rFactor 2

rFactor 2

Group C Mod v1.1
147 Comments
John vd Geest Apr 30 @ 7:21am 
Hi MAK-Corp,
We were hoping for the new update end of March.
Is it coming soon?
ttabone62 Apr 4 @ 12:34pm 
Awesome news!!
MAK-Corp  [author] Mar 26 @ 11:44pm 
@Massimiliano Ferrari New update is coming this weekend to the mod and will ensure templates are released again too.
Massimiliano Ferrari Mar 26 @ 4:38pm 
please it's possible have a template please
Lane Aug 7, 2023 @ 4:12pm 
Salute amazing job on this mod. cars are a absolute joy to drive. Small hick up when useing H shifter 3rd to 4th and 4th to 5th after gear shift and back on the throttle it acts like for a split second like its not in gear , but wonderfull mod guys
快点登陆 Jul 30, 2023 @ 12:28am 
still have some fun but completely updated actually.Will it have any update?🤔
Michael Woller Jun 4, 2023 @ 9:18am 
still absolutely fantastic Mod. Only thing: you can change gear with H-Shifter without pressing clutch. Normally it shouldn`t be possible to insert the gear without clutch ... right? :)
Lud1crous Sep 12, 2022 @ 1:17pm 
is this mod worth it in 2022
marauder Sep 5, 2022 @ 11:18am 
Loving these cars, very well done! My only beef is the Sauber C11 skins are just a "default grey" Are there any skins for these?
PW46 Mar 30, 2022 @ 7:48am 
Great idea but has some big issues. Some cars sound really wierd, like the Mazda. Sound cuts randomly out and the shifting sound choppy and not like shifting. The textures oft the cockpits are looking kinda mushy. The Physics are calling for some wierd camber angles and spring settings.
Mearcat Mar 15, 2022 @ 3:28pm 
Currently working on skins for some of our drivers but struggling with a few of the files.

what file names are needed for the wheels to work in game?

I have used "WHEEL", "WHEELS", "RIM", "RIMS", "RIMS00" and a few of the "EXTRA" file names with no luck.

Rest of the skin files are working fine.
strava Dec 15, 2021 @ 8:26am 
The wipers and rain effects are not working for the Porsche or Sauber. Mazda is ok.
Anyone else have this problem?
berarma Aug 24, 2021 @ 1:53am 
Great mod. Just one thing to bring to your attention.

This mod is trying to install these files besides the mod itself and they fail to install:

MAK-Corp_Group_C_1.1_Changelog.txt
Mak-Corp_Group_C_Manual_1.1.7z
MAK-Corp_Group_C_Templates_1.1.7z
BobbyT Jul 24, 2021 @ 11:23am 
@Dongwoo Kang , i had this issue & deleted the player.json file & had no more issues but did have to resetup options which took bout 1 min :)
BobbyT Jul 24, 2021 @ 11:19am 
you guys do such an amazing job with these cars , top job ... maybe a future idea would be to add the nissan then the pack would be complete :D
MasterN00b22 Jul 1, 2021 @ 6:01am 
This is SO GOOD
Bertram Raven Apr 16, 2021 @ 3:36am 
I'll be racing these this Sunday - very tricky to balance, but rewarding when everything starts coming together.
addrum Mar 16, 2021 @ 1:09pm 
Just been using this mod on Sebring and with the AI at 97% (which we can comfortably beat in GTEs) they're about 9 seconds faster, is there some setting we need to tweak or is it just another case of needing a specific difficulty setting for this combo?
Vulture Feb 27, 2021 @ 5:09pm 
Best mod!
Maverick Feb 16, 2021 @ 5:06am 
Was looking for 787b and found the whole group c, thanks a lot for the amazing work man!
goldtop Jan 18, 2021 @ 8:25am 
Really enjoying these cars...so much more drivable and believable than their AC equivalents. They don't seem to be BOP'd with the Mazda seeming to be a little quicker than the Sauber, with the 962 somewhere in between them. Fine by me as the cars differed IRL.

My only small gripe is the range of adjustable seat height in the cockpit view of the Sauber. I've tried adjusting the in game controls and even tried editing the values in the plyayer json file but I'm still sitting too high which is a bit of an immersion killer for me. Maybe something that could be fixed easily?
DuTcH-HarrY Dec 18, 2020 @ 12:17pm 
I agree with marv, one of the Best mods for the game idd...
The cars are weLL baLanced and the "kinda crazy" you want from groUpe C cars...
Dongwoo Kang Dec 11, 2020 @ 11:19pm 
I'm running the New UI beta, and I keep getting FOV set at 9, no matter how many times I change it to the value I always set it at..
marv Dec 6, 2020 @ 5:30am 
One of the best mod for the game. Top job.
J.Drinjakovic Nov 16, 2020 @ 6:51am 
THANK U!!
Sylvain Dessart Nov 13, 2020 @ 1:21pm 
top
Haris1977 Jul 11, 2020 @ 1:20pm 
Nice mod. Sauber degrees of rotation should be as the other 2 cars, thus 540 and not 360!
𝕬𝖗𝖈𝖆𝖓𝖎𝖆𝖈 May 31, 2020 @ 4:39am 
Any Knowledge if you guys will be adding the rest of the Group C Era cars to the mod? like the Jaguar XJR-9/12/14, Peugeot 905, Nissan R91CP, Spice /E88P/E89C/E90C, Lancia LC2, Toyota 88CV/TS010, Etc.
This mod great so far but the field is rather flat with the mostly being 1 of 3 cars, I'd love to see variety in the field
WANWANWAN7701 May 21, 2020 @ 4:36pm 
Awesome mod loving it great job
JoKeR_BR May 12, 2020 @ 6:27pm 
The AI in rF2 is well known for this behavior, specially if you don't do the practive/qual sessions.
Tip: do at least the qual session (even accelerated), let the AI do some laps to "know" the track before jumping on the race. Also, AI is very track dependant - you can't simply put it on 100% and expect that they drive the same among different tracks. On some tracks, you may need to lower their skill to 90 or even less sometimes - otherwise they simply "cheat" because running on simplified physics.

