISCONTINUED) Factional Balance
17 Comments
shattered_logic Mar 6, 2017 @ 4:28am 
Just tested it with no other mods activated. Same issue.
General Kysieran  [author] Mar 5, 2017 @ 7:48am 
@shattered_logic: Works fine for me. You most likely have a mod conflict that also modifies factions. To confirm disable all mods apart from this mod and it should work.
shattered_logic Mar 5, 2017 @ 7:05am 
According to the description the council power faction should never cause a revolt, but each time I've tested this and said no to that faction it causes a revolt. A bug perhaps?
Olorin Feb 28, 2017 @ 1:53pm 
Oh awesome then ^^
General Kysieran  [author] Feb 28, 2017 @ 1:34pm 
@Sir Olorin: Its not dead, it works :P Once new patch hits next week I planning on updates and slowly merging the other mod to become more of a general factions mod, plus some rebalancing and using game rules to give more customization oppurtunities. So watch out in the future, but I am considering making it a new mod entirely.
Olorin Feb 28, 2017 @ 11:15am 
Is the mod dead ? it had some great idea :/
General Kysieran  [author] Nov 27, 2016 @ 7:47am 
- Increase council power faction will never cause a revolt war. If you decline a major stacking opinion penalty is provided. Those members will leave the faction but can rejoin in 2 years.
- Overthrow Ruler faction will now increase council power.
- Overthrow Ruler faction if demands are accepted will not be set to elective succession unless the council already has some power.
- Fix so overthrow ruler faction now fires even when no supported claimant exists.
- Made people a little more likely to join claimaint wars
- Council power faction will now fire at vanilla strength levels because it will no longer cause a war.
General Kysieran  [author] Oct 11, 2016 @ 1:51pm 
- Updated for ck2 2.6.2 support
General Kysieran  [author] Aug 25, 2016 @ 12:41pm 
Just Updated for 2.6.1 compatability
General Kysieran  [author] Jun 27, 2016 @ 12:32pm 
@Mike Louis: Glad your enjoying the mods :D I will have to give your mod a try also:steamhappy:
Mike Louis Jun 26, 2016 @ 4:10pm 
@General Kysieran, I'm currently using your mods and combined with my More Councillors mod (hosted on the CK2 Paradox mod forum) makes domestic politics more interesting.
General Kysieran  [author] Apr 30, 2016 @ 8:46am 
V1.3b
- Small tweak so that the increase council power faction is now more likely to be created by people interested in council politics, rather than random people who would do better joining other factions.
General Kysieran  [author] Apr 26, 2016 @ 6:07am 
V1.3
- Factions now can only ever fire at 100%
- Moved faction warning to 90%
General Kysieran  [author] Mar 3, 2016 @ 1:20pm 
v1.2
- Support for patch 2.5.2
- A content council will now only half the chance for dejure faction members to join independence instead of outright preventing it.
- Giving the council more power increases chance of independence faction forming in dejure lands.
- Did some number crunching and balancing for faction firing power.
General Kysieran  [author] Feb 23, 2016 @ 12:53pm 
@llya: I trying to balance it so not everyone will always explode into mini counties all the time. Conclave DLC has nerfed this somewhat though especially if your council is always content.

I am looking at solutions, as well as considering what to do with the succession factions as they are far too common at the moment. The other factions should be the priority including the upcoming 2.5.2 abdicate faction.
Ilya Feb 20, 2016 @ 1:44pm 
This mod is a good idea, but unfortunately it doesn't really work in its current state. Huge blobs still form and never collapse. I encourage you to continue to tweak it, though. By the way, do you think you could make it so factions for elective succession are very rare? I'm sick of all of western Europe being elective a few decades after game start.
General Kysieran  [author] Feb 5, 2016 @ 2:19pm 
v1.1
- Added support for patch 2.5.1
- Added conclave DLC support, but is optional