Cities: Skylines

Cities: Skylines

174 ratings
Mods Listing (Save and load mods config)
File Size
0.077 MB
Dec 30, 2015 @ 8:58pm
Dec 11, 2016 @ 10:39am
8 Change Notes ( view )

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Mods Listing (Save and load mods config)

What this does

Mods Listing allows you to save a list of all the currently active (checked in the content manager) mods, assets and district styles. These lists can later be loaded and applied, making the management of a large amount of mods/assets tied to a city easy.

How to use it

To use it, go to Content Manager -> Mods -> Mods Listing -> Options. From there, the list can be saved under any chosen name.

To apply a given list, select it from the dropdown menu and hit one of the the two apply buttons, "Apply Now" or "Apply On Restart".

If you have a lot of mods (30+), it is preferable to us "Apply On Restart", otherwise the update will be very long. However, the number of assets do not slow down the "Apply Now" option, so you can still use it with "Do not affect mods status" enabled!

More to say...

  • You can preview the selected list before applying it, by clicking the "View list" button. It was left as an option because the UI update of the game is very slow with many elements.

  • The selected list can be copied to the clipboard to share it.

  • This mod has no problem dealing with mods/assets you suscribed or unscribed at a later point. When applying a configuration, you can choose how it will handle the mods that have not been listed when saving.

  • This mod uses the UIHelperExtended library from Klyte (TransportManager mod) for a more advanced user interface!

  • If you would like to show some support, please have a look at my other works (android apps an pc games) at coarxdev (dot) weebly (dot) com

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asaphx Jan 19 @ 5:58am 
i have a problem I just want to see my mods, but the list never changes after the first time I loaded it. And 'see now' option takes too long..
WHOOLEE Jan 14 @ 3:23pm 
I want to load back in a saved list, but most of the assets i dont have anymore, how do i go about getting all them back, manual search way? that would take forever i had hundreds.
tsilaicosneknurd Jan 9 @ 10:10am 
this is the related error message:
An exception occurred (System.IO.EndOfStreamException: Failed to read past end of stream.) trying to load userGameState. Deleting... [Settings - Internal]
ColossalFramework.GameSettingsException: Game Settings error System.IO.EndOfStreamException Failed to read past end of stream. [Core]
tsilaicosneknurd Jan 9 @ 7:55am 
have the same problems as Moofers.
found out the userGamestate.cgs gets deleted when there is 0/0 shown..
stmSantana Dec 15, 2018 @ 9:00pm 
Moofers Sep 3, 2018 @ 12:05pm 
Once loaded it works fine, but when closing game it resets everything back to default showing 0/0 mods, all assets get renabled.

I have to restart the game enable the mod and load on restart and then hopefully it works most times, but this is annoying to do everytime.
Moofers Sep 3, 2018 @ 11:10am 
Needs a major update as its causing a lot of problems with invisible mods on startup, when it does work its great =D
GamerFrog Sep 1, 2018 @ 3:08am 
after any times i use this mod and change between a EditorSetup and a gameSetup, the next gamestart all mods disabled, next game all mods invisible, next gamestart i can activate what i need. i think the idea is very good but it run very instable, so i must go the way that i activate/deacitvate what i need in editor or game. sorry.
icbogue Jun 12, 2018 @ 2:19pm 
Alright. I was mistaken.
McFarrell Jun 12, 2018 @ 3:01am 
@CoarzFlovv oh no I didn't do that, well I'll try thank you. Anyway I'm still using your mod even if the feature doesn't work lol. Good job :)