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Maybe I'll look over LOM mod some more and see if I can find better features.
Starting the game gives me no mods at all in content manager. Shut down and start again (with no changes made at all) gives me all the mods, but all are deactivated. Activate Mods Listing (and selecting the desired save for applying at game restart, if necessary), shut down and start again gives the selection of mods/assets you wanted to play with.
After shutting down the game, the whole process will start again unfortunatly.
This started to happen like a week ago or so and so far I have no clue what has changed.
Can you please move the Delete button farther to the right, away from the drop-down box? I've already deleted a list or two and alllllllmost deleted many more times.
I saved a config for my current setup. I am now able to unsubscribe from all my current mods to build a new pack for another city. Presumably I just load the saved config whenever I want to go back to the old one again?
The LoadOrderTool.exe is a powerful mod and asset handler. You can find the latest LOM in my modlist.
"If you have a lot of mods (30+)" ...
By this mod I have a list of 186 mods, including the 3 inbuilt ones.
I have listed them, but I did not find Mods listing mod in the list.
So it is not listing itself? So I have 187 mods?
Before Loading Order Mod was released, I painstakingly setup my own version of the following:
(Who I thought was also Avanya, but that was Allystray's, and I knew something was off so I tried repeating more letters)... I was recently working with Quays, so I got confused
Anyway:
Allystray's Active Play mods -> https://steamcommunity.com/workshop/filedetails/?id=1999553164
Aubergine18's How I kicked my subscription addiction -> https://steamcommunity.com/sharedfiles/filedetails/?id=449998850
You HAVE to unsubscribes mods completely with this mod still, so you're better working with the tools already provided.
Originally I came up on "How I load my mods to get better loading times" but I seem to have groked that, apparently, as the title.
Then use Avayana's Harmony 2 load optimization guide, using collections
End of story is: you can't alter the game configuration state within the game. Disabled mods are still loaded. This mod will always lack some completeness to profile switching.
Unless you want to pay $299/year plus 30% cut to get into Apple's dev program, of course. The source code is available to you if you want to port it, and some "incompatible" mods have already been ported to Linux by way of a pre-compiled (with gcc/clang) mono library byte code.
I think it's a little unreasonable to expect to be able to game on a Mac. The machines are built for work. They ship with processors and, more importantly, dedicated GPUs, more suited to simulation, 3D animation, and even crypto hash rate than say, Direct3D/Vulcan/OpenGL draw times.
If it happens that you still have a discrepancy between what mods (and their number) you have in the game and the list created by this mod (I'm just testing it myself and I'm not happy, always missing something), use a different method - a bit more manual but not too much:
use this guide first to create your mod list on the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2304863347
Once you have a list, at the bottom there's an option how many to display on one page - click 30; then click and drag from top to bottom of each page , copy and paste basically;
It will take more details in but don't worry about that one. Paste all of it in excel or notepad.
There is a new mod dealing with such missing things now. Again, I wouldn't count on it doing the job for you - anything can fail.
While mods being removed is absolutely rare, assets are being removed from workshop a lot more often - that doesn't brake your game but the only list of your assets that you downloaded and either started using or not in your current game , is done by Screen Loading mod - each time you start and then leave the game it creates 2 reports.
Make a copy of your assets (don't make it local for this game, otherwise they will be loaded twice in your game - just save it anywhere where you have plenty of space) regularly, a new copy in a new folder to compare with the old one (to see what's missing) and then overwrite).