Cheers.
Dancegun May 12, 2020 @ 2:47am 
The AI is way too fast. I always have to turn the boost fully on to remotely hold their pace and I'm a decent driver. Their acceleration out of corners is unreal. They behave like a modern F1 car. Car Model 5/5
AI 1/5
juergen.alexy May 9, 2020 @ 7:33am 
For porsche and mazda have to reduce the ffb mult. from 1.0 to 0.65 otherwise clipping.
ManBearPig May 6, 2020 @ 3:12pm 
Love the mod...
For the Porsche... is there a way to disable traction control and abs? It is set to 1 in the car setup menu without a toggle option. As it is, get no traction loss with wing set to 0. Only time car looses traction is if tires are overheated.
Bimdan Apr 22, 2020 @ 4:15pm 
Many thanks for your hard work - don't let the negative comments put you off making this mod the best it can be. I love the C9 Sauber from PC2 which is what got me here.
Dan Mar 28, 2020 @ 11:19am 
Too easy to drive, leave ABS and traction control
Donat_Prodan Mar 21, 2020 @ 11:56am 
Terrible AI, waay to quick, too much grip (they brake waaay later, 100% brake pressure, they never lock up, unreal grip out of the corners, they just launch themselves out). Fix this, very, very poorly made and it seems like I'm not the only one complaining. 2/5.
peevee88 Mar 6, 2020 @ 8:44am 
HSO Kyalami Speedweeks by GP247
Kyalami historic track now on line 247 for hotlapping, testing and short races. Drivers range from very, very fast to gentlemen with a common interest in racecars of the seventies, eighties and early nineties.
For the first of our series of ongoing Speedweeks, from 5 March until 20 March we will run sports-prototypes cars together, with the 1999 Toyota GT-One and Mercedes CLR sharing the track with the 1991 Group C cars of MAK-Corp's mod. All cars are available on Steam (free content).
Register at
HSO with your real name [historicsimracing.123.st]
Read the rules and info about the series, then join the HSO Kyalami server to get in the hunt for the hottest laps around Kyalami.
richard phist Jan 24, 2020 @ 3:11pm 
Lovely mod, sounds are breath taking and one of the mods with detail kept in mind the most.
ManBearPig Jan 23, 2020 @ 3:57pm 
Awesome MOD... thank you.
juergen.alexy Sep 25, 2019 @ 11:37am 
poor FFB, hope someone could fix this
Hasenbein Jul 28, 2019 @ 9:23am 
steering is way to inaccurate in the center. Feels more like a boat, not like a highend sportscar
And AI is still bad. desub.
Ricky Lee Jul 18, 2019 @ 8:05pm 
Great mod. Concerning the sauber c11 the cars only have 3 numbers, #31, 32 and 33. but in the lineup there are numbers 34,35,36,37,38 and 39 ?
Peter of Imperial Tea Alliance Jun 13, 2019 @ 10:34am 
well iv tested it i let the ai do about a 45min practice with 4x fuel useage then set them to do a 30min race with 2x fuel to test. and once again the lead 3 962s all ran out of fuel about 22-23min into the race. was watching onboard the lead car the fuel warning light did not even turn on the car basicly just went from going fine to dying. cars that did this was the kunmitsu takahashi n10, the n17 derk bell car and the n38 roland ratzenberger car.
Peter of Imperial Tea Alliance Jun 12, 2019 @ 4:15pm 
ah ok that makes sence. i did change a couple of the cars to the WSC engine but ya i was just confused since it only seem to effect some of the ai in 962s and not others plus this did not happen with the mazda or the merc. but thx for the tip and will give that ago when i next run these cars. hopfully will stop the ai runing out of fuel on the final lap.
Martinez ▲ Jun 11, 2019 @ 8:51pm 
Peter, be sure that the Ai complete some laps in practice before the race, that way they calculate the fuel for every lap. BTW the 962 uses the IMSA engine by default, unless you have forced them o use the WSC using the "tunning" option, however, both engines consume almost the same.
Peter of Imperial Tea Alliance Jun 11, 2019 @ 10:32am 
hello iv noticed a problem with the ai and the 962 when doing 45min races. some of them dont pit for fuel and run out just before the end of the race. this only happens with the 962. maybe its the cars with the wsr engine as iv been runing that myself and notice the estimated fuel for a race to be miles of. maybe this catchs out the ai which thinks it has enough to go to the end but dosent. besides that fantastic mod.
chisco85 Apr 10, 2019 @ 7:32am 
the best
Hasenbein Feb 20, 2019 @ 3:31am 
not hotlapping, race. AI has clearly more grip. I am not the only one complaining :steamsad:
And its no matter of Turbo, i have read the (funtastic) manual ;), i am simply to slow :steamhappy:
buddyspike Feb 20, 2019 @ 3:16am 
@Wolke
For hotlaps make sure mixture or turbo boost is set to max. Anyway AI is very fast
Hasenbein Feb 14, 2019 @ 9:05am 
hm, what are you're laptimes in spa ? i am 4-6 secs off pace, AI/100% does 2:01, i always get caught in the corners.